Merge branch 'even-fixier-alpha' into 'master'

Correctly track added and removed state to fix various alpha testing issues

Closes #6119

See merge request OpenMW/openmw!989

(cherry picked from commit 94be4eba18d328391a2c2aea85bb029e80b32cee)

0e57622b Correctly track added and removed state
e42b3bf9 Adapt destination alpha factor for AMD
84a9face Disable coverage adjustment for blended objects
pull/593/head
psi29a 4 years ago
parent dfacaa3711
commit d6a2838c8b

@ -2011,6 +2011,11 @@ namespace NifOsg
{ {
osg::ref_ptr<osg::BlendFunc> blendFunc (new osg::BlendFunc(getBlendMode((alphaprop->flags>>1)&0xf), osg::ref_ptr<osg::BlendFunc> blendFunc (new osg::BlendFunc(getBlendMode((alphaprop->flags>>1)&0xf),
getBlendMode((alphaprop->flags>>5)&0xf))); getBlendMode((alphaprop->flags>>5)&0xf)));
// on AMD hardware, alpha still seems to be stored with an RGBA framebuffer with OpenGL.
// This might be mandated by the OpenGL 2.1 specification section 2.14.9, or might be a bug.
// Either way, D3D8.1 doesn't do that, so adapt the destination factor.
if (blendFunc->getDestination() == GL_DST_ALPHA)
blendFunc->setDestination(GL_ONE);
blendFunc = shareAttribute(blendFunc); blendFunc = shareAttribute(blendFunc);
stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON); stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);

@ -904,6 +904,7 @@ void SceneUtil::MWShadowTechnique::setupCastingShader(Shader::ShaderManager & sh
program->addShader(castingVertexShader); program->addShader(castingVertexShader);
program->addShader(shaderManager.getShader("shadowcasting_fragment.glsl", { {"alphaFunc", std::to_string(alphaFunc)}, program->addShader(shaderManager.getShader("shadowcasting_fragment.glsl", { {"alphaFunc", std::to_string(alphaFunc)},
{"alphaToCoverage", "0"}, {"alphaToCoverage", "0"},
{"adjustCoverage", "1"},
{"useGPUShader4", useGPUShader4} {"useGPUShader4", useGPUShader4}
}, osg::Shader::FRAGMENT)); }, osg::Shader::FRAGMENT));
} }

@ -22,6 +22,68 @@
namespace Shader namespace Shader
{ {
class AddedState : public osg::Object
{
public:
AddedState() = default;
AddedState(const AddedState& rhs, const osg::CopyOp& copyOp)
: osg::Object(rhs, copyOp)
, mUniforms(rhs.mUniforms)
, mModes(rhs.mModes)
, mAttributes(rhs.mAttributes)
{
}
void addUniform(const std::string& name) { mUniforms.emplace(name); }
void setMode(osg::StateAttribute::GLMode mode) { mModes.emplace(mode); }
void setAttribute(osg::StateAttribute::TypeMemberPair typeMemberPair) { mAttributes.emplace(typeMemberPair); }
void setAttribute(const osg::StateAttribute* attribute)
{
mAttributes.emplace(attribute->getTypeMemberPair());
}
template<typename T>
void setAttribute(osg::ref_ptr<T> attribute) { setAttribute(attribute.get()); }
void setAttributeAndModes(const osg::StateAttribute* attribute)
{
setAttribute(attribute);
InterrogateModesHelper helper(this);
attribute->getModeUsage(helper);
}
template<typename T>
void setAttributeAndModes(osg::ref_ptr<T> attribute) { setAttributeAndModes(attribute.get()); }
bool hasUniform(const std::string& name) { return mUniforms.count(name); }
bool hasMode(osg::StateAttribute::GLMode mode) { return mModes.count(mode); }
bool hasAttribute(osg::StateAttribute::TypeMemberPair typeMemberPair) { return mAttributes.count(typeMemberPair); }
bool hasAttribute(osg::StateAttribute::Type type, unsigned int member) { return hasAttribute(osg::StateAttribute::TypeMemberPair(type, member)); }
const std::set<osg::StateAttribute::TypeMemberPair>& getAttributes() { return mAttributes; }
bool empty()
{
return mUniforms.empty() && mModes.empty() && mAttributes.empty();
}
META_Object(Shader, AddedState)
private:
class InterrogateModesHelper : public osg::StateAttribute::ModeUsage
{
public:
InterrogateModesHelper(AddedState* tracker) : mTracker(tracker) {}
void usesMode(osg::StateAttribute::GLMode mode) override { mTracker->setMode(mode); }
void usesTextureMode(osg::StateAttribute::GLMode mode) override {}
private:
AddedState* mTracker;
};
std::unordered_set<std::string> mUniforms;
std::unordered_set<osg::StateAttribute::GLMode> mModes;
std::set<osg::StateAttribute::TypeMemberPair> mAttributes;
};
ShaderVisitor::ShaderRequirements::ShaderRequirements() ShaderVisitor::ShaderRequirements::ShaderRequirements()
: mShaderRequired(false) : mShaderRequired(false)
@ -105,14 +167,32 @@ namespace Shader
return static_cast<osg::StateSet *>(stateSet.getUserDataContainer()->getUserObject("removedState")); return static_cast<osg::StateSet *>(stateSet.getUserDataContainer()->getUserObject("removedState"));
} }
void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* stateSet) void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* removedState)
{ {
unsigned int index = userData.getUserObjectIndex("removedState"); unsigned int index = userData.getUserObjectIndex("removedState");
if (index < userData.getNumUserObjects()) if (index < userData.getNumUserObjects())
userData.setUserObject(index, stateSet); userData.setUserObject(index, removedState);
else else
userData.addUserObject(stateSet); userData.addUserObject(removedState);
stateSet->setName("removedState"); removedState->setName("removedState");
}
AddedState* getAddedState(osg::StateSet& stateSet)
{
if (!stateSet.getUserDataContainer())
return nullptr;
return static_cast<AddedState*>(stateSet.getUserDataContainer()->getUserObject("addedState"));
}
void updateAddedState(osg::UserDataContainer& userData, AddedState* addedState)
{
unsigned int index = userData.getUserObjectIndex("addedState");
if (index < userData.getNumUserObjects())
userData.setUserObject(index, addedState);
else
userData.addUserObject(addedState);
addedState->setName("addedState");
} }
const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap" }; const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap" };
@ -280,11 +360,13 @@ namespace Shader
osg::StateSet::AttributeList removedAttributes; osg::StateSet::AttributeList removedAttributes;
if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*stateset)) if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*stateset))
removedAttributes = removedState->getAttributeList(); removedAttributes = removedState->getAttributeList();
osg::ref_ptr<AddedState> addedState = getAddedState(*stateset);
for (const auto* attributeMap : std::initializer_list<const osg::StateSet::AttributeList*>{ &attributes, &removedAttributes }) for (const auto* attributeMap : std::initializer_list<const osg::StateSet::AttributeList*>{ &attributes, &removedAttributes })
{ {
for (osg::StateSet::AttributeList::const_iterator it = attributeMap->begin(); it != attributeMap->end(); ++it) for (osg::StateSet::AttributeList::const_iterator it = attributeMap->begin(); it != attributeMap->end(); ++it)
{ {
if (attributeMap != &removedAttributes && removedAttributes.count(it->first)) if (addedState && attributeMap != &removedAttributes && addedState->hasAttribute(it->first))
continue; continue;
if (it->first.first == osg::StateAttribute::MATERIAL) if (it->first.first == osg::StateAttribute::MATERIAL)
{ {
@ -296,9 +378,6 @@ namespace Shader
const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get()); const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
if (!writableStateSet)
writableStateSet = getWritableStateSet(node);
int colorMode; int colorMode;
switch (mat->getColorMode()) switch (mat->getColorMode())
{ {
@ -376,6 +455,10 @@ namespace Shader
writableStateSet = node.getOrCreateStateSet(); writableStateSet = node.getOrCreateStateSet();
else else
writableStateSet = getWritableStateSet(node); writableStateSet = getWritableStateSet(node);
osg::ref_ptr<AddedState> addedState = new AddedState;
osg::ref_ptr<AddedState> previousAddedState = getAddedState(*writableStateSet);
if (!previousAddedState)
previousAddedState = new AddedState;
ShaderManager::DefineMap defineMap; ShaderManager::DefineMap defineMap;
for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i) for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
@ -392,6 +475,7 @@ namespace Shader
defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0"; defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";
writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode)); writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
addedState->addUniform("colorMode");
defineMap["alphaFunc"] = std::to_string(reqs.mAlphaFunc); defineMap["alphaFunc"] = std::to_string(reqs.mAlphaFunc);
@ -403,26 +487,35 @@ namespace Shader
removedState = new osg::StateSet(); removedState = new osg::StateSet();
defineMap["alphaToCoverage"] = "0"; defineMap["alphaToCoverage"] = "0";
defineMap["adjustCoverage"] = "0";
if (reqs.mAlphaFunc != osg::AlphaFunc::ALWAYS) if (reqs.mAlphaFunc != osg::AlphaFunc::ALWAYS)
{ {
writableStateSet->addUniform(new osg::Uniform("alphaRef", reqs.mAlphaRef)); writableStateSet->addUniform(new osg::Uniform("alphaRef", reqs.mAlphaRef));
addedState->addUniform("alphaRef");
if (!removedState->getAttributePair(osg::StateAttribute::ALPHAFUNC)) if (!removedState->getAttributePair(osg::StateAttribute::ALPHAFUNC))
{ {
const auto* alphaFunc = writableStateSet->getAttributePair(osg::StateAttribute::ALPHAFUNC); const auto* alphaFunc = writableStateSet->getAttributePair(osg::StateAttribute::ALPHAFUNC);
if (alphaFunc) if (alphaFunc && !previousAddedState->hasAttribute(osg::StateAttribute::ALPHAFUNC, 0))
removedState->setAttribute(alphaFunc->first, alphaFunc->second); removedState->setAttribute(alphaFunc->first, alphaFunc->second);
} }
// This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test // This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test
writableStateSet->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); writableStateSet->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
addedState->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc));
// Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130 // Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130
if (mConvertAlphaTestToAlphaToCoverage && !reqs.mAlphaBlend) if (mConvertAlphaTestToAlphaToCoverage && !reqs.mAlphaBlend)
{ {
writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON); writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON);
addedState->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
defineMap["alphaToCoverage"] = "1"; defineMap["alphaToCoverage"] = "1";
} }
// Adjusting coverage isn't safe with blending on as blending requires the alpha to be intact.
// Maybe we could also somehow (e.g. userdata) detect when the diffuse map has coverage-preserving mip maps in the future
if (!reqs.mAlphaBlend)
defineMap["adjustCoverage"] = "1";
// Preventing alpha tested stuff shrinking as lower mip levels are used requires knowing the texture size // Preventing alpha tested stuff shrinking as lower mip levels are used requires knowing the texture size
osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false); osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
if (exts && exts->isGpuShader4Supported) if (exts && exts->isGpuShader4Supported)
@ -430,10 +523,11 @@ namespace Shader
// We could fall back to a texture size uniform if EXT_gpu_shader4 is missing // We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
} }
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT) if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT && !previousAddedState->hasMode(GL_ALPHA_TEST))
removedState->setMode(GL_ALPHA_TEST, writableStateSet->getMode(GL_ALPHA_TEST)); removedState->setMode(GL_ALPHA_TEST, writableStateSet->getMode(GL_ALPHA_TEST));
// This disables the deprecated fixed-function alpha test // This disables the deprecated fixed-function alpha test
writableStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED); writableStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
addedState->setMode(GL_ALPHA_TEST);
if (!removedState->getModeList().empty() || !removedState->getAttributeList().empty()) if (!removedState->getModeList().empty() || !removedState->getAttributeList().empty())
{ {
@ -447,6 +541,18 @@ namespace Shader
updateRemovedState(*writableUserData, removedState); updateRemovedState(*writableUserData, removedState);
} }
if (!addedState->empty())
{
// user data is normally shallow copied so shared with the original stateset
osg::ref_ptr<osg::UserDataContainer> writableUserData;
if (mAllowedToModifyStateSets)
writableUserData = writableStateSet->getOrCreateUserDataContainer();
else
writableUserData = getWritableUserDataContainer(*writableStateSet);
updateAddedState(*writableUserData, addedState);
}
defineMap["translucentFramebuffer"] = mTranslucentFramebuffer ? "1" : "0"; defineMap["translucentFramebuffer"] = mTranslucentFramebuffer ? "1" : "0";
std::string shaderPrefix; std::string shaderPrefix;
@ -458,11 +564,14 @@ namespace Shader
if (vertexShader && fragmentShader) if (vertexShader && fragmentShader)
{ {
writableStateSet->setAttributeAndModes(mShaderManager.getProgram(vertexShader, fragmentShader), osg::StateAttribute::ON); auto program = mShaderManager.getProgram(vertexShader, fragmentShader);
writableStateSet->setAttributeAndModes(program, osg::StateAttribute::ON);
addedState->setAttributeAndModes(program);
for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt) for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
{ {
writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON); writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
addedState->addUniform(texIt->second);
} }
} }
} }
@ -477,24 +586,57 @@ namespace Shader
else else
writableStateSet = getWritableStateSet(node); writableStateSet = getWritableStateSet(node);
writableStateSet->removeAttribute(osg::StateAttribute::PROGRAM); // user data is normally shallow copied so shared with the original stateset - we'll need to copy before edits
osg::ref_ptr<osg::UserDataContainer> writableUserData;
if (osg::ref_ptr<AddedState> addedState = getAddedState(*writableStateSet))
{
if (mAllowedToModifyStateSets)
writableUserData = writableStateSet->getUserDataContainer();
else
writableUserData = getWritableUserDataContainer(*writableStateSet);
unsigned int index = writableUserData->getUserObjectIndex("addedState");
writableUserData->removeUserObject(index);
// O(n log n) to use StateSet::removeX, but this is O(n)
for (auto itr = writableStateSet->getUniformList().begin(); itr != writableStateSet->getUniformList().end();)
{
if (addedState->hasUniform(itr->first))
writableStateSet->getUniformList().erase(itr);
else
++itr;
}
for (auto itr = writableStateSet->getModeList().begin(); itr != writableStateSet->getModeList().end();)
{
if (addedState->hasMode(itr->first))
writableStateSet->getModeList().erase(itr);
else
++itr;
}
// StateAttributes track the StateSets they're attached to
// We don't have access to the function to do that, and can't call removeAttribute with an iterator
for (const auto& [type, member] : addedState->getAttributes())
writableStateSet->removeAttribute(type, member);
}
if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*writableStateSet)) if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*writableStateSet))
{ {
// user data is normally shallow copied so shared with the original stateset if (!writableUserData)
osg::ref_ptr<osg::UserDataContainer> writableUserData; {
if (mAllowedToModifyStateSets) if (mAllowedToModifyStateSets)
writableUserData = writableStateSet->getUserDataContainer(); writableUserData = writableStateSet->getUserDataContainer();
else else
writableUserData = getWritableUserDataContainer(*writableStateSet); writableUserData = getWritableUserDataContainer(*writableStateSet);
}
unsigned int index = writableUserData->getUserObjectIndex("removedState"); unsigned int index = writableUserData->getUserObjectIndex("removedState");
writableUserData->removeUserObject(index); writableUserData->removeUserObject(index);
for (const auto& [mode, value] : removedState->getModeList()) writableStateSet->merge(*removedState);
writableStateSet->setMode(mode, value);
for (const auto& attribute : removedState->getAttributeList())
writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
} }
} }

@ -22,7 +22,7 @@ float mipmapLevel(vec2 scaleduv)
float coveragePreservingAlphaScale(sampler2D diffuseMap, vec2 uv) float coveragePreservingAlphaScale(sampler2D diffuseMap, vec2 uv)
{ {
#if @alphaFunc != FUNC_ALWAYS && @alphaFunc != FUNC_NEVER #if @adjustCoverage
vec2 textureSize; vec2 textureSize;
#if @useGPUShader4 #if @useGPUShader4
textureSize = textureSize2D(diffuseMap, 0); textureSize = textureSize2D(diffuseMap, 0);

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