@ -688,7 +688,7 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
float roll = Misc::Rng::rollClosedProbability();
if(roll <= 0.333f) //side punch
{
movement.mPosition[0] = Misc::Rng::rollClosedProbability() ? 1.0f : -1.0f;
movement.mPosition[0] = (Misc::Rng::rollClosedProbability() < 0.5f) ? 1.0f : -1.0f;
movement.mPosition[1] = 0;
attackType = ESM::Weapon::AT_Slash;
}