Pathgrid geometry creator

pull/1/head
Aesylwinn 9 years ago
parent 7fbcc47b15
commit d141672b53

@ -22,7 +22,7 @@ endif (GIT_CHECKOUT)
if (OPENGL_ES)
find_package(OpenGLES REQUIRED)
else()
else()
find_package(OpenGL REQUIRED)
endif()
@ -50,7 +50,7 @@ add_component_dir (shader
add_component_dir (sceneutil
clone attach visitor util statesetupdater controller skeleton riggeometry lightcontroller
lightmanager lightutil positionattitudetransform workqueue unrefqueue
lightmanager lightutil positionattitudetransform workqueue unrefqueue pathgridutil
)
add_component_dir (nif
@ -191,7 +191,7 @@ else()
set(GL_LIB ${OPENGL_gl_LIBRARY})
endif()
target_link_libraries(components
target_link_libraries(components
${Boost_SYSTEM_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_THREAD_LIBRARY}

@ -0,0 +1,155 @@
#include "pathgridutil.hpp"
#include <osg/Geometry>
#include <components/esm/loadland.hpp>
#include <components/esm/loadpgrd.hpp>
namespace SceneUtil
{
const unsigned short DiamondVertexCount = 24;
const float DiamondHalfHeight = 25.f;
const float DiamondHalfWidth = 10.f;
const osg::Vec3f DiamondPoints[6] =
{
osg::Vec3f( 0.f, 0.f, DiamondHalfHeight * 2.f),
osg::Vec3f(-DiamondHalfWidth, -DiamondHalfWidth, DiamondHalfHeight),
osg::Vec3f(-DiamondHalfWidth, DiamondHalfWidth, DiamondHalfHeight),
osg::Vec3f( DiamondHalfWidth, -DiamondHalfWidth, DiamondHalfHeight),
osg::Vec3f( DiamondHalfWidth, DiamondHalfWidth, DiamondHalfHeight),
osg::Vec3f( 0.f, 0.f, 0.f)
};
const unsigned short DiamondIndices[DiamondVertexCount] =
{
0, 2, 1,
0, 1, 3,
0, 3, 4,
0, 4, 2,
5, 1, 2,
5, 3, 1,
5, 4, 3,
5, 2, 4
};
const osg::Vec4f DiamondColor = osg::Vec4f(1.f, 0.f, 0.f, 1.f);
osg::ref_ptr<osg::Geometry> PathgridGeometryFactory::create(const ESM::Pathgrid& pathgrid)
{
const unsigned short PointCount = static_cast<unsigned short>(pathgrid.mPoints.size());
const size_t EdgeCount = pathgrid.mEdges.size();
const unsigned short VertexCount = PointCount * DiamondVertexCount;
osg::ref_ptr<osg::Geometry> gridGeometry = new osg::Geometry();
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(VertexCount);
osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array(VertexCount);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
osg::ref_ptr<osg::DrawElementsUShort> pointIndices =
new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, VertexCount);
osg::ref_ptr<osg::DrawElementsUShort> lineIndices =
new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, EdgeCount * 2);
// Add each point/node
for (unsigned short i = 0; i < PointCount; ++i)
{
const ESM::Pathgrid::Point& point = pathgrid.mPoints[i];
osg::Vec3f position = osg::Vec3f(point.mX, point.mY, point.mZ);
addPoint(i * DiamondVertexCount, position, vertices, normals, pointIndices);
}
// Add edges
unsigned short lineIndex = 0;
for (ESM::Pathgrid::EdgeList::const_iterator edge = pathgrid.mEdges.begin();
edge != pathgrid.mEdges.end(); ++edge)
{
if (edge->mV0 == edge->mV1 || edge->mV0 < 0 || edge->mV0 >= PointCount ||
edge->mV1 < 0 || edge->mV1 >= PointCount)
continue;
const ESM::Pathgrid::Point& from = pathgrid.mPoints[edge->mV0];
const ESM::Pathgrid::Point& to = pathgrid.mPoints[edge->mV1];
osg::Vec3f fromPos = osg::Vec3f(from.mX, from.mY, from.mZ);
osg::Vec3f toPos = osg::Vec3f(to.mX, to.mY, to.mZ);
osg::Vec3f dir = toPos - fromPos;
dir.normalize();
osg::Quat rot = osg::Quat(-osg::PI / 2, osg::Vec3(0, 0, 1));
dir = rot * dir;
unsigned short diamondIndex = 0;
if (dir.isNaN())
diamondIndex = 2;
else if (dir.y() >= 0 && dir.x() > 0)
diamondIndex = 8;
else if (dir.x() <= 0 && dir.y() > 0)
diamondIndex = 11;
else if (dir.y() <= 0 && dir.x() < 0)
diamondIndex = 2;
else if (dir.x() >= 0 && dir.y() < 0)
diamondIndex = 5;
unsigned short fromIndex = static_cast<unsigned short>(edge->mV0);
unsigned short toIndex = static_cast<unsigned short>(edge->mV1);
lineIndices->setElement(lineIndex++, fromIndex * DiamondVertexCount + diamondIndex);
lineIndices->setElement(lineIndex++, toIndex * DiamondVertexCount + diamondIndex);
}
lineIndices->resize(lineIndex);
(*colors)[0] = DiamondColor;
gridGeometry->setVertexArray(vertices);
gridGeometry->setNormalArray(normals, osg::Array::BIND_PER_VERTEX);
gridGeometry->setColorArray(colors, osg::Array::BIND_OVERALL);
gridGeometry->addPrimitiveSet(pointIndices);
gridGeometry->addPrimitiveSet(lineIndices);
return gridGeometry;
}
PathgridGeometryFactory& PathgridGeometryFactory::get()
{
static PathgridGeometryFactory instance;
return instance;
}
PathgridGeometryFactory::PathgridGeometryFactory()
{
generateNormals();
}
void PathgridGeometryFactory::generateNormals()
{
mGeneratedNormals.resize(DiamondVertexCount);
for (unsigned short i = 0; i < DiamondVertexCount; i += 3)
{
osg::Vec3f v1 = DiamondPoints[DiamondIndices[i + 1]] - DiamondPoints[DiamondIndices[i]];
osg::Vec3f v2 = DiamondPoints[DiamondIndices[i + 2]] - DiamondPoints[DiamondIndices[i]];
osg::Vec3f normal = v1 ^ v2;
mGeneratedNormals[i] = normal;
mGeneratedNormals[i + 1] = normal;
mGeneratedNormals[i + 2] = normal;
}
}
void PathgridGeometryFactory::addPoint(unsigned short offset, const osg::Vec3f& position, osg::Vec3Array* vertices,
osg::Vec3Array* normals, osg::DrawElementsUShort* indices)
{
for (unsigned short i = 0; i < DiamondVertexCount; ++i)
{
(*vertices)[i + offset] = position + DiamondPoints[DiamondIndices[i]];
(*normals)[i + offset] = mGeneratedNormals[i];
indices->setElement(i + offset, i + offset);
}
}
}

@ -0,0 +1,39 @@
#ifndef OPENMW_COMPONENTS_PATHGRIDUTIL_H
#define OPENMW_COMPONENTS_PATHGRIDUTIL_H
#include <osg/ref_ptr>
#include <osg/Geometry>
namespace ESM
{
class Pathgrid;
}
namespace SceneUtil
{
class PathgridGeometryFactory
{
public:
osg::ref_ptr<osg::Geometry> create(const ESM::Pathgrid& pathgrid);
static PathgridGeometryFactory& get();
private:
PathgridGeometryFactory();
void generateNormals();
void addPoint(unsigned short offset, const osg::Vec3f& position, osg::Vec3Array* vertices,
osg::Vec3Array* normals, osg::DrawElementsUShort* indices);
// Not implemented
PathgridGeometryFactory(const PathgridGeometryFactory&);
PathgridGeometryFactory& operator=(const PathgridGeometryFactory&);
std::vector<osg::Vec3f> mGeneratedNormals;
};
}
#endif
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