Improve owned crosshair feature behaviour

pull/303/head
Andrei Kortunov 7 years ago
parent b8fd530ee1
commit c5fcb9684e

@ -856,6 +856,9 @@ namespace MWMechanics
if (target.getClass().getCreatureStats(target).isDead()) if (target.getClass().getCreatureStats(target).isDead())
return true; return true;
if (target.getClass().getCreatureStats(target).getAiSequence().isInCombat())
return true;
// check if a player tries to pickpocket a target NPC // check if a player tries to pickpocket a target NPC
if(ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Sneak) if(ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Sneak)
|| target.getClass().getCreatureStats(target).getKnockedDown()) || target.getClass().getCreatureStats(target).getKnockedDown())

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