minor doxygen comments update

actorid
greye 12 years ago
parent 2a86432887
commit b5a59c3a07

@ -234,26 +234,25 @@ namespace MWBase
virtual const ESM::Potion *createRecord (const ESM::Potion& record) virtual const ESM::Potion *createRecord (const ESM::Potion& record)
= 0; = 0;
///< Create a new recrod (of type potion) in the ESM store. ///< Create a new recrod (of type potion) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::Spell *createRecord (const ESM::Spell& record) virtual const ESM::Spell *createRecord (const ESM::Spell& record)
= 0; = 0;
///< Create a new recrod (of type spell) in the ESM store. ///< Create a new recrod (of type spell) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::Class *createRecord (const ESM::Class& record) virtual const ESM::Class *createRecord (const ESM::Class& record)
= 0; = 0;
///< Create a new recrod (of type class) in the ESM store. ///< Create a new recrod (of type class) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0; virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0;
///< Create a new recrod (of type cell) in the ESM store. ///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0; virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
///< Create a new recrod (of type npc) in the ESM store. ///< Create a new recrod (of type npc) in the ESM store.
/// \note special treatment for 'player' record /// \return pointer to created record
/// \return ID, pointer to created record
virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number = 1) = 0; int mode, int number = 1) = 0;

@ -252,24 +252,23 @@ namespace MWWorld
virtual const ESM::Potion *createRecord (const ESM::Potion& record); virtual const ESM::Potion *createRecord (const ESM::Potion& record);
///< Create a new recrod (of type potion) in the ESM store. ///< Create a new recrod (of type potion) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::Spell *createRecord (const ESM::Spell& record); virtual const ESM::Spell *createRecord (const ESM::Spell& record);
///< Create a new recrod (of type spell) in the ESM store. ///< Create a new recrod (of type spell) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::Class *createRecord (const ESM::Class& record); virtual const ESM::Class *createRecord (const ESM::Class& record);
///< Create a new recrod (of type class) in the ESM store. ///< Create a new recrod (of type class) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::Cell *createRecord (const ESM::Cell& record); virtual const ESM::Cell *createRecord (const ESM::Cell& record);
///< Create a new recrod (of type cell) in the ESM store. ///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::NPC *createRecord(const ESM::NPC &record); virtual const ESM::NPC *createRecord(const ESM::NPC &record);
///< Create a new recrod (of type npc) in the ESM store. ///< Create a new recrod (of type npc) in the ESM store.
///< \note special treatment for 'player' record /// \return pointer to created record
/// \return ID, pointer to created record
virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,

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