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Reduce default composite map distance to decrease GPU loading
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2 changed files with 2 additions and 2 deletions
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@ -68,7 +68,7 @@ composite map level
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:Type: integer
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:Type: integer
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:Range: >= -3
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:Range: >= -3
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:Default: 0
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:Default: -2
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Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures.
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Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures.
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With value -3 composite maps are used everywhere.
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With value -3 composite maps are used everywhere.
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@ -98,7 +98,7 @@ vertex lod mod = 0
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# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
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# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
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# Higher value is more detailed textures.
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# Higher value is more detailed textures.
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composite map level = 0
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composite map level = -2
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# Controls the resolution of composite maps.
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# Controls the resolution of composite maps.
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composite map resolution = 512
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composite map resolution = 512
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