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[General] Implement CellReset packet, stage 2

This commit is contained in:
uramer 2019-04-07 01:27:15 +02:00
parent 6cb4d5ec35
commit c89efd251c
9 changed files with 231 additions and 23 deletions

View file

@ -3,6 +3,7 @@
#include <apps/openmw-mp/Networking.hpp>
#include <apps/openmw-mp/Player.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/CellController.hpp>
#include <fstream>
#include <apps/openmw-mp/Utils.hpp>
@ -299,8 +300,29 @@ void WorldstateFunctions::SendCellReset(unsigned short pid, bool sendToOtherPlay
writeWorldstate.guid = player->guid;
packet->setWorldstate(&writeWorldstate);
packet->Send(sendToOtherPlayers);
if (sendToOtherPlayers)
{
packet->Send(false);
}
CellController * cellController = CellController::get();
for (ESM::Cell cell : writeWorldstate.cellsToReset)
{
if (sendToOtherPlayers)
{
TPlayers * players = Players::getPlayers();
for (TPlayers::iterator iter = players->begin(); iter != players->end(); iter++)
{
cellController->getCell(&cell)->removePlayer((*iter).second, true);
}
}
else
cellController->getCell(&cell)->removePlayer(Players::getPlayer(pid), true);
}
}

View file

@ -57,7 +57,7 @@
\
{"AddCellToReset", WorldstateFunctions::AddCellToReset},\
{"ClearCellsToReset", WorldstateFunctions::ClearCellsToReset},\
{"SendCellsToReset", WorldstateFunctions::SendCellReset},\
{"SendCellReset", WorldstateFunctions::SendCellReset},\
\
{"ReadLastWorldstate", WorldstateFunctions::ReadLastWorldstate},\
{"CopyLastWorldstateToStore", WorldstateFunctions::CopyLastWorldstateToStore}

View file

@ -579,7 +579,17 @@ namespace MWBase
Make it possible to check whether a cell is active
*/
virtual bool isCellActive(MWWorld::CellStore* cell) = 0;
virtual bool isCellActive(ESM::Cell cell) = 0;
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to reload active cells (e.g. for CellReset)
*/
virtual void reloadCells(std::vector<ESM::Cell> * cells) = 0;
/*
End of tes3mp addition
*/

View file

@ -35,7 +35,7 @@ void CellController::updateLocal(bool forceUpdate)
{
mwmp::Cell *mpCell = it->second;
if (!MWBase::Environment::get().getWorld()->isCellActive(mpCell->getCellStore()))
if (!MWBase::Environment::get().getWorld()->isCellActive(*(mpCell->getCellStore()->getCell())))
{
mpCell->uninitializeLocalActors();
mpCell->uninitializeDedicatedActors();
@ -312,11 +312,7 @@ bool CellController::isInitializedCell(const ESM::Cell& cell)
bool CellController::isActiveWorldCell(const ESM::Cell& cell)
{
MWWorld::CellStore *cellStore = getCellStore(cell);
if (!cellStore) return false;
return MWBase::Environment::get().getWorld()->isCellActive(cellStore);
return MWBase::Environment::get().getWorld()->isCellActive(cell);
}
Cell *CellController::getCell(const ESM::Cell& cell)

View file

@ -2,6 +2,7 @@
#define OPENMW_PROCESSORCELLRESET_HPP
#include "../WorldstateProcessor.hpp"
#include <apps/openmw/mwworld/player.hpp>
namespace mwmp
{
@ -16,19 +17,20 @@ namespace mwmp
virtual void Do(WorldstatePacket &packet, Worldstate &worldstate)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_CELL_RESET");
CellController* cellController = Main::get().getCellController();
MWBase::World * world = MWBase::Environment::get().getWorld();
world->reloadCells(&worldstate.cellsToReset);
for (ESM::Cell cell : worldstate.cellsToReset)
/*for (ESM::Cell cell : worldstate.cellsToReset)
{
MWWorld::CellStore * cellStore = cellController->getCellStore(cell);
if (cellStore != nullptr)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Resetting cell %s!", cell.getDescription().c_str());
cellStore->clear();
}
else
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Attempted to reset an uninitialized cell %s!", cell.getDescription().c_str());
Main::get().getLocalPlayer()->storeCellState(cell, CellState::LOAD);
}
Main::get().getLocalPlayer()->sendCellStates();
Main::get().getLocalPlayer()->clearCellStates();*/
}
};
}

View file

@ -605,6 +605,41 @@ namespace MWWorld
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get mMovedHere in the CellStore from elsewhere in the code
*/
std::vector<Ptr> CellStore::getMovedHere()
{
std::vector<Ptr> hereVector;
for (CellStore::MovedRefTracker::iterator iter = mMovedHere.begin(); iter != mMovedHere.end(); ++iter)
{
hereVector.push_back(Ptr(iter->first, iter->second));
}
return hereVector;
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to return all NPCs back to this cell from elsewhere in the code
*/
void CellStore::returnFromOtherCells()
{
for (CellStore::MovedRefTracker::iterator iter = mMovedToAnotherCell.begin(); iter != mMovedToAnotherCell.end(); ++iter)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Returning actor from %d, %d!", iter->second->getCell()->getGridX(), iter->second->getCell()->getGridY());
iter->second->moveTo(iter->first, this);
}
}
/*
End of tes3mp addition
*/
float CellStore::getWaterLevel() const
{
if (isExterior())
@ -1198,7 +1233,6 @@ namespace MWWorld
mBooks.mList.clear();
mClothes.mList.clear();
mContainers.mList.clear();
mCreatures.mList.clear();
mDoors.mList.clear();
mIngreds.mList.clear();
mCreatureLists.mList.clear();
@ -1206,13 +1240,30 @@ namespace MWWorld
mLights.mList.clear();
mLockpicks.mList.clear();
mMiscItems.mList.clear();
mNpcs.mList.clear();
mProbes.mList.clear();
mRepairs.mList.clear();
mStatics.mList.clear();
mWeapons.mList.clear();
mBodyParts.mList.clear();
mwmp::CellController * cellController = mwmp::Main::get().getCellController();
for (std::list<LiveCellRef<ESM::Creature>>::iterator ref = mCreatures.mList.begin(); ref != mCreatures.mList.end(); ref++)
{
if (!cellController->isDedicatedActor(MWWorld::Ptr(&*ref, this)))
{
mCreatures.mList.erase(ref);
}
}
for (std::list<LiveCellRef<ESM::NPC>>::iterator ref = mNpcs.mList.begin(); ref != mNpcs.mList.end(); ref++)
{
if (!cellController->isDedicatedActor(MWWorld::Ptr(&*ref, this)))
{
mNpcs.mList.erase(ref);
}
}
mMovedHere.clear();
mMovedToAnotherCell.clear();
mMergedRefs.clear();

View file

@ -289,6 +289,26 @@ namespace MWWorld
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get the mContainers in the CellStore from elsewhere in the code
*/
std::vector<Ptr> getMovedHere();
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get mMovedHere in the CellStore from elsewhere in the code
*/
void returnFromOtherCells();
/*
End of tes3mp addition
*/
float getWaterLevel() const;
void setWaterLevel (float level);

View file

@ -2691,9 +2691,106 @@ namespace MWWorld
Make it possible to check whether a cell is active
*/
bool World::isCellActive(MWWorld::CellStore* cell)
bool World::isCellActive(ESM::Cell cell)
{
return mWorldScene->isCellActive(*cell);
MWWorld::Scene::CellStoreCollection activeCells = (*mWorldScene).getActiveCells();
mwmp::CellController* cellController = mwmp::Main::get().getCellController();
for (MWWorld::Scene::CellStoreCollection::iterator iter = activeCells.begin(); iter != activeCells.end(); iter++)
{
ESM::Cell iterCell = *(*iter)->getCell();
if (cellController->isSameCell(iterCell, cell)) {
return true;
}
}
return false;
}
/*
End of tes3mp addition
*/
/*
*/
/*
Start of tes3mp addition
Make it possible to reload active cells (e.g. for CellReset)
*/
void World::reloadCells(std::vector<ESM::Cell> * cells)
{
mwmp::CellController* cellController = mwmp::Main::get().getCellController();
MWWorld::Scene::CellStoreCollection activeCells = (*mWorldScene).getActiveCells();
MWWorld::Scene::CellStoreCollection activeToReset;
for (MWWorld::Scene::CellStoreCollection::iterator iter = activeCells.begin(); iter != activeCells.end(); iter++)
{
ESM::Cell iterCell = *(*iter)->getCell();
for (ESM::Cell cell : *cells)
{
if (cellController->isSameCell(iterCell, cell))
{
activeToReset.insert(*iter);
break;
}
}
}
if (!activeToReset.empty())
{
typedef std::pair<Ptr, CellStore*> returnPtr;
std::map<Ptr, CellStore*> moveBack;
for (MWWorld::Scene::CellStoreCollection::iterator iter = activeToReset.begin(); iter != activeToReset.end(); iter++)
{
ESM::Cell iterCell = *(*iter)->getCell();
MWWorld::CellStore * cellStore = cellController->getCellStore(iterCell);
cellStore->returnFromOtherCells();
std::vector<Ptr> movedRefs = cellStore->getMovedHere();
for (Ptr ref : movedRefs)
{
moveBack.insert(returnPtr(ref, cellStore));
}
}
for (MWWorld::Scene::CellStoreCollection::iterator iter = activeCells.begin(); iter != activeCells.end(); iter++)
{
ESM::Cell iterCell = *(*iter)->getCell();
MWWorld::CellStore * cellStore = cellController->getCellStore(iterCell);
mWorldScene->unloadCell(iter);
cellController->getCell(iterCell)->uninitializeLocalActors();
cellController->getCell(iterCell)->uninitializeDedicatedActors();
if (activeToReset.count(*iter) > 0)
{
cellStore->clear();
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Resetting cell %s!", iterCell.getDescription().c_str());
}
}
ESM::CellId pCellId = getPlayerPtr().getCell()->getCell()->getCellId();
changeToCell(pCellId, getPlayerPtr().getRefData().getPosition(), false, true);
for (returnPtr ret : moveBack)
{
ret.first.getCell()->moveTo(ret.first, ret.second);
cellController->getCell(*ret.second->getCell())->initializeDedicatedActor(ret.first);
}
}
else
{
for (ESM::Cell cell : *cells)
{
MWWorld::CellStore * cellStore = cellController->getCellStore(cell);
cellStore->clear();
}
}
}
/*
End of tes3mp addition

View file

@ -677,7 +677,17 @@ namespace MWWorld
Make it possible to check whether a cell is active
*/
bool isCellActive(MWWorld::CellStore* cell) override;
bool isCellActive(ESM::Cell cell) override;
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to reload active cells (e.g. for CellReset)
*/
void reloadCells(std::vector<ESM::Cell> * cells) override;
/*
End of tes3mp addition
*/