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use uniform_int_distribution instead of rand()

This commit is contained in:
rexelion 2017-11-04 02:15:56 +00:00
parent ee2f3db9a8
commit ab66034ed1
2 changed files with 5 additions and 2 deletions

View file

@ -20,6 +20,7 @@
#include "character.hpp"
#include <iostream>
#include <random>
#include <components/misc/rng.hpp>
@ -254,8 +255,11 @@ void CharacterController::refreshHitRecoilAnims()
|| mPtr.getClass().getCreatureStats(mPtr).getFatigue().getBase() == 0)
&& mAnimation->hasAnimation("knockout"))
{
std::random_device r;
std::mt19937 gen(r());
std::uniform_int_distribution<int> dist(1, 3);
mTimeToWake = time(NULL);
mTimeToWake += (int)( (float)rand() / (float)RAND_MAX * 2) + 1; // Wake up after 1 to 3 seconds
mTimeToWake += dist(gen); // Wake up after 1 to 3 seconds
if (isSwimming && mAnimation->hasAnimation("swimknockout"))
{
mHitState = CharState_SwimKnockOut;

View file

@ -7,7 +7,6 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/timestamp.hpp"
#include "../mwrender/animation.hpp"