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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 20:19:40 +00:00
[General] Add and use Target struct in mwmp::Attack
This commit is contained in:
parent
9882ceedf3
commit
a650683bae
6 changed files with 20 additions and 10 deletions
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@ -26,7 +26,7 @@ namespace mwmp
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if (!player.creatureStats.mDead)
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if (!player.creatureStats.mDead)
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{
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{
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Player *target = Players::getPlayer(player.attack.targetGuid);
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Player *target = Players::getPlayer(player.attack.target.guid);
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if (target == nullptr)
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if (target == nullptr)
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target = &player;
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target = &player;
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@ -46,7 +46,7 @@ namespace mwmp
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//packet.Send(player, true);
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//packet.Send(player, true);
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player.sendToLoaded(&packet);
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player.sendToLoaded(&packet);
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(player.attack.targetGuid);
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(player.attack.target.guid);
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}
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}
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}
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}
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};
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};
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@ -629,7 +629,7 @@ namespace MWClass
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mwmp::Main::get().getLocalPlayer()->attack.success = true;
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mwmp::Main::get().getLocalPlayer()->attack.success = true;
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(victim);
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mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(victim);
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if (dedicatedPlayer != nullptr)
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if (dedicatedPlayer != nullptr)
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mwmp::Main::get().getLocalPlayer()->attack.targetGuid = dedicatedPlayer->guid;
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mwmp::Main::get().getLocalPlayer()->attack.target.guid = dedicatedPlayer->guid;
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}
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}
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/*
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/*
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End of tes3mp addition
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End of tes3mp addition
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@ -930,7 +930,7 @@ namespace MWClass
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{
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{
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mwmp::Attack *attack = &mwmp::Main::get().getLocalPlayer()->attack;
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mwmp::Attack *attack = &mwmp::Main::get().getLocalPlayer()->attack;
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attack->damage = damage;
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attack->damage = damage;
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attack->targetGuid = victimPlayer->guid;
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attack->target.guid = victimPlayer->guid;
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attack->knockdown = getCreatureStats(ptr).getKnockedDown();
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attack->knockdown = getCreatureStats(ptr).getKnockedDown();
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mwmp::Main::get().getLocalPlayer()->sendAttack(mwmp::Attack::MELEE); // todo: make this sensitive to different weapon types
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mwmp::Main::get().getLocalPlayer()->sendAttack(mwmp::Attack::MELEE); // todo: make this sensitive to different weapon types
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}
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}
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@ -1195,7 +1195,7 @@ void LocalPlayer::prepareAttack(Attack::TYPE type, bool state)
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attack.type = type;
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attack.type = type;
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attack.knockdown = false;
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attack.knockdown = false;
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attack.block = false;
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attack.block = false;
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attack.targetGuid = RakNet::RakNetGUID();
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attack.target.guid = RakNet::RakNetGUID();
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getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->Send();
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getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->Send();
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@ -48,10 +48,10 @@ void MechanicsHelper::processAttack(const MWWorld::Ptr& attacker, Attack attack)
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MWWorld::Ptr victim;
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MWWorld::Ptr victim;
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if (attack.targetGuid == mwmp::Main::get().getLocalPlayer()->guid)
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if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
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victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
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victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
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else if (Players::getPlayer(attack.targetGuid) != 0)
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else if (Players::getPlayer(attack.target.guid) != 0)
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victim = Players::getPlayer(attack.targetGuid)->getPtr();
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victim = Players::getPlayer(attack.target.guid)->getPtr();
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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if (attackerStats.getDrawState() == MWMechanics::DrawState_Weapon)
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if (attackerStats.getDrawState() == MWMechanics::DrawState_Weapon)
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@ -5,10 +5,20 @@
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namespace mwmp
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namespace mwmp
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{
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{
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struct Target
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{
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std::string refId;
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int refNumIndex;
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int mpNum;
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RakNet::RakNetGUID guid;
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};
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class Attack
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class Attack
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{
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{
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public:
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public:
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RakNet::RakNetGUID targetGuid;
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Target target;
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char type; // 0 - melee, 1 - magic, 2 - throwable
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char type; // 0 - melee, 1 - magic, 2 - throwable
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enum TYPE
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enum TYPE
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@ -16,7 +16,7 @@ void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
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{
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{
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PlayerPacket::Packet(bs, send);
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PlayerPacket::Packet(bs, send);
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RW(player->attack.targetGuid, send);
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RW(player->attack.target.guid, send);
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RW(player->attack.spellId, send);
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RW(player->attack.spellId, send);
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RW(player->attack.type, send);
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RW(player->attack.type, send);
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