Editor: Implement faction ranks table (feature #4209)

pull/541/head
Andrei Kortunov 6 years ago
parent 0f9f7f0b59
commit b4f3ce2a0a

@ -14,6 +14,7 @@
Feature #2229: Improve pathfinding AI Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file Feature #3442: Default values for fallbacks from ini file
Feature #3610: Option to invert X axis Feature #3610: Option to invert X axis
Feature #4209: Editor: Faction rank sub-table
Feature #4673: Weapon sheathing Feature #4673: Weapon sheathing
Feature #4730: Native animated containers support Feature #4730: Native animated containers support
Task #4686: Upgrade media decoder to a more current FFmpeg API Task #4686: Upgrade media decoder to a more current FFmpeg API

@ -30,6 +30,7 @@ bool CSMWorld::ColumnBase::isId (Display display)
Display_Skill, Display_Skill,
Display_Class, Display_Class,
Display_Faction, Display_Faction,
Display_Rank,
Display_Race, Display_Race,
Display_Sound, Display_Sound,
Display_Region, Display_Region,

@ -46,6 +46,7 @@ namespace CSMWorld
Display_Skill, Display_Skill,
Display_Class, Display_Class,
Display_Faction, Display_Faction,
Display_Rank,
Display_Race, Display_Race,
Display_Sound, Display_Sound,
Display_Region, Display_Region,

@ -234,9 +234,17 @@ namespace CSMWorld
{ ColumnId_SoundChance, "Chance" }, { ColumnId_SoundChance, "Chance" },
{ ColumnId_FactionReactions, "Reactions" }, { ColumnId_FactionReactions, "Reactions" },
{ ColumnId_FactionRanks, "Ranks" },
//{ ColumnId_FactionID, "Faction ID" }, //{ ColumnId_FactionID, "Faction ID" },
{ ColumnId_FactionReaction, "Reaction" }, { ColumnId_FactionReaction, "Reaction" },
{ ColumnId_FactionAttrib1, "Attrib 1" },
{ ColumnId_FactionAttrib2, "Attrib 2" },
{ ColumnId_FactionPrimSkill, "Prim Skill" },
{ ColumnId_FactionFavSkill, "Fav Skill" },
{ ColumnId_FactionRep, "Fact Rep" },
{ ColumnId_RankName, "Rank Name" },
{ ColumnId_EffectList, "Effects" }, { ColumnId_EffectList, "Effects" },
{ ColumnId_EffectId, "Effect" }, { ColumnId_EffectId, "Effect" },
//{ ColumnId_EffectAttribute, "Attrib" }, //{ ColumnId_EffectAttribute, "Attrib" },

@ -338,6 +338,14 @@ namespace CSMWorld
ColumnId_LandColoursIndex = 304, ColumnId_LandColoursIndex = 304,
ColumnId_LandTexturesIndex = 305, ColumnId_LandTexturesIndex = 305,
ColumnId_RankName = 306,
ColumnId_FactionRanks = 307,
ColumnId_FactionPrimSkill = 308,
ColumnId_FactionFavSkill = 309,
ColumnId_FactionRep = 310,
ColumnId_FactionAttrib1 = 311,
ColumnId_FactionAttrib2 = 312,
// Allocated to a separate value range, so we don't get a collision should we ever need // Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values. // to extend the number of use values.
ColumnId_UseValue1 = 0x10000, ColumnId_UseValue1 = 0x10000,

@ -132,6 +132,23 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
mFactions.getNestableColumn(index)->addColumn( mFactions.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_FactionReaction, ColumnBase::Display_Integer)); new NestedChildColumn (Columns::ColumnId_FactionReaction, ColumnBase::Display_Integer));
// Faction Ranks
mFactions.addColumn (new NestedParentColumn<ESM::Faction> (Columns::ColumnId_FactionRanks));
index = mFactions.getColumns()-1;
mFactions.addAdapter (std::make_pair(&mFactions.getColumn(index), new FactionRanksAdapter ()));
mFactions.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_RankName, ColumnBase::Display_Rank));
mFactions.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_FactionAttrib1, ColumnBase::Display_Integer));
mFactions.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_FactionAttrib2, ColumnBase::Display_Integer));
mFactions.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_FactionPrimSkill, ColumnBase::Display_Integer));
mFactions.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_FactionFavSkill, ColumnBase::Display_Integer));
mFactions.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_FactionRep, ColumnBase::Display_Integer));
mRaces.addColumn (new StringIdColumn<ESM::Race>); mRaces.addColumn (new StringIdColumn<ESM::Race>);
mRaces.addColumn (new RecordStateColumn<ESM::Race>); mRaces.addColumn (new RecordStateColumn<ESM::Race>);
mRaces.addColumn (new FixedRecordTypeColumn<ESM::Race> (UniversalId::Type_Race)); mRaces.addColumn (new FixedRecordTypeColumn<ESM::Race> (UniversalId::Type_Race));

@ -1090,4 +1090,83 @@ namespace CSMWorld
{ {
return 10; return 10;
} }
FactionRanksAdapter::FactionRanksAdapter () {}
void FactionRanksAdapter::addRow(Record<ESM::Faction>& record, int position) const
{
throw std::logic_error ("cannot add a row to a fixed table");
}
void FactionRanksAdapter::removeRow(Record<ESM::Faction>& record, int rowToRemove) const
{
throw std::logic_error ("cannot remove a row from a fixed table");
}
void FactionRanksAdapter::setTable(Record<ESM::Faction>& record,
const NestedTableWrapperBase& nestedTable) const
{
throw std::logic_error ("table operation not supported");
}
NestedTableWrapperBase* FactionRanksAdapter::table(const Record<ESM::Faction>& record) const
{
throw std::logic_error ("table operation not supported");
}
QVariant FactionRanksAdapter::getData(const Record<ESM::Faction>& record,
int subRowIndex, int subColIndex) const
{
ESM::Faction faction = record.get();
if (subRowIndex < 0 || subRowIndex >= static_cast<int>(sizeof(faction.mData.mRankData)/sizeof(faction.mData.mRankData[0])))
throw std::runtime_error ("index out of range");
auto& rankData = faction.mData.mRankData[subRowIndex];
switch (subColIndex)
{
case 0: return QString(faction.mRanks[subRowIndex].c_str());
case 1: return rankData.mAttribute1;
case 2: return rankData.mAttribute2;
case 3: return rankData.mSkill1;
case 4: return rankData.mSkill2;
case 5: return rankData.mFactReaction;
default: throw std::runtime_error("Rank subcolumn index out of range");
}
}
void FactionRanksAdapter::setData(Record<ESM::Faction>& record,
const QVariant& value, int subRowIndex, int subColIndex) const
{
ESM::Faction faction = record.get();
if (subRowIndex < 0 || subRowIndex >= static_cast<int>(sizeof(faction.mData.mRankData)/sizeof(faction.mData.mRankData[0])))
throw std::runtime_error ("index out of range");
auto& rankData = faction.mData.mRankData[subRowIndex];
switch (subColIndex)
{
case 0: faction.mRanks[subRowIndex] = value.toString().toUtf8().constData(); break;
case 1: rankData.mAttribute1 = value.toInt(); break;
case 2: rankData.mAttribute2 = value.toInt(); break;
case 3: rankData.mSkill1 = value.toInt(); break;
case 4: rankData.mSkill2 = value.toInt(); break;
case 5: rankData.mFactReaction = value.toInt(); break;
default: throw std::runtime_error("Rank index out of range");
}
record.setModified (faction);
}
int FactionRanksAdapter::getColumnsCount(const Record<ESM::Faction>& record) const
{
return 6;
}
int FactionRanksAdapter::getRowsCount(const Record<ESM::Faction>& record) const
{
return 10;
}
} }

@ -100,6 +100,31 @@ namespace CSMWorld
virtual int getRowsCount(const Record<ESM::Faction>& record) const; virtual int getRowsCount(const Record<ESM::Faction>& record) const;
}; };
class FactionRanksAdapter : public NestedColumnAdapter<ESM::Faction>
{
public:
FactionRanksAdapter ();
virtual void addRow(Record<ESM::Faction>& record, int position) const;
virtual void removeRow(Record<ESM::Faction>& record, int rowToRemove) const;
virtual void setTable(Record<ESM::Faction>& record,
const NestedTableWrapperBase& nestedTable) const;
virtual NestedTableWrapperBase* table(const Record<ESM::Faction>& record) const;
virtual QVariant getData(const Record<ESM::Faction>& record,
int subRowIndex, int subColIndex) const;
virtual void setData(Record<ESM::Faction>& record,
const QVariant& value, int subRowIndex, int subColIndex) const;
virtual int getColumnsCount(const Record<ESM::Faction>& record) const;
virtual int getRowsCount(const Record<ESM::Faction>& record) const;
};
class RegionSoundListAdapter : public NestedColumnAdapter<ESM::Region> class RegionSoundListAdapter : public NestedColumnAdapter<ESM::Region>
{ {
public: public:

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