[Server] Add StatsFunctions that get/set damage to attributes/skills

pull/515/head
David Cernat 5 years ago
parent 9fc4c83858
commit bd677726bf

@ -201,6 +201,17 @@ int StatsFunctions::GetAttributeModifier(unsigned short pid, unsigned short attr
return player->creatureStats.mAttributes[attributeId].mMod;
}
double StatsFunctions::GetAttributeDamage(unsigned short pid, unsigned short attributeId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId >= Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attributeId].mDamage;
}
int StatsFunctions::GetSkillBase(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
@ -223,6 +234,17 @@ int StatsFunctions::GetSkillModifier(unsigned short pid, unsigned short skillId)
return player->npcStats.mSkills[skillId].mMod;
}
double StatsFunctions::GetSkillDamage(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (skillId >= Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mDamage;
}
double StatsFunctions::GetSkillProgress(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
@ -437,6 +459,20 @@ void StatsFunctions::ClearAttributeModifier(unsigned short pid, unsigned short a
player->attributeIndexChanges.push_back(attributeId);
}
void StatsFunctions::SetAttributeDamage(unsigned short pid, unsigned short attributeId, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (attributeId >= Attribute::Length)
return;
player->creatureStats.mAttributes[attributeId].mDamage = value;
if (!Utils::vectorContains(player->attributeIndexChanges, attributeId))
player->attributeIndexChanges.push_back(attributeId);
}
void StatsFunctions::SetSkillBase(unsigned short pid, unsigned short skillId, int value) noexcept
{
Player *player;
@ -465,6 +501,20 @@ void StatsFunctions::ClearSkillModifier(unsigned short pid, unsigned short skill
player->skillIndexChanges.push_back(skillId);
}
void StatsFunctions::SetSkillDamage(unsigned short pid, unsigned short skillId, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (skillId >= Skill::Length)
return;
player->npcStats.mSkills[skillId].mDamage = value;
if (!Utils::vectorContains(player->skillIndexChanges, skillId))
player->skillIndexChanges.push_back(skillId);
}
void StatsFunctions::SetSkillProgress(unsigned short pid, unsigned short skillId, double value) noexcept
{
Player *player;

@ -30,9 +30,11 @@
\
{"GetAttributeBase", StatsFunctions::GetAttributeBase},\
{"GetAttributeModifier", StatsFunctions::GetAttributeModifier},\
{"GetAttributeDamage", StatsFunctions::GetAttributeDamage},\
\
{"GetSkillBase", StatsFunctions::GetSkillBase},\
{"GetSkillModifier", StatsFunctions::GetSkillModifier},\
{"GetSkillDamage", StatsFunctions::GetSkillDamage},\
{"GetSkillProgress", StatsFunctions::GetSkillProgress},\
{"GetSkillIncrease", StatsFunctions::GetSkillIncrease},\
\
@ -58,9 +60,11 @@
\
{"SetAttributeBase", StatsFunctions::SetAttributeBase},\
{"ClearAttributeModifier", StatsFunctions::ClearAttributeModifier},\
{"SetAttributeDamage", StatsFunctions::SetAttributeDamage},\
\
{"SetSkillBase", StatsFunctions::SetSkillBase},\
{"ClearSkillModifier", StatsFunctions::ClearSkillModifier},\
{"SetSkillDamage", StatsFunctions::SetSkillDamage},\
{"SetSkillProgress", StatsFunctions::SetSkillProgress},\
{"SetSkillIncrease", StatsFunctions::SetSkillIncrease},\
\
@ -267,6 +271,16 @@ public:
*/
static int GetAttributeModifier(unsigned short pid, unsigned short attributeId) noexcept;
/**
* \brief Get the amount of damage (as caused through the Damage Attribute effect)
* to a player's attribute.
*
* \param pid The player ID.
* \param attributeId The attribute ID.
* \return The amount of damage to the attribute.
*/
static double GetAttributeDamage(unsigned short pid, unsigned short attributeId) noexcept;
/**
* \brief Get the base value of a player's skill.
*
@ -285,6 +299,16 @@ public:
*/
static int GetSkillModifier(unsigned short pid, unsigned short skillId) noexcept;
/**
* \brief Get the amount of damage (as caused through the Damage Skill effect)
* to a player's skill.
*
* \param pid The player ID.
* \param skillId The skill ID.
* \return The amount of damage to the skill.
*/
static double GetSkillDamage(unsigned short pid, unsigned short skillId) noexcept;
/**
* \brief Get the progress the player has made towards increasing a certain skill by 1.
*
@ -477,6 +501,17 @@ public:
*/
static void ClearAttributeModifier(unsigned short pid, unsigned short attributeId) noexcept;
/**
* \brief Set the amount of damage (as caused through the Damage Attribute effect) to
* a player's attribute.
*
* \param pid The player ID.
* \param attributeId The attribute ID.
* \param value The amount of damage to the player's attribute.
* \return void
*/
static void SetAttributeDamage(unsigned short pid, unsigned short attributeId, double value) noexcept;
/**
* \brief Set the base value of a player's skill.
*
@ -501,6 +536,17 @@ public:
*/
static void ClearSkillModifier(unsigned short pid, unsigned short skillId) noexcept;
/**
* \brief Set the amount of damage (as caused through the Damage Skill effect) to
* a player's skill.
*
* \param pid The player ID.
* \param skillId The skill ID.
* \param value The amount of damage to the player's skill.
* \return void
*/
static void SetSkillDamage(unsigned short pid, unsigned short skillId, double value) noexcept;
/**
* \brief Set the progress the player has made towards increasing a certain skill by 1.
*

Loading…
Cancel
Save