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	Remove some unneeded bits from collision mask
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					 1 changed files with 2 additions and 2 deletions
				
			
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			@ -387,7 +387,7 @@ namespace Physic
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        mHeightFieldMap [name] = hf;
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        mDynamicsWorld->addRigidBody(body,CollisionType_HeightMap,
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                                    CollisionType_World|CollisionType_Actor|CollisionType_Raycasting);
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                                    CollisionType_Actor|CollisionType_Raycasting);
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    }
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    void PhysicEngine::removeHeightField(int x, int y)
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			@ -494,7 +494,7 @@ namespace Physic
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        {
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            assert (mCollisionObjectMap.find(name) == mCollisionObjectMap.end());
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            mCollisionObjectMap[name] = body;
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            mDynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_Actor|CollisionType_HeightMap);
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            mDynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_Actor|CollisionType_HeightMap);
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        }
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        else
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        {
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