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minor doxygen comments update
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2a86432887
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2 changed files with 10 additions and 12 deletions
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@ -234,26 +234,25 @@ namespace MWBase
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virtual const ESM::Potion *createRecord (const ESM::Potion& record)
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= 0;
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///< Create a new recrod (of type potion) in the ESM store.
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual const ESM::Spell *createRecord (const ESM::Spell& record)
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= 0;
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///< Create a new recrod (of type spell) in the ESM store.
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual const ESM::Class *createRecord (const ESM::Class& record)
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= 0;
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///< Create a new recrod (of type class) in the ESM store.
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0;
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///< Create a new recrod (of type cell) in the ESM store.
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
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///< Create a new recrod (of type npc) in the ESM store.
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/// \note special treatment for 'player' record
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
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int mode, int number = 1) = 0;
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@ -252,24 +252,23 @@ namespace MWWorld
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virtual const ESM::Potion *createRecord (const ESM::Potion& record);
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///< Create a new recrod (of type potion) in the ESM store.
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual const ESM::Spell *createRecord (const ESM::Spell& record);
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///< Create a new recrod (of type spell) in the ESM store.
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual const ESM::Class *createRecord (const ESM::Class& record);
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///< Create a new recrod (of type class) in the ESM store.
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual const ESM::Cell *createRecord (const ESM::Cell& record);
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///< Create a new recrod (of type cell) in the ESM store.
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual const ESM::NPC *createRecord(const ESM::NPC &record);
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///< Create a new recrod (of type npc) in the ESM store.
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///< \note special treatment for 'player' record
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/// \return ID, pointer to created record
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/// \return pointer to created record
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virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
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