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Merge remote-tracking branch 'wareya/master' into next

This commit is contained in:
Marc Zinnschlag 2013-02-17 08:58:41 +01:00
commit b8c0c94d5f
2 changed files with 53 additions and 7 deletions

View file

@ -1,5 +1,7 @@
#include "waitdialog.hpp" #include "waitdialog.hpp"
#include <cmath>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <libs/openengine/ogre/fader.hpp> #include <libs/openengine/ogre/fader.hpp>
@ -14,6 +16,7 @@
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "widgets.hpp" #include "widgets.hpp"
@ -132,21 +135,62 @@ namespace MWGui
void WaitDialog::onUntilHealedButtonClicked(MyGUI::Widget* sender) void WaitDialog::onUntilHealedButtonClicked(MyGUI::Widget* sender)
{ {
startWaiting(); // we need to sleep for a specific time, and since that isn't calculated yet, we'll do it here
// I'm making the assumption here that the # of hours rested is calculated when rest is started
// TODO: the rougher logic here (calculating the hourly deltas) should really go into helper funcs elsewhere
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats stats = MWWorld::Class::get(player).getCreatureStats(player);
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
float hourlyHealthDelta = stats.getAttribute(ESM::Attribute::Endurance).getModified() * 0.1;
bool stunted = (stats.getMagicEffects().get(MWMechanics::EffectKey(136)).mMagnitude > 0);
float fRestMagicMult = store.get<ESM::GameSetting>().find("fRestMagicMult")->getFloat();
float hourlyMagickaDelta = fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
// this massive duplication is why it has to be put into helper functions instead
float fFatigueReturnBase = store.get<ESM::GameSetting>().find("fFatigueReturnBase")->getFloat();
float fFatigueReturnMult = store.get<ESM::GameSetting>().find("fFatigueReturnMult")->getFloat();
float fEndFatigueMult = store.get<ESM::GameSetting>().find("fEndFatigueMult")->getFloat();
float capacity = MWWorld::Class::get(player).getCapacity(player);
float encumbrance = MWWorld::Class::get(player).getEncumbrance(player);
float normalizedEncumbrance = (capacity == 0 ? 1 : encumbrance/capacity);
if (normalizedEncumbrance > 1)
normalizedEncumbrance = 1;
float hourlyFatigueDelta = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
hourlyFatigueDelta *= 3600 * fEndFatigueMult * stats.getAttribute(ESM::Attribute::Endurance).getModified();
float healthHours = hourlyHealthDelta >= 0.0
? (stats.getHealth().getBase() - stats.getHealth().getCurrent()) / hourlyHealthDelta
: 1.0f;
float magickaHours = stunted ? 0.0 :
hourlyMagickaDelta >= 0.0
? (stats.getMagicka().getBase() - stats.getMagicka().getCurrent()) / hourlyMagickaDelta
: 1.0f;
float fatigueHours = hourlyFatigueDelta >= 0.0
? (stats.getFatigue().getBase() - stats.getFatigue().getCurrent()) / hourlyFatigueDelta
: 1.0f;
int autoHours = int(std::ceil( std::max(std::max(healthHours, magickaHours), std::max(fatigueHours, 1.0f)) )); // this should use a variadic max if possible
startWaiting(autoHours);
} }
void WaitDialog::onWaitButtonClicked(MyGUI::Widget* sender) void WaitDialog::onWaitButtonClicked(MyGUI::Widget* sender)
{ {
startWaiting(); startWaiting(mManualHours);
} }
void WaitDialog::startWaiting () void WaitDialog::startWaiting(int hoursToWait)
{ {
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.2); MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.2);
setVisible(false); setVisible(false);
mProgressBar.setVisible (true); mProgressBar.setVisible (true);
mWaiting = true; mWaiting = true;
mCurHour = 0; mCurHour = 0;
mHours = hoursToWait;
mRemainingTime = 0.05; mRemainingTime = 0.05;
mProgressBar.setProgress (0, mHours); mProgressBar.setProgress (0, mHours);
} }
@ -159,7 +203,7 @@ namespace MWGui
void WaitDialog::onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position) void WaitDialog::onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position)
{ {
mHourText->setCaptionWithReplacing (boost::lexical_cast<std::string>(position+1) + " #{sRestMenu2}"); mHourText->setCaptionWithReplacing (boost::lexical_cast<std::string>(position+1) + " #{sRestMenu2}");
mHours = position+1; mManualHours = position+1;
} }
void WaitDialog::setCanRest (bool canRest) void WaitDialog::setCanRest (bool canRest)
@ -181,9 +225,9 @@ namespace MWGui
mRemainingTime -= dt; mRemainingTime -= dt;
if (mRemainingTime < 0) while (mRemainingTime < 0)
{ {
mRemainingTime = 0.05; mRemainingTime += 0.05;
++mCurHour; ++mCurHour;
mProgressBar.setProgress (mCurHour, mHours); mProgressBar.setProgress (mCurHour, mHours);
@ -197,6 +241,7 @@ namespace MWGui
if (mCurHour > mHours) if (mCurHour > mHours)
stopWaiting(); stopWaiting();
} }
void WaitDialog::stopWaiting () void WaitDialog::stopWaiting ()

View file

@ -47,6 +47,7 @@ namespace MWGui
bool mSleeping; bool mSleeping;
int mCurHour; int mCurHour;
int mHours; int mHours;
int mManualHours; // stores the hours to rest selected via slider
float mRemainingTime; float mRemainingTime;
WaitDialogProgressBar mProgressBar; WaitDialogProgressBar mProgressBar;
@ -58,7 +59,7 @@ namespace MWGui
void setCanRest(bool canRest); void setCanRest(bool canRest);
void startWaiting(); void startWaiting(int hoursToWait);
void stopWaiting(); void stopWaiting();
}; };