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Fix idlestorm animation conflict with torch animation
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parent
4c285151a3
commit
b6a89c7845
2 changed files with 4 additions and 3 deletions
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@ -668,10 +668,10 @@ void CharacterController::updateIdleStormState()
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mAnimation->getInfo("idlestorm", &complete);
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mAnimation->getInfo("idlestorm", &complete);
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if (complete == 0)
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if (complete == 0)
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mAnimation->play("idlestorm", Priority_Torch, MWRender::Animation::Group_RightArm, false,
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mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::Group_RightArm, false,
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1.0f, "start", "loop start", 0.0f, 0);
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1.0f, "start", "loop start", 0.0f, 0);
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else if (complete == 1)
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else if (complete == 1)
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mAnimation->play("idlestorm", Priority_Torch, MWRender::Animation::Group_RightArm, false,
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mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::Group_RightArm, false,
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1.0f, "loop start", "loop stop", 0.0f, ~0ul);
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1.0f, "loop start", "loop stop", 0.0f, ~0ul);
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}
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}
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else
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else
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@ -682,7 +682,7 @@ void CharacterController::updateIdleStormState()
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{
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{
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if (mAnimation->getCurrentTime("idlestorm") < mAnimation->getTextKeyTime("idlestorm: loop stop"))
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if (mAnimation->getCurrentTime("idlestorm") < mAnimation->getTextKeyTime("idlestorm: loop stop"))
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{
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{
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mAnimation->play("idlestorm", Priority_Torch, MWRender::Animation::Group_RightArm, true,
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mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::Group_RightArm, true,
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1.0f, "loop stop", "stop", 0.0f, 0);
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1.0f, "loop stop", "stop", 0.0f, 0);
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}
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}
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}
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}
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@ -32,6 +32,7 @@ enum Priority {
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Priority_Weapon,
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Priority_Weapon,
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Priority_Knockdown,
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Priority_Knockdown,
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Priority_Torch,
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Priority_Torch,
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Priority_Storm,
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Priority_Death,
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Priority_Death,
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