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Fix view distance slider
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2 changed files with 3 additions and 3 deletions
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@ -345,7 +345,7 @@
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<UserString key="SettingName" value="viewing distance"/>
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<UserString key="SettingName" value="viewing distance"/>
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<UserString key="SettingValueType" value="Float"/>
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<UserString key="SettingValueType" value="Float"/>
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<UserString key="SettingMin" value="2000"/>
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<UserString key="SettingMin" value="2000"/>
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<UserString key="SettingMax" value="4600"/>
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<UserString key="SettingMax" value="6666"/>
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</Widget>
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</Widget>
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<Widget type="TextBox" skin="SandText" position="4 178 332 18" align="Left Top">
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<Widget type="TextBox" skin="SandText" position="4 178 332 18" align="Left Top">
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<Property key="Caption" value="#{sNear}"/>
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<Property key="Caption" value="#{sNear}"/>
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@ -102,10 +102,10 @@ exterior grid size = 3
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[Viewing distance]
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[Viewing distance]
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# Viewing distance at normal weather conditions
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# Viewing distance at normal weather conditions
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# The maximum distance with no pop-in will be: (see RenderingManager::configureFog)
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# The maximum distance with no pop-in will be: (see RenderingManager::configureFog)
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# viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024)
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# viewing distance * view frustum factor <= cell size (8192) - loading threshold (1024)
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# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to.
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# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to.
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# exact factor would depend on FOV
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# exact factor would depend on FOV
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viewing distance = 4600
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viewing distance = 6666
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# Culling of objects smaller than a pixel
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# Culling of objects smaller than a pixel
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small feature culling = true
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small feature culling = true
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