Fix projectile bug

actorid
scrawl 11 years ago
parent 70264eae3b
commit ac4c904e62

@ -2199,6 +2199,7 @@ namespace MWWorld
{
if (!mWorldScene->isCellActive(*it->first.getCell()))
{
deleteObject(it->first);
mProjectiles.erase(it++);
continue;
}

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