Made buildStaticGeometry function

actorid
Jason Hooks 13 years ago
parent 8edcd4d15b
commit c11b3a57c1

@ -93,7 +93,7 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh){
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
sg->setRegionDimensions(Ogre::Vector3(100000,10000,100000));
sg->build(); //Is this the right place for building?
mRend.getScene()->destroyEntity(ent);
}
@ -159,4 +159,11 @@ void Objects::removeCell(const MWWorld::Ptr& ptr){
sg = 0;
}
}
void Objects::buildStaticGeometry(const MWWorld::Ptr& ptr){
if(mSG.find(ptr.getCell()) != mSG.end())
{
Ogre::StaticGeometry* sg = mSG[ptr.getCell()];
sg->build();
}
}

@ -34,6 +34,8 @@ public:
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
void deleteObject (const std::string& handle);
void removeCell(const MWWorld::Ptr& ptr);
void buildStaticGeometry(const MWWorld::Ptr& ptr);
/// insert a light related to the most recent insertBegin call.

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