updated changelog; bumped version number

actorid
Marc Zinnschlag 13 years ago
parent 268b7cd6fc
commit b76fd249c7

@ -15,7 +15,7 @@ include (OpenMWMacros)
# Version # Version
set (OPENMW_VERSION_MAJOR 0) set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 13) set (OPENMW_VERSION_MINOR 14)
set (OPENMW_VERSION_RELEASE 0) set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
@ -122,7 +122,7 @@ set(OENGINE_BULLET
${LIBDIR}/openengine/bullet/physic.hpp ${LIBDIR}/openengine/bullet/physic.hpp
${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp ${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp
${LIBDIR}/openengine/bullet/BulletShapeLoader.h ${LIBDIR}/openengine/bullet/BulletShapeLoader.h
) )
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET}) set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET})
@ -361,7 +361,7 @@ if(WIN32)
INSTALL(FILES ${files} DESTINATION ".") INSTALL(FILES ${files} DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
INSTALL(FILES INSTALL(FILES
"${OpenMW_SOURCE_DIR}/readme.txt" "${OpenMW_SOURCE_DIR}/readme.txt"
"${OpenMW_BINARY_DIR}/settings-default.cfg" "${OpenMW_BINARY_DIR}/settings-default.cfg"
DESTINATION ".") DESTINATION ".")
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".") INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.13.0 Version: 0.14.0
License: GPL (see GPL3.txt for more information) License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org Website: http://www.openmw.org
@ -64,8 +64,6 @@ Allowed options:
--start arg (=Beshara) set initial cell --start arg (=Beshara) set initial cell
--master arg master file(s) --master arg master file(s)
--plugin arg plugin file(s) --plugin arg plugin file(s)
--fps [=arg(=1)] (=0) fps counter detail (0 = off, 1 = fps counter
, 2 = full detail)
--anim-verbose [=arg(=1)] (=0) output animation indices files --anim-verbose [=arg(=1)] (=0) output animation indices files
--debug [=arg(=1)] (=0) debug mode --debug [=arg(=1)] (=0) debug mode
--nosound [=arg(=1)] (=0) disable all sounds --nosound [=arg(=1)] (=0) disable all sounds
@ -90,6 +88,7 @@ Allowed options:
win1252 - Western European (Latin) alphabet, win1252 - Western European (Latin) alphabet,
used by default used by default
--report-focus [=arg(=1)] (=0) write name of focussed object to cout --report-focus [=arg(=1)] (=0) write name of focussed object to cout
--fallback arg fallback values
CREDITS CREDITS
@ -134,6 +133,36 @@ Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Fil
CHANGELOG CHANGELOG
0.14.0
Bug #1: Meshes rendered with wrong orientation
Bug #6/Task #220: Picking up small objects doesn't always work
Bug #127: tcg doesn't work
Bug #178: Compablity problems with Ogre 1.8.0 RC 1
Bug #211: Wireframe mode (toggleWireframe command) should not apply to Console & other UI
Bug #227: Terrain crashes when moving away from predefined cells
Bug #229: On OS X Launcher cannot launch game if path to binary contains spaces
Bug #235: TGA texture loading problem
Bug #246: wireframe mode does not work in water
Feature #8/#232: Water Rendering
Feature #13: Terrain Rendering
Feature #37: Render Path Grid
Feature #66: Factions
Feature #77: Local Map
Feature #78: Compass/Mini-Map
Feature #97: Render Clothing/Armour
Feature #121: Window Pinning
Feature #205: Auto equip
Feature #217: Contiainer should track changes to its content
Feature #221: NPC Dialogue Window Enhancements
Feature #233: Game settings manager
Feature #240: Spell List and selected spell (no GUI yet)
Feature #243: Draw State
Task #113: Morrowind.ini Importer
Task #215: Refactor the sound code
Task #216: Update MyGUI
0.13.0 0.13.0
Bug #145: Fixed sound problems after cell change Bug #145: Fixed sound problems after cell change

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