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@ -144,10 +144,7 @@ namespace MWWorld
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mCellChanged = true;
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}
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Scene::Scene (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
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const Files::Collections& fileCollections,
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const std::string& master, const boost::filesystem::path& resDir,
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bool newGame, Environment& environment, const std::string& encoding, World *world, MWRender::MWScene& scene)
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Scene::Scene (Environment& environment, World *world, MWRender::MWScene& scene)
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: mScene (scene), mCurrentCell (0),
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mCellChanged (false), mEnvironment (environment), mWorld(world)
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{
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