[General] Modernize packet style for PlayerInventory

pull/556/head
David Cernat 5 years ago
parent cbe58b1c24
commit b97322b4b1

@ -27,7 +27,7 @@ unsigned int ItemFunctions::GetInventoryChangesSize(unsigned short pid) noexcept
Player *player;
GET_PLAYER(pid, player, 0);
return player->inventoryChanges.count;
return player->inventoryChanges.items.size();
}
unsigned int ItemFunctions::GetInventoryChangesAction(unsigned short pid) noexcept
@ -133,7 +133,7 @@ const char *ItemFunctions::GetInventoryItemRefId(unsigned short pid, unsigned in
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->inventoryChanges.count)
if (index >= player->inventoryChanges.items.size())
return "invalid";
return player->inventoryChanges.items.at(index).refId.c_str();
@ -168,7 +168,7 @@ const char *ItemFunctions::GetInventoryItemSoul(unsigned short pid, unsigned int
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->inventoryChanges.count)
if (index >= player->inventoryChanges.items.size())
return "invalid";
return player->inventoryChanges.items.at(index).soul.c_str();

@ -105,7 +105,6 @@ namespace mwmp
struct InventoryChanges
{
std::vector<Item> items;
unsigned int count;
enum ACTION_TYPE
{
SET = 0,
@ -172,7 +171,6 @@ namespace mwmp
BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
{
inventoryChanges.action = 0;
inventoryChanges.count = 0;
spellbookChanges.action = 0;
exchangeFullInfo = false;

@ -15,27 +15,25 @@ void PacketPlayerInventory::Packet(RakNet::BitStream *bs, bool send)
RW(player->inventoryChanges.action, send);
uint32_t count;
if (send)
player->inventoryChanges.count = (unsigned int) (player->inventoryChanges.items.size());
else
player->inventoryChanges.items.clear();
count = static_cast<uint32_t>(player->inventoryChanges.items.size());
RW(player->inventoryChanges.count, send);
RW(count, send);
for (unsigned int i = 0; i < player->inventoryChanges.count; i++)
if (!send)
{
Item item;
if (send)
item = player->inventoryChanges.items.at(i);
player->inventoryChanges.items.clear();
player->inventoryChanges.items.resize(count);
}
for (auto &&item : player->inventoryChanges.items)
{
RW(item.refId, send, true);
RW(item.count, send);
RW(item.charge, send);
RW(item.enchantmentCharge, send);
RW(item.soul, send, true);
if (!send)
player->inventoryChanges.items.push_back(item);
}
}

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