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@ -1336,8 +1336,11 @@ namespace MWWorld
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osg::Vec3f pos(ipos.asVec3());
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osg::Quat orientation(ipos.rot[2], osg::Vec3f(0,0,-1));
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int fallbackDirections[4] = {direction, (direction+3)%4, (direction+2)%4, (direction+1)%4};
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for (int i=0; i<4; ++i)
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{
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direction = fallbackDirections[i];
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// check if spawn point is safe, fall back to another direction if not
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osg::Vec3f spawnPoint = pos;
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if (direction == 0) spawnPoint = pos + (orientation * osg::Vec3f(0,1,0)) * distance;
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@ -1355,7 +1358,6 @@ namespace MWWorld
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ipos.pos[2] = spawnPoint.z();
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break;
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}
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direction = (direction+1) % 4;
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}
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ipos.rot[0] = referenceObject.getRefData().getPosition().rot[0];
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