[Client] Disable clientside deletion of objects through console/scripts

Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
0.6.3
David Cernat 7 years ago
parent 8d9fde810e
commit acdaf1a282

@ -773,7 +773,16 @@ namespace MWScript
End of tes3mp addition End of tes3mp addition
*/ */
MWBase::Environment::get().getWorld()->deleteObject(ptr); /*
Start of tes3mp change (major)
Disable unilateral deletion on this client and expect the server's reply to our
packet to do it instead
*/
//MWBase::Environment::get().getWorld()->deleteObject(ptr);
/*
End of tes3mp change (major)
*/
} }
else if (parameter == 0) else if (parameter == 0)
MWBase::Environment::get().getWorld()->undeleteObject(ptr); MWBase::Environment::get().getWorld()->undeleteObject(ptr);

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