Include cleanup

sceneinput
scrawl 10 years ago
parent e6b28d84f0
commit b3f5ac5dbb

@ -2,7 +2,6 @@
#define CSM_WOLRD_REFIDADAPTERIMP_H #define CSM_WOLRD_REFIDADAPTERIMP_H
#include <map> #include <map>
#include <iostream>
#include <QVariant> #include <QVariant>

@ -8,7 +8,6 @@
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"

@ -1,10 +1,9 @@
#include "aiavoiddoor.hpp" #include "aiavoiddoor.hpp"
#include <iostream>
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"
#include "movement.hpp" #include "movement.hpp"

@ -5,18 +5,13 @@
#include <components/esm/aisequence.hpp> #include <components/esm/aisequence.hpp>
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/timestamp.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp" #include "../mwbase/dialoguemanager.hpp"
#include "../mwrender/animation.hpp" #include "../mwrender/animation.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"

@ -6,7 +6,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"

@ -1,7 +1,5 @@
#include "aifollow.hpp" #include "aifollow.hpp"
#include <iostream>
#include <components/esm/aisequence.hpp> #include <components/esm/aisequence.hpp>
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"

@ -1,7 +1,5 @@
#include "fileparser.hpp" #include "fileparser.hpp"
#include <iostream>
#include "tokenloc.hpp" #include "tokenloc.hpp"
#include "scanner.hpp" #include "scanner.hpp"

@ -5,8 +5,6 @@
#include <osg/Image> #include <osg/Image>
#include <osg/Plane> #include <osg/Plane>
#include <iostream>
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <components/misc/resourcehelpers.hpp> #include <components/misc/resourcehelpers.hpp>

@ -1,7 +1,6 @@
#include "constrainedfilestream.hpp" #include "constrainedfilestream.hpp"
#include <streambuf> #include <streambuf>
#include <iostream>
#include "lowlevelfile.hpp" #include "lowlevelfile.hpp"

@ -2,7 +2,6 @@
#include "interpreter.hpp" #include "interpreter.hpp"
#include <cassert> #include <cassert>
#include <iostream>
#include <sstream> #include <sstream>
#include <stdexcept> #include <stdexcept>

@ -3,7 +3,6 @@
#include <cstdio> #include <cstdio>
#include <vector> #include <vector>
#include <list> #include <list>
#include <iostream>
#include <stdexcept> #include <stdexcept>
#include <BulletCollision/CollisionShapes/btBoxShape.h> #include <BulletCollision/CollisionShapes/btBoxShape.h>

@ -1,7 +1,6 @@
#include "attach.hpp" #include "attach.hpp"
#include <stdexcept> #include <stdexcept>
#include <iostream>
#include <osg/NodeVisitor> #include <osg/NodeVisitor>
#include <osg/Group> #include <osg/Group>

@ -1,5 +1,7 @@
#include "lightmanager.hpp" #include "lightmanager.hpp"
#include <stdexcept>
#include <osg/NodeVisitor> #include <osg/NodeVisitor>
#include <osg/Geode> #include <osg/Geode>
@ -9,9 +11,6 @@
#include <boost/functional/hash.hpp> #include <boost/functional/hash.hpp>
#include <iostream>
#include <stdexcept>
namespace SceneUtil namespace SceneUtil
{ {

@ -1,7 +1,5 @@
#include "material.hpp" #include "material.hpp"
#include <iostream>
#include <osg/Depth> #include <osg/Depth>
#include <osg/TexEnvCombine> #include <osg/TexEnvCombine>
#include <osg/Texture2D> #include <osg/Texture2D>

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