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@ -688,7 +688,7 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
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float roll = Misc::Rng::rollClosedProbability();
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float roll = Misc::Rng::rollClosedProbability();
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if(roll <= 0.333f) //side punch
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if(roll <= 0.333f) //side punch
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{
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{
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movement.mPosition[0] = Misc::Rng::rollClosedProbability() ? 1.0f : -1.0f;
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movement.mPosition[0] = (Misc::Rng::rollClosedProbability() < 0.5f) ? 1.0f : -1.0f;
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movement.mPosition[1] = 0;
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movement.mPosition[1] = 0;
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attackType = ESM::Weapon::AT_Slash;
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attackType = ESM::Weapon::AT_Slash;
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}
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}
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