[Client] Fix loop in ActiveSpells::getEffectDuration()

pull/529/head
David Cernat 5 years ago
parent e84f85863e
commit abc4090a0f

@ -331,7 +331,7 @@ namespace MWMechanics
if (sourceId.compare(it->first) == 0)
{
for (std::vector<ActiveEffect>::iterator effectIt = it->second.mEffects.begin();
effectIt != it->second.mEffects.end(); it++)
effectIt != it->second.mEffects.end(); ++effectIt)
{
if (effectIt->mEffectId == effectId)
return effectIt->mDuration;

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