forgot to add files

actorid
scrawl 13 years ago
parent ad7383be43
commit cd6e9986b6

@ -0,0 +1,46 @@
#include "core.h"
#define MRT @shGlobalSettingBool(mrt_output)
#ifdef SH_VERTEX_SHADER
SH_BEGIN_PROGRAM
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
shInput(float2, uv0)
shOutput(float2, UV)
shOutput(float, fade)
SH_START_PROGRAM
{
shOutputPosition = shMatrixMult(wvp, shInputPosition);
UV = uv0;
fade = (shInputPosition.z > 50) ? 1 : 0;
}
#else
SH_BEGIN_PROGRAM
#if MRT
shDeclareMrtOutput(1)
#endif
shInput(float2, UV)
shInput(float, fade)
shSampler2D(diffuseMap)
shUniform(float, nightFade) @shSharedParameter(nightFade)
SH_START_PROGRAM
{
shOutputColour(0) = shSample(diffuseMap, UV) * float4(1,1,1, nightFade * fade);
#if MRT
shOutputColour(1) = float4(1,1,1,1);
#endif
}
#endif

@ -0,0 +1,15 @@
shader_set stars_vertex
{
source stars.shader
type vertex
profiles_cg vs_2_0 arbvp1
profiles_hlsl vs_2_0
}
shader_set stars_fragment
{
source stars.shader
type fragment
profiles_cg ps_2_x ps_2_0 ps arbfp1
profiles_hlsl ps_2_0
}
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