|
|
@ -22,29 +22,35 @@ namespace SceneUtil
|
|
|
|
float linearAttenuation = 0.f;
|
|
|
|
float linearAttenuation = 0.f;
|
|
|
|
float constantAttenuation = 0.f;
|
|
|
|
float constantAttenuation = 0.f;
|
|
|
|
|
|
|
|
|
|
|
|
const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
|
|
|
|
static const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
|
|
|
|
|
|
|
|
static const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
|
|
|
|
|
|
|
|
static const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
|
|
|
|
|
|
|
|
static const float constantValue = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
|
|
|
|
|
|
|
|
static const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
|
|
|
|
|
|
|
|
static const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
|
|
|
|
|
|
|
|
static const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
|
|
|
|
|
|
|
|
static const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
|
|
|
|
|
|
|
|
static const int linearMethod = Fallback::Map::getInt("LightAttenuation_LinearMethod");
|
|
|
|
|
|
|
|
static const int quadraticMethod = Fallback::Map::getInt("LightAttenuation_QuadraticMethod");
|
|
|
|
|
|
|
|
static const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
|
|
|
|
|
|
|
|
|
|
|
|
if (useConstant)
|
|
|
|
if (useConstant)
|
|
|
|
{
|
|
|
|
constantAttenuation = constantValue;
|
|
|
|
constantAttenuation = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
|
|
|
|
|
|
|
|
if (useLinear)
|
|
|
|
if (useLinear)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
|
|
|
|
linearAttenuation = linearMethod == 0 ? linearValue : 0.01f;
|
|
|
|
const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
|
|
|
|
|
|
|
|
float r = radius * linearRadiusMult;
|
|
|
|
float r = radius * linearRadiusMult;
|
|
|
|
if (r) linearAttenuation = linearValue / r;
|
|
|
|
if (r && (linearMethod == 1 || linearMethod == 2))
|
|
|
|
|
|
|
|
linearAttenuation = linearValue / std::pow(r, linearMethod);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
|
|
|
|
|
|
|
|
const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
|
|
|
|
|
|
|
|
if (useQuadratic && (!outQuadInLin || isExterior))
|
|
|
|
if (useQuadratic && (!outQuadInLin || isExterior))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
|
|
|
|
quadraticAttenuation = quadraticMethod == 0 ? quadraticValue : 0.01f;
|
|
|
|
const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
|
|
|
|
|
|
|
|
float r = radius * quadraticRadiusMult;
|
|
|
|
float r = radius * quadraticRadiusMult;
|
|
|
|
if (r) quadraticAttenuation = quadraticValue / std::pow(r, 2);
|
|
|
|
if (r && (quadraticMethod == 1 || quadraticMethod == 2))
|
|
|
|
|
|
|
|
quadraticAttenuation = quadraticValue / std::pow(r, quadraticMethod);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
light->setConstantAttenuation(constantAttenuation);
|
|
|
|
light->setConstantAttenuation(constantAttenuation);
|
|
|
|