mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-01 05:45:33 +00:00
Merge branch 'light'
This commit is contained in:
commit
ce792cf182
15 changed files with 321 additions and 28 deletions
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@ -69,7 +69,8 @@ opencs_units (view/render
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)
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opencs_units_noqt (view/render
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navigation navigation1st navigationfree navigationorbit
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navigation navigation1st navigationfree navigationorbit lighting lightingday lightingnight
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lightingbright
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)
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opencs_units_noqt (view/world
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|
|
4
apps/opencs/view/render/lighting.cpp
Normal file
4
apps/opencs/view/render/lighting.cpp
Normal file
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@ -0,0 +1,4 @@
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#include "lighting.hpp"
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CSVRender::Lighting::~Lighting() {}
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27
apps/opencs/view/render/lighting.hpp
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27
apps/opencs/view/render/lighting.hpp
Normal file
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@ -0,0 +1,27 @@
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#ifndef OPENCS_VIEW_LIGHTING_H
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#define OPENCS_VIEW_LIGHTING_H
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namespace Ogre
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{
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class SceneManager;
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class ColourValue;
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}
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namespace CSVRender
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{
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class Lighting
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{
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public:
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virtual ~Lighting();
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virtual void activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient = 0) = 0;
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virtual void deactivate() = 0;
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virtual void setDefaultAmbient (const Ogre::ColourValue& colour) = 0;
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};
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}
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#endif
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30
apps/opencs/view/render/lightingbright.cpp
Normal file
30
apps/opencs/view/render/lightingbright.cpp
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@ -0,0 +1,30 @@
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#include "lightingbright.hpp"
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#include <OgreSceneManager.h>
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CSVRender::LightingBright::LightingBright() : mSceneManager (0), mLight (0) {}
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void CSVRender::LightingBright::activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient)
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{
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mSceneManager = sceneManager;
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mSceneManager->setAmbientLight (Ogre::ColourValue (1.0, 1.0, 1.0, 1));
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mLight = mSceneManager->createLight();
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mLight->setType (Ogre::Light::LT_DIRECTIONAL);
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mLight->setDirection (Ogre::Vector3 (0, 0, -1));
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mLight->setDiffuseColour (Ogre::ColourValue (1.0, 1.0, 1.0));
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}
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void CSVRender::LightingBright::deactivate()
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{
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if (mLight)
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{
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mSceneManager->destroyLight (mLight);
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mLight = 0;
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}
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}
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void CSVRender::LightingBright::setDefaultAmbient (const Ogre::ColourValue& colour) {}
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31
apps/opencs/view/render/lightingbright.hpp
Normal file
31
apps/opencs/view/render/lightingbright.hpp
Normal file
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@ -0,0 +1,31 @@
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#ifndef OPENCS_VIEW_LIGHTING_BRIGHT_H
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#define OPENCS_VIEW_LIGHTING_BRIGHT_H
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#include "lighting.hpp"
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namespace Ogre
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{
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class Light;
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}
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namespace CSVRender
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{
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class LightingBright : public Lighting
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{
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Ogre::SceneManager *mSceneManager;
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Ogre::Light *mLight;
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public:
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LightingBright();
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virtual void activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient = 0);
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virtual void deactivate();
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virtual void setDefaultAmbient (const Ogre::ColourValue& colour);
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};
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}
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#endif
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36
apps/opencs/view/render/lightingday.cpp
Normal file
36
apps/opencs/view/render/lightingday.cpp
Normal file
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@ -0,0 +1,36 @@
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#include "lightingday.hpp"
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#include <OgreSceneManager.h>
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CSVRender::LightingDay::LightingDay() : mSceneManager (0), mLight (0) {}
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void CSVRender::LightingDay::activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient)
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{
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mSceneManager = sceneManager;
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if (defaultAmbient)
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mSceneManager->setAmbientLight (*defaultAmbient);
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else
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mSceneManager->setAmbientLight (Ogre::ColourValue (0.7, 0.7, 0.7, 1));
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mLight = mSceneManager->createLight();
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mLight->setType (Ogre::Light::LT_DIRECTIONAL);
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mLight->setDirection (Ogre::Vector3 (0, 0, -1));
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mLight->setDiffuseColour (Ogre::ColourValue (1, 1, 1));
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}
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void CSVRender::LightingDay::deactivate()
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{
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if (mLight)
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{
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mSceneManager->destroyLight (mLight);
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mLight = 0;
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}
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}
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void CSVRender::LightingDay::setDefaultAmbient (const Ogre::ColourValue& colour)
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{
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mSceneManager->setAmbientLight (colour);
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}
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31
apps/opencs/view/render/lightingday.hpp
Normal file
31
apps/opencs/view/render/lightingday.hpp
Normal file
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@ -0,0 +1,31 @@
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#ifndef OPENCS_VIEW_LIGHTING_DAY_H
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#define OPENCS_VIEW_LIGHTING_DAY_H
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#include "lighting.hpp"
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namespace Ogre
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{
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class Light;
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}
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namespace CSVRender
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{
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class LightingDay : public Lighting
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{
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Ogre::SceneManager *mSceneManager;
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Ogre::Light *mLight;
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public:
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LightingDay();
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virtual void activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient = 0);
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virtual void deactivate();
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virtual void setDefaultAmbient (const Ogre::ColourValue& colour);
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};
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}
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#endif
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36
apps/opencs/view/render/lightingnight.cpp
Normal file
36
apps/opencs/view/render/lightingnight.cpp
Normal file
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@ -0,0 +1,36 @@
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#include "lightingnight.hpp"
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#include <OgreSceneManager.h>
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CSVRender::LightingNight::LightingNight() : mSceneManager (0), mLight (0) {}
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void CSVRender::LightingNight::activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient)
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{
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mSceneManager = sceneManager;
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if (defaultAmbient)
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mSceneManager->setAmbientLight (*defaultAmbient);
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else
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mSceneManager->setAmbientLight (Ogre::ColourValue (0.2, 0.2, 0.2, 1));
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mLight = mSceneManager->createLight();
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mLight->setType (Ogre::Light::LT_DIRECTIONAL);
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mLight->setDirection (Ogre::Vector3 (0, 0, -1));
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mLight->setDiffuseColour (Ogre::ColourValue (0.2, 0.2, 0.2));
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}
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void CSVRender::LightingNight::deactivate()
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{
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if (mLight)
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{
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mSceneManager->destroyLight (mLight);
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mLight = 0;
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}
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}
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void CSVRender::LightingNight::setDefaultAmbient (const Ogre::ColourValue& colour)
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{
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mSceneManager->setAmbientLight (colour);
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}
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31
apps/opencs/view/render/lightingnight.hpp
Normal file
31
apps/opencs/view/render/lightingnight.hpp
Normal file
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@ -0,0 +1,31 @@
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#ifndef OPENCS_VIEW_LIGHTING_NIGHT_H
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#define OPENCS_VIEW_LIGHTING_NIGHT_H
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#include "lighting.hpp"
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namespace Ogre
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{
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class Light;
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}
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namespace CSVRender
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{
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class LightingNight : public Lighting
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{
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Ogre::SceneManager *mSceneManager;
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Ogre::Light *mLight;
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public:
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LightingNight();
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virtual void activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient = 0);
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virtual void deactivate();
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virtual void setDefaultAmbient (const Ogre::ColourValue& colour);
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};
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}
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#endif
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@ -11,7 +11,10 @@
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#include <OgreSceneNode.h>
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#include <OgreViewport.h>
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#include "../world/scenetoolmode.hpp"
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#include "navigation.hpp"
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#include "lighting.hpp"
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namespace CSVRender
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{
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@ -19,11 +22,12 @@ namespace CSVRender
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: QWidget(parent)
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, mWindow(NULL)
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, mCamera(NULL)
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, mSceneMgr(NULL), mNavigation (0), mUpdate (false)
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, mSceneMgr(NULL), mNavigation (0), mLighting (0), mUpdate (false)
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, mKeyForward (false), mKeyBackward (false), mKeyLeft (false), mKeyRight (false)
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, mKeyRollLeft (false), mKeyRollRight (false)
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, mFast (false), mDragging (false), mMod1 (false)
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, mFastFactor (4) /// \todo make this configurable
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, mDefaultAmbient (0, 0, 0, 0), mHasDefaultAmbient (false)
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{
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setAttribute(Qt::WA_PaintOnScreen);
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setAttribute(Qt::WA_NoSystemBackground);
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@ -32,34 +36,45 @@ namespace CSVRender
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mSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
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// Throw in a random color just to make sure multiple scenes work
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Ogre::Real r = Ogre::Math::RangeRandom(0, 1);
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Ogre::Real g = Ogre::Math::RangeRandom(0, 1);
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Ogre::Real b = Ogre::Math::RangeRandom(0, 1);
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mSceneMgr->setAmbientLight(Ogre::ColourValue(r,g,b,1));
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Ogre::Light* l = mSceneMgr->createLight();
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l->setType (Ogre::Light::LT_DIRECTIONAL);
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l->setDirection (Ogre::Vector3(-0.4, -0.7, 0.3));
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l->setDiffuseColour (Ogre::ColourValue(0.7,0.7,0.7));
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mSceneMgr->setAmbientLight (Ogre::ColourValue (0,0,0,1));
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mCamera = mSceneMgr->createCamera("foo");
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mCamera->setPosition(300,0,000);
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mCamera->lookAt(0,0,0);
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mCamera->setNearClipDistance(0.1);
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mCamera->setFarClipDistance(30000);
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mCamera->setPosition (300, 0, 0);
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mCamera->lookAt (0, 0, 0);
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mCamera->setNearClipDistance (0.1);
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mCamera->setFarClipDistance (30000);
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mCamera->roll (Ogre::Degree (90));
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setLighting (&mLightingDay);
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QTimer *timer = new QTimer (this);
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connect (timer, SIGNAL (timeout()), this, SLOT (update()));
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timer->start (20); /// \todo make this configurable
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}
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void SceneWidget::setAmbient (const Ogre::ColourValue& colour)
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CSVWorld::SceneToolMode *SceneWidget::makeLightingSelector (CSVWorld::SceneToolbar *parent)
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{
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mSceneMgr->setAmbientLight (colour);
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CSVWorld::SceneToolMode *tool = new CSVWorld::SceneToolMode (parent);
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tool->addButton (":door.png", "day"); /// \todo replace icons
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tool->addButton (":GMST.png", "night");
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tool->addButton (":Info.png", "bright");
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connect (tool, SIGNAL (modeChanged (const std::string&)),
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this, SLOT (selectLightingMode (const std::string&)));
|
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|
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return tool;
|
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}
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void SceneWidget::setDefaultAmbient (const Ogre::ColourValue& colour)
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{
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mDefaultAmbient = colour;
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mHasDefaultAmbient = true;
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if (mLighting)
|
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mLighting->setDefaultAmbient (colour);
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}
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void SceneWidget::updateOgreWindow()
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|
@ -316,4 +331,23 @@ namespace CSVRender
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{
|
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return mFast ? mFastFactor : 1;
|
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}
|
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|
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void SceneWidget::setLighting (Lighting *lighting)
|
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{
|
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if (mLighting)
|
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mLighting->deactivate();
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mLighting = lighting;
|
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mLighting->activate (mSceneMgr, mHasDefaultAmbient ? &mDefaultAmbient : 0);
|
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}
|
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|
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void SceneWidget::selectLightingMode (const std::string& mode)
|
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{
|
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if (mode=="day")
|
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setLighting (&mLightingDay);
|
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else if (mode=="night")
|
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setLighting (&mLightingNight);
|
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else if (mode=="bright")
|
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setLighting (&mLightingBright);
|
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}
|
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}
|
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|
|
|
@ -3,17 +3,29 @@
|
|||
|
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#include <QWidget>
|
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|
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#include <OgreColourValue.h>
|
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|
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#include "lightingday.hpp"
|
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#include "lightingnight.hpp"
|
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#include "lightingbright.hpp"
|
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|
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namespace Ogre
|
||||
{
|
||||
class Camera;
|
||||
class SceneManager;
|
||||
class RenderWindow;
|
||||
class ColourValue;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
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{
|
||||
class SceneToolMode;
|
||||
class SceneToolbar;
|
||||
}
|
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|
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namespace CSVRender
|
||||
{
|
||||
class Navigation;
|
||||
class Lighting;
|
||||
|
||||
class SceneWidget : public QWidget
|
||||
{
|
||||
|
@ -26,8 +38,9 @@ namespace CSVRender
|
|||
|
||||
QPaintEngine* paintEngine() const;
|
||||
|
||||
void setAmbient (const Ogre::ColourValue& colour);
|
||||
///< \note The actual ambient colour may differ based on lighting settings.
|
||||
CSVWorld::SceneToolMode *makeLightingSelector (CSVWorld::SceneToolbar *parent);
|
||||
///< \attention The created tool is not added to the toolbar (via addTool). Doing that
|
||||
/// is the responsibility of the calling function.
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -38,6 +51,9 @@ namespace CSVRender
|
|||
|
||||
void flagAsModified();
|
||||
|
||||
void setDefaultAmbient (const Ogre::ColourValue& colour);
|
||||
///< \note The actual ambient colour may differ based on lighting settings.
|
||||
|
||||
private:
|
||||
void paintEvent(QPaintEvent* e);
|
||||
void resizeEvent(QResizeEvent* e);
|
||||
|
@ -61,11 +77,15 @@ namespace CSVRender
|
|||
|
||||
int getFastFactor() const;
|
||||
|
||||
void setLighting (Lighting *lighting);
|
||||
///< \attention The ownership of \a lighting is not transferred to *this.
|
||||
|
||||
Ogre::Camera* mCamera;
|
||||
Ogre::SceneManager* mSceneMgr;
|
||||
Ogre::RenderWindow* mWindow;
|
||||
|
||||
Navigation *mNavigation;
|
||||
Lighting *mLighting;
|
||||
bool mUpdate;
|
||||
bool mKeyForward;
|
||||
bool mKeyBackward;
|
||||
|
@ -78,10 +98,17 @@ namespace CSVRender
|
|||
bool mMod1;
|
||||
QPoint mOldPos;
|
||||
int mFastFactor;
|
||||
Ogre::ColourValue mDefaultAmbient;
|
||||
bool mHasDefaultAmbient;
|
||||
LightingDay mLightingDay;
|
||||
LightingNight mLightingNight;
|
||||
LightingBright mLightingBright;
|
||||
|
||||
private slots:
|
||||
|
||||
void update();
|
||||
|
||||
void selectLightingMode (const std::string& mode);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ void CSVRender::UnpagedWorldspaceWidget::update()
|
|||
|
||||
Ogre::ColourValue colour;
|
||||
colour.setAsABGR (record.get().mAmbi.mAmbient);
|
||||
setAmbient (colour);
|
||||
setDefaultAmbient (colour);
|
||||
|
||||
/// \todo deal with mSunlight and mFog/mForDensity
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace CSVRender
|
|||
WorldspaceWidget (QWidget *parent = 0);
|
||||
|
||||
CSVWorld::SceneToolMode *makeNavigationSelector (CSVWorld::SceneToolbar *parent);
|
||||
///< \important The created tool is not added to the toolbar (via addTool). Doing that
|
||||
///< \attention The created tool is not added to the toolbar (via addTool). Doing that
|
||||
/// is the responsibility of the calling function.
|
||||
|
||||
void selectDefaultNavigationMode();
|
||||
|
|
|
@ -3,11 +3,10 @@
|
|||
|
||||
#include <QHBoxLayout>
|
||||
|
||||
#include "../render/scenewidget.hpp"
|
||||
#include "../render/previewwidget.hpp"
|
||||
|
||||
#include "scenetoolbar.hpp"
|
||||
|
||||
#include "../render/previewwidget.hpp"
|
||||
#include "scenetoolmode.hpp"
|
||||
|
||||
CSVWorld::PreviewSubView::PreviewSubView (const CSMWorld::UniversalId& id, CSMDoc::Document& document)
|
||||
: SubView (id)
|
||||
|
@ -31,6 +30,9 @@ CSVWorld::PreviewSubView::PreviewSubView (const CSMWorld::UniversalId& id, CSMDo
|
|||
|
||||
SceneToolbar *toolbar = new SceneToolbar (48, this);
|
||||
|
||||
SceneToolMode *lightingTool = mScene->makeLightingSelector (toolbar);
|
||||
toolbar->addTool (lightingTool);
|
||||
|
||||
layout->addWidget (toolbar, 0);
|
||||
|
||||
layout->addWidget (mScene, 1);
|
||||
|
|
|
@ -39,8 +39,11 @@ CSVWorld::SceneSubView::SceneSubView (const CSMWorld::UniversalId& id, CSMDoc::D
|
|||
else
|
||||
mScene = new CSVRender::UnpagedWorldspaceWidget (id.getId(), document, this);
|
||||
|
||||
SceneToolMode *tool = mScene->makeNavigationSelector (toolbar);
|
||||
toolbar->addTool (tool);
|
||||
SceneToolMode *navigationTool = mScene->makeNavigationSelector (toolbar);
|
||||
toolbar->addTool (navigationTool);
|
||||
|
||||
SceneToolMode *lightingTool = mScene->makeLightingSelector (toolbar);
|
||||
toolbar->addTool (lightingTool);
|
||||
|
||||
layout2->addWidget (toolbar, 0);
|
||||
|
||||
|
|
Loading…
Reference in a new issue