Account for all instances of play()

pull/39/head
Allofich 8 years ago
parent 6163c7bb03
commit c05782581e

@ -1542,9 +1542,10 @@ void CharacterController::update(float duration)
mAnimation->disable(mAnimQueue.front().mGroup);
mAnimQueue.pop_front();
bool loopfallback = (mAnimQueue.front().mGroup.compare(0,4,"idle") == 0);
mAnimation->play(mAnimQueue.front().mGroup, Priority_Default,
MWRender::Animation::BlendMask_All, false,
1.0f, "start", "stop", 0.0f, mAnimQueue.front().mLoopCount);
1.0f, "start", "stop", 0.0f, mAnimQueue.front().mLoopCount, loopfallback);
}
}
}
@ -1822,9 +1823,10 @@ void CharacterController::update(float duration)
mAnimation->disable(mAnimQueue.front().mGroup);
mAnimQueue.pop_front();
bool loopfallback = (mAnimQueue.front().mGroup.compare(0,4,"idle") == 0);
mAnimation->play(mAnimQueue.front().mGroup, Priority_Default,
MWRender::Animation::BlendMask_All, false,
1.0f, "start", "stop", 0.0f, mAnimQueue.front().mLoopCount);
1.0f, "start", "stop", 0.0f, mAnimQueue.front().mLoopCount, loopfallback);
}
}

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