Merge pull request #2180 from akortunov/includes

Remove redundant includes
pull/541/head
Bret Curtis 6 years ago committed by GitHub
commit d4564a9be7
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GPG Key ID: 4AEE18F83AFDEB23

@ -37,7 +37,6 @@
#include "mwgui/windowmanagerimp.hpp" #include "mwgui/windowmanagerimp.hpp"
#include "mwscript/scriptmanagerimp.hpp" #include "mwscript/scriptmanagerimp.hpp"
#include "mwscript/extensions.hpp"
#include "mwscript/interpretercontext.hpp" #include "mwscript/interpretercontext.hpp"
#include "mwsound/soundmanagerimp.hpp" #include "mwsound/soundmanagerimp.hpp"

@ -5,7 +5,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"

@ -4,7 +4,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"

@ -3,11 +3,9 @@
#include <components/esm/loadappa.hpp> #include <components/esm/loadappa.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionalchemy.hpp" #include "../mwworld/actionalchemy.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwphysics/physicssystem.hpp" #include "../mwphysics/physicssystem.hpp"

@ -9,7 +9,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"

@ -7,7 +7,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"

@ -6,7 +6,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"

@ -7,10 +7,8 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/failedaction.hpp" #include "../mwworld/failedaction.hpp"
#include "../mwworld/actionteleport.hpp" #include "../mwworld/actionteleport.hpp"
#include "../mwworld/actiondoor.hpp" #include "../mwworld/actiondoor.hpp"

@ -7,7 +7,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp" #include "../mwphysics/physicssystem.hpp"

@ -5,20 +5,16 @@
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwworld/failedaction.hpp" #include "../mwworld/failedaction.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwphysics/physicssystem.hpp" #include "../mwphysics/physicssystem.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwgui/tooltips.hpp" #include "../mwgui/tooltips.hpp"

@ -4,11 +4,9 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"

@ -7,7 +7,6 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp" #include "../mwphysics/physicssystem.hpp"

@ -7,11 +7,9 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionapply.hpp" #include "../mwworld/actionapply.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwphysics/physicssystem.hpp" #include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"

@ -4,11 +4,9 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"

@ -3,14 +3,11 @@
#include <components/esm/loadrepa.hpp> #include <components/esm/loadrepa.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwphysics/physicssystem.hpp" #include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/actionrepair.hpp" #include "../mwworld/actionrepair.hpp"
#include "../mwgui/tooltips.hpp" #include "../mwgui/tooltips.hpp"

@ -10,7 +10,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"

@ -1,9 +1,6 @@
#include "dialoguemanagerimp.hpp" #include "dialoguemanagerimp.hpp"
#include <cctype>
#include <cstdlib>
#include <algorithm> #include <algorithm>
#include <iterator>
#include <list> #include <list>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>

@ -15,7 +15,6 @@
#include <components/compiler/streamerrorhandler.hpp> #include <components/compiler/streamerrorhandler.hpp>
#include <components/compiler/scanner.hpp> #include <components/compiler/scanner.hpp>
#include <components/compiler/locals.hpp> #include <components/compiler/locals.hpp>
#include <components/compiler/output.hpp>
#include <components/compiler/scriptparser.hpp> #include <components/compiler/scriptparser.hpp>
#include "filter.hpp" #include "filter.hpp"

@ -1,9 +1,6 @@
#include "selectwrapper.hpp" #include "selectwrapper.hpp"
#include <cctype>
#include <stdexcept> #include <stdexcept>
#include <algorithm>
#include <sstream> #include <sstream>
#include <iterator> #include <iterator>

@ -6,7 +6,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
@ -18,7 +17,6 @@
#include "inventorywindow.hpp" #include "inventorywindow.hpp"
#include "itemview.hpp" #include "itemview.hpp"
#include "itemwidget.hpp"
#include "inventoryitemmodel.hpp" #include "inventoryitemmodel.hpp"
#include "containeritemmodel.hpp" #include "containeritemmodel.hpp"
#include "sortfilteritemmodel.hpp" #include "sortfilteritemmodel.hpp"

@ -13,8 +13,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace namespace
{ {

@ -4,14 +4,12 @@
#include <MyGUI_Gui.h> #include <MyGUI_Gui.h>
#include <MyGUI_EditBox.h> #include <MyGUI_EditBox.h>
#include <MyGUI_ImageBox.h> #include <MyGUI_ImageBox.h>
#include <MyGUI_FontManager.h>
// correctBookartPath // correctBookartPath
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include <boost/algorithm/string/replace.hpp> #include <boost/algorithm/string/replace.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/interpreter/defines.hpp> #include <components/interpreter/defines.hpp>

@ -25,7 +25,6 @@
#include "itemmodel.hpp" #include "itemmodel.hpp"
#include "draganddrop.hpp" #include "draganddrop.hpp"
#include "itemmodel.hpp"
#include "itemwidget.hpp" #include "itemwidget.hpp"
namespace MWGui namespace MWGui

@ -1,13 +1,9 @@
#include "itemmodel.hpp" #include "itemmodel.hpp"
#include <set>
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/store.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"

@ -1,7 +1,5 @@
#include "journalbooks.hpp" #include "journalbooks.hpp"
#include <MyGUI_LanguageManager.h>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"

@ -1,6 +1,5 @@
#include "journalwindow.hpp" #include "journalwindow.hpp"
#include <sstream>
#include <set> #include <set>
#include <stack> #include <stack>
#include <string> #include <string>

@ -12,7 +12,6 @@
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"

@ -1,8 +1,5 @@
#include "timeadvancer.hpp" #include "timeadvancer.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
namespace MWGui namespace MWGui
{ {
TimeAdvancer::TimeAdvancer(float delay) TimeAdvancer::TimeAdvancer(float delay)

@ -3,8 +3,6 @@
#include <MyGUI_InputManager.h> #include <MyGUI_InputManager.h>
#include <MyGUI_RenderManager.h> #include <MyGUI_RenderManager.h>
#include <components/settings/settings.hpp>
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"

@ -1,13 +1,11 @@
#include "windowmanagerimp.hpp" #include "windowmanagerimp.hpp"
#include <cassert> #include <cassert>
#include <iterator>
#include <osgViewer/Viewer> #include <osgViewer/Viewer>
#include <MyGUI_UString.h> #include <MyGUI_UString.h>
#include <MyGUI_IPointer.h> #include <MyGUI_IPointer.h>
#include <MyGUI_ResourceImageSetPointer.h>
#include <MyGUI_TextureUtility.h> #include <MyGUI_TextureUtility.h>
#include <MyGUI_FactoryManager.h> #include <MyGUI_FactoryManager.h>
#include <MyGUI_LanguageManager.h> #include <MyGUI_LanguageManager.h>
@ -38,7 +36,6 @@
#include <components/translation/translation.hpp> #include <components/translation/translation.hpp>
#include <components/myguiplatform/myguiplatform.hpp> #include <components/myguiplatform/myguiplatform.hpp>
#include <components/myguiplatform/myguidatamanager.hpp>
#include <components/myguiplatform/myguirendermanager.hpp> #include <components/myguiplatform/myguirendermanager.hpp>
#include <components/myguiplatform/additivelayer.hpp> #include <components/myguiplatform/additivelayer.hpp>
#include <components/myguiplatform/scalinglayer.hpp> #include <components/myguiplatform/scalinglayer.hpp>
@ -47,8 +44,6 @@
#include <components/widgets/tags.hpp> #include <components/widgets/tags.hpp>
#include <components/sdlutil/sdlcursormanager.hpp>
#include <components/misc/resourcehelpers.hpp> #include <components/misc/resourcehelpers.hpp>
#include "../mwbase/inputmanager.hpp" #include "../mwbase/inputmanager.hpp"

@ -8,7 +8,6 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"
#include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"
namespace MWMechanics namespace MWMechanics

@ -8,7 +8,6 @@
#include "aicombataction.hpp" #include "aicombataction.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"
#include "spellcasting.hpp"
#include "steering.hpp" #include "steering.hpp"
MWMechanics::AiCast::AiCast(const std::string& targetId, const std::string& spellId, bool manualSpell) MWMechanics::AiCast::AiCast(const std::string& targetId, const std::string& spellId, bool manualSpell)

@ -15,15 +15,12 @@
#include "../mwbase/dialoguemanager.hpp" #include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwrender/animation.hpp"
#include "pathgrid.hpp" #include "pathgrid.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"
#include "character.hpp" #include "character.hpp"
#include "aicombataction.hpp" #include "aicombataction.hpp"
#include "combat.hpp"
#include "coordinateconverter.hpp" #include "coordinateconverter.hpp"
#include "actorutil.hpp" #include "actorutil.hpp"

@ -11,7 +11,6 @@
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"
#include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"
/* /*

@ -1,7 +1,5 @@
#include "aipackage.hpp" #include "aipackage.hpp"
#include <cmath>
#include <components/esm/loadcell.hpp> #include <components/esm/loadcell.hpp>
#include <components/esm/loadland.hpp> #include <components/esm/loadland.hpp>
#include <components/esm/loadmgef.hpp> #include <components/esm/loadmgef.hpp>

@ -1,7 +1,6 @@
#include "aipursue.hpp" #include "aipursue.hpp"
#include <components/esm/aisequence.hpp> #include <components/esm/aisequence.hpp>
#include <components/esm/loadmgef.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"

@ -5,7 +5,6 @@
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/esm/aisequence.hpp> #include <components/esm/aisequence.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "aipackage.hpp" #include "aipackage.hpp"

@ -1,7 +1,6 @@
#include "aitravel.hpp" #include "aitravel.hpp"
#include <components/esm/aisequence.hpp> #include <components/esm/aisequence.hpp>
#include <components/esm/loadcell.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
@ -10,7 +9,6 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"

@ -1,7 +1,6 @@
#include "alchemy.hpp" #include "alchemy.hpp"
#include <cassert> #include <cassert>
#include <cstdlib>
#include <cmath> #include <cmath>
#include <algorithm> #include <algorithm>

@ -1,7 +1,5 @@
#include "magiceffects.hpp" #include "magiceffects.hpp"
#include <cstdlib>
#include <stdexcept> #include <stdexcept>
#include <components/esm/effectlist.hpp> #include <components/esm/effectlist.hpp>

@ -21,7 +21,6 @@
#include "aicombat.hpp" #include "aicombat.hpp"
#include "aipursue.hpp" #include "aipursue.hpp"
#include "aitravel.hpp"
#include "spellcasting.hpp" #include "spellcasting.hpp"
#include "autocalcspell.hpp" #include "autocalcspell.hpp"
#include "npcstats.hpp" #include "npcstats.hpp"

@ -9,7 +9,6 @@
#include <components/esm/loadfact.hpp> #include <components/esm/loadfact.hpp>
#include <components/esm/npcstats.hpp> #include <components/esm/npcstats.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"

@ -1,9 +1,7 @@
#include "obstacle.hpp" #include "obstacle.hpp"
#include <components/esm/loadcell.hpp>
#include <components/sceneutil/positionattitudetransform.hpp> #include <components/sceneutil/positionattitudetransform.hpp>
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"

@ -6,7 +6,6 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"

@ -8,7 +8,6 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"

@ -23,7 +23,6 @@
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwrender/animation.hpp" #include "../mwrender/animation.hpp"
#include "../mwrender/vismask.hpp"
#include "npcstats.hpp" #include "npcstats.hpp"
#include "actorutil.hpp" #include "actorutil.hpp"

@ -12,12 +12,10 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "creaturestats.hpp" #include "creaturestats.hpp"
#include "spellcasting.hpp" #include "spellcasting.hpp"
#include "combat.hpp"
namespace namespace
{ {

@ -1,7 +1,5 @@
#include "spells.hpp" #include "spells.hpp"
#include <cstdlib>
#include <components/esm/loadspel.hpp> #include <components/esm/loadspel.hpp>
#include <components/esm/spellstate.hpp> #include <components/esm/spellstate.hpp>
#include <components/misc/rng.hpp> #include <components/misc/rng.hpp>

@ -1,7 +1,6 @@
#include "weaponpriority.hpp" #include "weaponpriority.hpp"
#include <components/esm/loadench.hpp> #include <components/esm/loadench.hpp>
#include <components/esm/loadmgef.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"

@ -6,8 +6,6 @@
#include <components/resource/bulletshape.hpp> #include <components/resource/bulletshape.hpp>
#include <components/sceneutil/positionattitudetransform.hpp> #include <components/sceneutil/positionattitudetransform.hpp>
#include <osg/Object>
#include <BulletCollision/CollisionShapes/btCompoundShape.h> #include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h> #include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h>

@ -1,15 +1,7 @@
#include "physicssystem.hpp" #include "physicssystem.hpp"
#include <stdexcept>
#include <unordered_map>
#include <fstream>
#include <array>
#include <boost/optional.hpp>
#include <osg/Group> #include <osg/Group>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionShapes/btConeShape.h> #include <BulletCollision/CollisionShapes/btConeShape.h>
#include <BulletCollision/CollisionShapes/btSphereShape.h> #include <BulletCollision/CollisionShapes/btSphereShape.h>
#include <BulletCollision/CollisionShapes/btStaticPlaneShape.h> #include <BulletCollision/CollisionShapes/btStaticPlaneShape.h>
@ -21,12 +13,6 @@
#include <LinearMath/btQuickprof.h> #include <LinearMath/btQuickprof.h>
#include <DetourCommon.h>
#include <DetourNavMesh.h>
#include <DetourNavMeshBuilder.h>
#include <DetourNavMeshQuery.h>
#include <Recast.h>
#include <components/nifbullet/bulletnifloader.hpp> #include <components/nifbullet/bulletnifloader.hpp>
#include <components/resource/resourcesystem.hpp> #include <components/resource/resourcesystem.hpp>
#include <components/resource/bulletshapemanager.hpp> #include <components/resource/bulletshapemanager.hpp>
@ -50,9 +36,6 @@
#include "../mwrender/bulletdebugdraw.hpp" #include "../mwrender/bulletdebugdraw.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "collisiontype.hpp" #include "collisiontype.hpp"

@ -1,7 +1,5 @@
#include "trace.h" #include "trace.h"
#include <map>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <BulletCollision/CollisionShapes/btConvexShape.h> #include <BulletCollision/CollisionShapes/btConvexShape.h>

@ -19,7 +19,6 @@
#include <components/sceneutil/attach.hpp> #include <components/sceneutil/attach.hpp>
#include <components/sceneutil/visitor.hpp> #include <components/sceneutil/visitor.hpp>
#include <components/sceneutil/skeleton.hpp> #include <components/sceneutil/skeleton.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>

@ -2,7 +2,6 @@
#define GAME_RENDER_OBJECTS_H #define GAME_RENDER_OBJECTS_H
#include <map> #include <map>
#include <memory>
#include <string> #include <string>
#include <osg/ref_ptr> #include <osg/ref_ptr>

@ -6,14 +6,12 @@
#include <osg/PositionAttitudeTransform> #include <osg/PositionAttitudeTransform>
#include <osg/Group> #include <osg/Group>
#include <components/esm/loadstat.hpp>
#include <components/esm/loadpgrd.hpp> #include <components/esm/loadpgrd.hpp>
#include <components/sceneutil/pathgridutil.hpp> #include <components/sceneutil/pathgridutil.hpp>
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone #include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwmechanics/pathfinding.hpp" #include "../mwmechanics/pathfinding.hpp"

@ -4,7 +4,6 @@
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <string>
#include <map> #include <map>
#include <osg/ref_ptr> #include <osg/ref_ptr>

@ -1,6 +1,5 @@
#include "renderingmanager.hpp" #include "renderingmanager.hpp"
#include <stdexcept>
#include <limits> #include <limits>
#include <cstdlib> #include <cstdlib>

@ -13,6 +13,7 @@
#include "rendermode.hpp" #include "rendermode.hpp"
#include <deque> #include <deque>
#include <memory>
namespace osg namespace osg
{ {

@ -4,7 +4,6 @@
#include <string> #include <string>
#include <memory> #include <memory>
#include <vector> #include <vector>
#include <iostream>
#include <osg/ref_ptr> #include <osg/ref_ptr>
#include <osg/Vec4f> #include <osg/Vec4f>

@ -3,7 +3,6 @@
#include <stdexcept> #include <stdexcept>
#include <limits> #include <limits>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>

@ -4,7 +4,6 @@
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>

@ -1,11 +1,6 @@
#include "consoleextensions.hpp" #include "consoleextensions.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
namespace MWScript namespace MWScript
{ {

@ -8,7 +8,6 @@
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>
@ -22,14 +21,13 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/action.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp" #include "ref.hpp"
namespace MWScript namespace MWScript

@ -1,7 +1,5 @@
#include "globalscripts.hpp" #include "globalscripts.hpp"
#include <cassert>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include <components/esm/esmwriter.hpp> #include <components/esm/esmwriter.hpp>

@ -1,6 +1,5 @@
#include "guiextensions.hpp" #include "guiextensions.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>

@ -4,8 +4,6 @@
#include <stdexcept> #include <stdexcept>
#include <sstream> #include <sstream>
#include <components/interpreter/types.hpp>
#include <components/compiler/locals.hpp> #include <components/compiler/locals.hpp>
#include <components/esm/cellid.hpp> #include <components/esm/cellid.hpp>
@ -18,6 +16,7 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/inputmanager.hpp" #include "../mwbase/inputmanager.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"

@ -4,7 +4,6 @@
#include <components/interpreter/context.hpp> #include <components/interpreter/context.hpp>
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/action.hpp"
namespace MWSound namespace MWSound
{ {

@ -13,8 +13,6 @@
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include <iostream>
namespace MWScript namespace MWScript
{ {
void Locals::ensure (const std::string& scriptName) void Locals::ensure (const std::string& scriptName)

@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/compiler/locals.hpp> #include <components/compiler/locals.hpp>

@ -2,7 +2,6 @@
#include <algorithm> #include <algorithm>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>

@ -1,6 +1,5 @@
#include "extensions.hpp" #include "soundextensions.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>

@ -14,7 +14,6 @@
#include <components/interpreter/opcodes.hpp> #include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/statemanager.hpp" #include "../mwbase/statemanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
@ -27,7 +26,6 @@
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp" #include "ref.hpp"
namespace namespace

@ -4,7 +4,6 @@
#include <components/esm/loadcell.hpp> #include <components/esm/loadcell.hpp>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>
@ -18,7 +17,6 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/manualref.hpp" #include "../mwworld/manualref.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"

@ -1,7 +1,5 @@
#include "movieaudiofactory.hpp" #include "movieaudiofactory.hpp"
#include <iostream>
#include <extern/osg-ffmpeg-videoplayer/audiodecoder.hpp> #include <extern/osg-ffmpeg-videoplayer/audiodecoder.hpp>
#include <extern/osg-ffmpeg-videoplayer/videostate.hpp> #include <extern/osg-ffmpeg-videoplayer/videostate.hpp>

@ -1,5 +1,4 @@
#include <algorithm> #include <algorithm>
#include <stdexcept>
#include <cstring> #include <cstring>
#include <vector> #include <vector>
#include <memory> #include <memory>

@ -1,5 +1,6 @@
#include "character.hpp" #include "character.hpp"
#include <cctype>
#include <sstream> #include <sstream>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>

@ -1,5 +1,6 @@
#include "charactermanager.hpp" #include "charactermanager.hpp"
#include <cctype>
#include <sstream> #include <sstream>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>
@ -58,7 +59,7 @@ MWState::Character* MWState::CharacterManager::createCharacter(const std::string
// The character name is user-supplied, so we need to escape the path // The character name is user-supplied, so we need to escape the path
for (std::string::const_iterator it = name.begin(); it != name.end(); ++it) for (std::string::const_iterator it = name.begin(); it != name.end(); ++it)
{ {
if (isalnum(*it)) // Ignores multibyte characters and non alphanumeric characters if (std::isalnum(*it)) // Ignores multibyte characters and non alphanumeric characters
stream << *it; stream << *it;
else else
stream << "_"; stream << "_";

@ -32,7 +32,6 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"

@ -3,7 +3,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
namespace MWWorld namespace MWWorld

@ -10,9 +10,7 @@
#include <components/resource/keyframemanager.hpp> #include <components/resource/keyframemanager.hpp>
#include <components/misc/resourcehelpers.hpp> #include <components/misc/resourcehelpers.hpp>
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include <components/nifosg/nifloader.hpp>
#include <components/terrain/world.hpp> #include <components/terrain/world.hpp>
#include <components/esmterrain/storage.hpp>
#include <components/sceneutil/unrefqueue.hpp> #include <components/sceneutil/unrefqueue.hpp>
#include <components/esm/loadcell.hpp> #include <components/esm/loadcell.hpp>

@ -11,7 +11,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "class.hpp"
#include "esmstore.hpp" #include "esmstore.hpp"
#include "containerstore.hpp" #include "containerstore.hpp"
#include "cellstore.hpp" #include "cellstore.hpp"

@ -20,7 +20,6 @@
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/magiceffects.hpp"
namespace MWWorld namespace MWWorld
{ {

@ -1,7 +1,6 @@
#ifndef CONTENTLOADER_HPP #ifndef CONTENTLOADER_HPP
#define CONTENTLOADER_HPP #define CONTENTLOADER_HPP
#include <iosfwd>
#include <boost/filesystem/path.hpp> #include <boost/filesystem/path.hpp>
#include <MyGUI_TextIterator.h> #include <MyGUI_TextIterator.h>

@ -12,9 +12,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwgui/inventorywindow.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp" #include "../mwmechanics/spellcasting.hpp"

@ -15,7 +15,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/movement.hpp" #include "../mwmechanics/movement.hpp"

@ -34,7 +34,6 @@
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/aipackage.hpp" #include "../mwmechanics/aipackage.hpp"
#include "../mwrender/effectmanager.hpp"
#include "../mwrender/animation.hpp" #include "../mwrender/animation.hpp"
#include "../mwrender/vismask.hpp" #include "../mwrender/vismask.hpp"
#include "../mwrender/renderingmanager.hpp" #include "../mwrender/renderingmanager.hpp"

@ -4,7 +4,6 @@
#include <BulletCollision/CollisionDispatch/btCollisionObject.h> #include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h> #include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/loadinglistener/loadinglistener.hpp> #include <components/loadinglistener/loadinglistener.hpp>

@ -4,7 +4,6 @@
#include <components/esm/esmreader.hpp> #include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp> #include <components/esm/esmwriter.hpp>
#include <components/esm/savedgame.hpp>
#include <components/esm/weatherstate.hpp> #include <components/esm/weatherstate.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"

@ -35,7 +35,6 @@
#include "../mwbase/scriptmanager.hpp" #include "../mwbase/scriptmanager.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp" #include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/levelledlist.hpp" #include "../mwmechanics/levelledlist.hpp"
@ -48,7 +47,6 @@
#include "../mwrender/camera.hpp" #include "../mwrender/camera.hpp"
#include "../mwrender/vismask.hpp" #include "../mwrender/vismask.hpp"
#include "../mwscript/interpretercontext.hpp"
#include "../mwscript/globalscripts.hpp" #include "../mwscript/globalscripts.hpp"
#include "../mwclass/door.hpp" #include "../mwclass/door.hpp"

@ -1,6 +1,5 @@
#include "locals.hpp" #include "locals.hpp"
#include <cassert>
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
#include <ostream> #include <ostream>

@ -1,9 +1,5 @@
#include "parser.hpp" #include "parser.hpp"
#include <cctype>
#include <algorithm>
#include <iterator>
#include "errorhandler.hpp" #include "errorhandler.hpp"
#include "exception.hpp" #include "exception.hpp"
#include "scanner.hpp" #include "scanner.hpp"

@ -3,7 +3,6 @@
#include <cassert> #include <cassert>
#include <cctype> #include <cctype>
#include <sstream> #include <sstream>
#include <algorithm>
#include <iterator> #include <iterator>
#include "exception.hpp" #include "exception.hpp"

@ -1,7 +1,4 @@
#include <QRegExpValidator>
#include <QLineEdit>
#include <QString> #include <QString>
#include <QApplication>
#include <QKeyEvent> #include <QKeyEvent>
#include "combobox.hpp" #include "combobox.hpp"

@ -8,10 +8,7 @@
#include <QContextMenuEvent> #include <QContextMenuEvent>
#include <QClipboard> #include <QClipboard>
#include <QGridLayout>
#include <QMessageBox>
#include <QModelIndex> #include <QModelIndex>
#include <QDir>
ContentSelectorView::ContentSelector::ContentSelector(QWidget *parent) : ContentSelectorView::ContentSelector::ContentSelector(QWidget *parent) :
QObject(parent) QObject(parent)

@ -5,8 +5,6 @@
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <iostream>
namespace namespace
{ {
using DetourNavigator::ChangeType; using DetourNavigator::ChangeType;

@ -7,7 +7,6 @@
#include "settings.hpp" #include "settings.hpp"
#include "settingsutils.hpp" #include "settingsutils.hpp"
#include "sharednavmesh.hpp" #include "sharednavmesh.hpp"
#include "settingsutils.hpp"
#include "flags.hpp" #include "flags.hpp"
#include "navmeshtilescache.hpp" #include "navmeshtilescache.hpp"

@ -5,14 +5,9 @@
#include "makenavmesh.hpp" #include "makenavmesh.hpp"
#include "navmeshcacheitem.hpp" #include "navmeshcacheitem.hpp"
#include "settings.hpp" #include "settings.hpp"
#include "sharednavmesh.hpp"
#include <DetourNavMesh.h> #include <DetourNavMesh.h>
#include <BulletCollision/CollisionShapes/btConcaveShape.h>
#include <iostream>
namespace namespace
{ {
using DetourNavigator::ChangeType; using DetourNavigator::ChangeType;

@ -1,8 +1,6 @@
#include "navmeshtilescache.hpp" #include "navmeshtilescache.hpp"
#include "exceptions.hpp" #include "exceptions.hpp"
#include <iostream>
namespace DetourNavigator namespace DetourNavigator
{ {
namespace namespace

@ -1,6 +1,5 @@
#include "recastmeshmanager.hpp" #include "recastmeshmanager.hpp"
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h> #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
namespace DetourNavigator namespace DetourNavigator

@ -5,7 +5,6 @@
#include <BulletCollision/CollisionShapes/btCompoundShape.h> #include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <cassert> #include <cassert>
#include <numeric>
namespace DetourNavigator namespace DetourNavigator
{ {

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