Position set back to zero

actorid
Jason Hooks 13 years ago
parent 63a40e9ba3
commit b7697a62ad

@ -301,7 +301,7 @@ bool PM_SlideMove( bool gravity )
if(planes[i].x >= .70) if(planes[i].x >= .70)
{ {
pm->ps.velocity = Ogre::Vector3(0,0,0); pm->ps.velocity.z = 0;
return true; return true;
} }
// see how hard we are hitting things // see how hard we are hitting things

@ -92,7 +92,7 @@ struct playerMove
{ {
playerStruct() : gravity(800.0f), speed(480.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1) playerStruct() : gravity(800.0f), speed(480.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1)
{ {
origin = Ogre::Vector3(733.164f,900.0f, 839.432f); origin = Ogre::Vector3(0.0f, 0.0f, 0.0f);
velocity = Ogre::Vector3(0.0f, 0.0f, 0.0f); velocity = Ogre::Vector3(0.0f, 0.0f, 0.0f);
viewangles = Ogre::Vector3(0.0f, 0.0f, 0.0f); viewangles = Ogre::Vector3(0.0f, 0.0f, 0.0f);

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