Fix warning -Woverloaded-virtual

In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
        void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
             ^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
        virtual void traverse(NodeVisitor& nv);
                     ^
1 warning generated.
pull/556/head
elsid 5 years ago
parent 2ee17f39fd
commit d42b5fd28e
No known key found for this signature in database
GPG Key ID: D27B8E8D10A2896B

@ -108,7 +108,7 @@ void QuadTreeNode::initNeighbours()
getChild(i)->initNeighbours();
}
void QuadTreeNode::traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist)
void QuadTreeNode::traverseNodes(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist)
{
if (!hasValidBounds())
return;
@ -124,7 +124,7 @@ void QuadTreeNode::traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallba
else
{
for (unsigned int i=0; i<getNumChildren(); ++i)
getChild(i)->traverse(vd, viewPoint, lodCallback, maxDist);
getChild(i)->traverseNodes(vd, viewPoint, lodCallback, maxDist);
}
}

@ -92,7 +92,7 @@ namespace Terrain
const osg::Vec2f& getCenter() const;
/// Traverse nodes according to LOD selection.
void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
void traverseNodes(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
/// Traverse to a specific node and add only that node.
void traverseTo(ViewData* vd, float size, const osg::Vec2f& center);

@ -353,7 +353,7 @@ void QuadTreeWorld::accept(osg::NodeVisitor &nv)
mRootNode->traverseTo(vd, 1, osg::Vec2f(x+0.5,y+0.5));
}
else
mRootNode->traverse(vd, cv->getViewPoint(), mLodCallback, mViewDistance);
mRootNode->traverseNodes(vd, cv->getViewPoint(), mLodCallback, mViewDistance);
}
else
{
@ -446,7 +446,7 @@ void QuadTreeWorld::preload(View *view, const osg::Vec3f &viewPoint, std::atomic
ViewData* vd = static_cast<ViewData*>(view);
vd->setViewPoint(viewPoint);
mRootNode->traverse(vd, viewPoint, mLodCallback, mViewDistance);
mRootNode->traverseNodes(vd, viewPoint, mLodCallback, mViewDistance);
for (unsigned int i=0; i<vd->getNumEntries() && !abort; ++i)
{

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