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[General] Use default values of 0 for Attack floats in BaseStructs
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1 changed files with 2 additions and 2 deletions
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@ -79,8 +79,8 @@ namespace mwmp
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ESM::Position hitPosition;
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float damage;
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float attackStrength;
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float damage = 0;
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float attackStrength = 0;
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bool isHit = false;
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bool success = false;
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