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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-01 00:45:32 +00:00
Allow selecting cell edges everywhere
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parent
8f6dc78217
commit
aeb0ccff90
2 changed files with 22 additions and 4 deletions
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@ -1038,6 +1038,21 @@ bool CSVRender::TerrainShapeMode::isInCellSelection(int globalSelectionX, int gl
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return false;
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}
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void CSVRender::TerrainShapeMode::handleSelection(int globalSelectionX, int globalSelectionY, std::vector<std::pair<int, int>>* selections)
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{
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if (isInCellSelection(globalSelectionX, globalSelectionY)) selections->emplace_back(globalSelectionX, globalSelectionY);
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else
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{
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int moduloX = globalSelectionX % (ESM::Land::LAND_SIZE - 1);
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int moduloY = globalSelectionY % (ESM::Land::LAND_SIZE - 1);
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bool xIsAtCellBorder = moduloX == 0;
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bool yIsAtCellBorder = moduloY == 0;
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if (isInCellSelection(globalSelectionX - 1, globalSelectionY) && xIsAtCellBorder && !yIsAtCellBorder) selections->emplace_back(globalSelectionX, globalSelectionY);
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if (isInCellSelection(globalSelectionX, globalSelectionY - 1) && !xIsAtCellBorder && yIsAtCellBorder) selections->emplace_back(globalSelectionX, globalSelectionY);
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if (isInCellSelection(globalSelectionX - 1, globalSelectionY - 1) && xIsAtCellBorder && yIsAtCellBorder) selections->emplace_back(globalSelectionX, globalSelectionY);
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}
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}
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void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation)
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{
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int r = mBrushSize / 2;
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@ -1045,7 +1060,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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if (mBrushShape == CSVWidget::BrushShape_Point)
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{
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if (isInCellSelection(vertexCoords.first, vertexCoords.second)) selections.emplace_back(vertexCoords.first, vertexCoords.second);
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handleSelection(vertexCoords.first, vertexCoords.second, &selections);
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}
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if (mBrushShape == CSVWidget::BrushShape_Square)
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@ -1054,7 +1069,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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{
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for(int j = vertexCoords.second - r; j <= vertexCoords.second + r; ++j)
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{
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if (isInCellSelection(i, j)) selections.emplace_back(i, j);
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handleSelection(i, j, &selections);
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}
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}
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}
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@ -1068,7 +1083,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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int distanceX = abs(i - vertexCoords.first);
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int distanceY = abs(j - vertexCoords.second);
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int distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
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if (isInCellSelection(i, j) && distance <= r) selections.emplace_back(i, j);
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if (distance <= r) handleSelection(i, j, &selections);
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}
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}
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}
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@ -1081,7 +1096,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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{
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std::pair<int, int> localVertexCoords (vertexCoords.first + value.first, vertexCoords.second + value.second);
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std::string cellId (CSMWorld::CellCoordinates::vertexGlobalToCellId(localVertexCoords));
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if (isInCellSelection(localVertexCoords.first, localVertexCoords.second)) selections.emplace_back(localVertexCoords);
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handleSelection(localVertexCoords.first, localVertexCoords.second, &selections);
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}
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}
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}
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@ -134,6 +134,9 @@ namespace CSVRender
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/// Check if global selection coordinate belongs to cell in view
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bool isInCellSelection(int globalSelectionX, int globalSelectionY);
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/// Select vertex at global selection coordinate
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void handleSelection(int globalSelectionX, int globalSelectionY, std::vector<std::pair<int, int>>* selections);
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/// Handle brush mechanics for terrain shape selection
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void selectTerrainShapes (const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation);
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