Update README.md

pull/615/head
Mads Buvik Sandvei 4 years ago
parent 775fcde93d
commit d179d33e3a

@ -138,15 +138,23 @@ Building
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The fork should build with the same instructions as building openmw.
Oculus Touch controls
VR Controls
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[Here](https://imgur.com/a/PNgfLGz) is a simple graphic showing the default bindings for the oculus touch controllers.
Ambiguous buttons souch as Y and B fire the alternative action when you hold instead of tap.
In VR mode control is based on tracking and VR controllers.
There is currently no option for regular gamepad based controls.
The R-Trigger by default uses the readied tool/spell, but activates objects and actors instead when Pointer mode is active.
The player hands will track the controllers and can be used to activate items and actors while holding down the control bound pointing.
The 'use' action (attack, pick lock, cast spell) and activate action share the right trigger on all controllers.
While in menus the A and B keys, and the thumbsticks change behaviour to navigate menus. But past the main menu you can navigate using point and click.
The control bound to the menu also doubles down as a recenter action. Hold the menu key to recenter the menu in case it opened inside some object and is inaccessible.
Currently openmw-vr has no api for re-binding controls, as this is expected to be offered by the VR runtime itself.
Default controller bindings:
- Oculus: [Bindings](docs/controller_graphics/Oculus_Touch.png)
- Index knuckles: [TODO: No graphic available]
- Vive wands: [TODO: No graphic available]
Known Issues
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