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@ -33,14 +33,14 @@ struct Region
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// the engine uses mA as "snow" and mB as "blizard"
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// the engine uses mA as "snow" and mB as "blizard"
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mA, mB;
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mA, mB;
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}; // 10 bytes
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}; // 10 bytes
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#pragma pack(pop)
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// Reference to a sound that is played randomly in this region
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// Reference to a sound that is played randomly in this region
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struct SoundRef
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struct SoundRef
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{
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{
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std::string mSound;
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std::string mSound;
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unsigned char mChance;
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unsigned char mChance;
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}; // 33 bytes
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};
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#pragma pack(pop)
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WEATstruct mData;
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WEATstruct mData;
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int mMapColor; // RGBA
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int mMapColor; // RGBA
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