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@ -98,7 +98,7 @@ vertex lod mod = 0
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# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
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# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
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# Higher value is more detailed textures.
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# Higher value is more detailed textures.
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composite map level = 0
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composite map level = -2
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# Controls the resolution of composite maps.
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# Controls the resolution of composite maps.
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composite map resolution = 512
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composite map resolution = 512
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