actorid
Nicolay Korslund 15 years ago
parent 0e01703535
commit bbf0bbe982

1
.gitignore vendored

@ -1,3 +1,4 @@
*.o
*~
data
mw-scripts

@ -1,15 +1,15 @@
Reading Morrowind.bsa
First 10 files in archive:
meshes\m\probe_journeyman_01.nif (6276 bytes @126646784)
textures\menu_rightbuttonup_top.dds (256 bytes @218533676)
textures\menu_rightbuttonup_right.dds (256 bytes @218533420)
textures\menu_rightbuttonup_left.dds (256 bytes @218533164)
textures\menu_rightbuttondown_top.dds (256 bytes @218531820)
meshes\b\b_n_redguard_f_skins.nif (41766 bytes @17810510)
meshes\b\b_n_redguard_m_skins.nif (41950 bytes @18103839)
meshes\b\b_n_redguard_f_wrist.nif (2355 bytes @17858864)
meshes\b\b_n_redguard_m_foot.nif (4141 bytes @17862813)
meshes\b\b_n_redguard_m_knee.nif (2085 bytes @18098833)
meshes\m\probe_journeyman_01.nif (6276 bytes @126646052)
textures\menu_rightbuttonup_top.dds (256 bytes @218530052)
textures\menu_rightbuttonup_right.dds (256 bytes @218529796)
textures\menu_rightbuttonup_left.dds (256 bytes @218529540)
textures\menu_rightbuttondown_top.dds (256 bytes @218528196)
meshes\b\b_n_redguard_f_skins.nif (41766 bytes @17809778)
meshes\b\b_n_redguard_m_skins.nif (41950 bytes @18103107)
meshes\b\b_n_redguard_f_wrist.nif (2355 bytes @17858132)
meshes\b\b_n_redguard_m_foot.nif (4141 bytes @17862081)
meshes\b\b_n_redguard_m_knee.nif (2085 bytes @18098101)
Does file 'meshes\r\xnetch_betty.nif' exist?
Yes.
53714 bytes

@ -14,9 +14,6 @@ using namespace std;
/* A structure used for holding fixed-length strings. In the case of
LEN=4, it can be more efficient to match the string as a 32 bit
number, therefore the struct is implemented as a union with an int.
TODO: Merge with SliceArray, find how to do string-specific
template specializations in a useful manner.
*/
template <int LEN>
union NAME_T

@ -0,0 +1 @@
Manually loading mesh mesh1
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