Reduce default composite map distance to decrease GPU loading

pull/541/head
Andrei Kortunov 6 years ago
parent 92bed66e5f
commit bbb1fdd92f

@ -68,7 +68,7 @@ composite map level
:Type: integer :Type: integer
:Range: >= -3 :Range: >= -3
:Default: 0 :Default: -2
Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures. Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures.
With value -3 composite maps are used everywhere. With value -3 composite maps are used everywhere.

@ -98,7 +98,7 @@ vertex lod mod = 0
# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3. # Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
# Higher value is more detailed textures. # Higher value is more detailed textures.
composite map level = 0 composite map level = -2
# Controls the resolution of composite maps. # Controls the resolution of composite maps.
composite map resolution = 512 composite map resolution = 512

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