Forgot to add directory
parent
062ff189a2
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d6e9cb114e
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#include "Actions.hpp"
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#include "../Main/Factory.hpp"
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namespace sh
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{
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void ActionDeleteMaterial::execute()
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{
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sh::Factory::getInstance().destroyMaterialInstance(mName);
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}
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void ActionCloneMaterial::execute()
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{
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sh::MaterialInstance* sourceMaterial = sh::Factory::getInstance().getMaterialInstance(mSourceName);
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std::string sourceMaterialParent = static_cast<sh::MaterialInstance*>(sourceMaterial->getParent())->getName();
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sh::MaterialInstance* material = sh::Factory::getInstance().createMaterialInstance(
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mDestName, sourceMaterialParent);
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sourceMaterial->copyAll(material, sourceMaterial, false);
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material->setSourceFile(sourceMaterial->getSourceFile());
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}
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void ActionSaveAll::execute()
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{
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sh::Factory::getInstance().saveAll();
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}
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void ActionChangeGlobalSetting::execute()
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{
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sh::Factory::getInstance().setGlobalSetting(mName, mNewValue);
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}
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void ActionCreateConfiguration::execute()
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{
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sh::Configuration newConfiguration;
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sh::Factory::getInstance().createConfiguration(mName);
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}
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void ActionDeleteConfiguration::execute()
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{
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sh::Factory::getInstance().destroyConfiguration(mName);
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}
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void ActionChangeConfiguration::execute()
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{
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sh::Configuration* c = sh::Factory::getInstance().getConfiguration(mName);
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c->setProperty(mKey, sh::makeProperty(new sh::StringValue(mValue)));
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionDeleteConfigurationProperty::execute()
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{
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sh::Configuration* c = sh::Factory::getInstance().getConfiguration(mName);
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c->deleteProperty(mKey);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionSetMaterialProperty::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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m->setProperty(mKey, sh::makeProperty(mValue));
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionDeleteMaterialProperty::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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m->deleteProperty(mKey);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionCreatePass::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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m->createPass();
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionDeletePass::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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m->deletePass(mPassIndex);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionSetPassProperty::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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m->getPasses()->at(mPassIndex).setProperty (mKey, sh::makeProperty(mValue));
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionDeletePassProperty::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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m->getPasses()->at(mPassIndex).deleteProperty(mKey);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionSetShaderProperty::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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m->getPasses()->at(mPassIndex).mShaderProperties.setProperty (mKey, sh::makeProperty(mValue));
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionDeleteShaderProperty::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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m->getPasses()->at(mPassIndex).mShaderProperties.deleteProperty (mKey);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionSetTextureProperty::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
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m->getPasses()->at(mPassIndex).mTexUnits.at(mTextureIndex).setProperty(mKey, sh::makeProperty(mValue));
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionDeleteTextureProperty::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
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m->getPasses()->at(mPassIndex).mTexUnits.at(mTextureIndex).deleteProperty(mKey);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionCreateTextureUnit::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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m->getPasses()->at(mPassIndex).createTextureUnit(mTexUnitName);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionDeleteTextureUnit::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
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m->getPasses()->at(mPassIndex).mTexUnits.erase(m->getPasses()->at(mPassIndex).mTexUnits.begin() + mTextureIndex);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionMoveTextureUnit::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
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if (!mMoveUp)
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assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex+1);
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std::vector<MaterialInstanceTextureUnit> textures = m->getPasses()->at(mPassIndex).mTexUnits;
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if (mMoveUp)
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std::swap(textures[mTextureIndex-1], textures[mTextureIndex]);
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else
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std::swap(textures[mTextureIndex+1], textures[mTextureIndex]);
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m->getPasses()->at(mPassIndex).mTexUnits = textures;
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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void ActionChangeTextureUnitName::execute()
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{
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sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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assert (m->getPasses()->size() > mPassIndex);
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assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
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m->getPasses()->at(mPassIndex).mTexUnits[mTextureIndex].setName(mTexUnitName);
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sh::Factory::getInstance().notifyConfigurationChanged();
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}
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}
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#ifndef SH_ACTIONS_H
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#define SH_ACTIONS_H
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#include <string>
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namespace sh
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{
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class Action
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{
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public:
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virtual void execute() = 0;
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virtual ~Action();
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};
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class ActionDeleteMaterial : public Action
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{
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public:
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ActionDeleteMaterial(const std::string& name)
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: mName(name) {}
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virtual void execute();
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private:
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std::string mName;
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};
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class ActionCloneMaterial : public Action
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{
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public:
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ActionCloneMaterial(const std::string& sourceName, const std::string& destName)
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: mSourceName(sourceName), mDestName(destName) {}
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virtual void execute();
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private:
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std::string mSourceName;
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std::string mDestName;
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};
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class ActionSaveAll : public Action
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{
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public:
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virtual void execute();
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};
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class ActionChangeGlobalSetting : public Action
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{
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public:
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ActionChangeGlobalSetting(const std::string& name, const std::string& newValue)
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: mName(name), mNewValue(newValue) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mNewValue;
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};
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// configuration
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class ActionCreateConfiguration : public Action
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{
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public:
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ActionCreateConfiguration(const std::string& name)
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: mName(name) {}
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virtual void execute();
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private:
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std::string mName;
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};
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class ActionDeleteConfiguration : public Action
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{
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public:
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ActionDeleteConfiguration(const std::string& name)
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: mName(name) {}
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virtual void execute();
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private:
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std::string mName;
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};
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class ActionChangeConfiguration : public Action
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{
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public:
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ActionChangeConfiguration (const std::string& name, const std::string& key, const std::string& value)
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: mName(name), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeleteConfigurationProperty : public Action
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{
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public:
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ActionDeleteConfigurationProperty (const std::string& name, const std::string& key)
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: mName(name), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mKey;
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};
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// material
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class ActionSetMaterialProperty : public Action
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{
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public:
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ActionSetMaterialProperty (const std::string& name, const std::string& key, const std::string& value)
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: mName(name), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeleteMaterialProperty : public Action
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{
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public:
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ActionDeleteMaterialProperty (const std::string& name, const std::string& key)
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: mName(name), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mKey;
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};
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// pass
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class ActionCreatePass : public Action
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{
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public:
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ActionCreatePass (const std::string& name)
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: mName(name) {}
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virtual void execute();
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private:
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std::string mName;
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};
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class ActionDeletePass : public Action
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{
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public:
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ActionDeletePass (const std::string& name, int passIndex)
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: mName(name), mPassIndex(passIndex) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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};
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class ActionSetPassProperty : public Action
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{
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public:
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ActionSetPassProperty (const std::string& name, int passIndex, const std::string& key, const std::string& value)
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: mName(name), mPassIndex(passIndex), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeletePassProperty : public Action
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{
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public:
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ActionDeletePassProperty (const std::string& name, int passIndex, const std::string& key)
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: mName(name), mPassIndex(passIndex), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mKey;
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};
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// shader
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class ActionSetShaderProperty : public Action
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{
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public:
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ActionSetShaderProperty (const std::string& name, int passIndex, const std::string& key, const std::string& value)
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: mName(name), mPassIndex(passIndex), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeleteShaderProperty : public Action
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{
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public:
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ActionDeleteShaderProperty (const std::string& name, int passIndex, const std::string& key)
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: mName(name), mPassIndex(passIndex), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mKey;
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};
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// texture unit
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class ActionChangeTextureUnitName : public Action
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{
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public:
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ActionChangeTextureUnitName (const std::string& name, int passIndex, int textureIndex, const std::string& texUnitName)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mTexUnitName(texUnitName) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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std::string mTexUnitName;
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};
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class ActionCreateTextureUnit : public Action
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{
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public:
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ActionCreateTextureUnit (const std::string& name, int passIndex, const std::string& texUnitName)
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: mName(name), mPassIndex(passIndex), mTexUnitName(texUnitName) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mTexUnitName;
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};
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class ActionDeleteTextureUnit : public Action
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{
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public:
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ActionDeleteTextureUnit (const std::string& name, int passIndex, int textureIndex)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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};
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class ActionMoveTextureUnit : public Action
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{
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public:
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ActionMoveTextureUnit (const std::string& name, int passIndex, int textureIndex, bool moveUp)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mMoveUp(moveUp) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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bool mMoveUp;
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};
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class ActionSetTextureProperty : public Action
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{
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public:
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ActionSetTextureProperty (const std::string& name, int passIndex, int textureIndex, const std::string& key, const std::string& value)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeleteTextureProperty : public Action
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{
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public:
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ActionDeleteTextureProperty (const std::string& name, int passIndex, int textureIndex, const std::string& key)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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std::string mKey;
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};
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}
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#endif
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@ -0,0 +1,31 @@
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#include "AddPropertyDialog.hpp"
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#include "ui_addpropertydialog.h"
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AddPropertyDialog::AddPropertyDialog(QWidget *parent)
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: QDialog(parent)
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, ui(new Ui::AddPropertyDialog)
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, mType(0)
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{
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ui->setupUi(this);
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connect(ui->buttonBox, SIGNAL(accepted()),
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this, SLOT(accepted()));
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connect(ui->buttonBox, SIGNAL(rejected()),
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this, SLOT(rejected()));
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}
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void AddPropertyDialog::accepted()
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{
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mName = ui->lineEdit->text();
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mType = ui->comboBox->currentIndex();
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}
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void AddPropertyDialog::rejected()
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{
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mName = "";
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}
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AddPropertyDialog::~AddPropertyDialog()
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{
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delete ui;
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}
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@ -0,0 +1,22 @@
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#ifndef ADDPROPERTYDIALOG_H
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#define ADDPROPERTYDIALOG_H
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#include <QDialog>
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namespace Ui {
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class AddPropertyDialog;
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}
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class AddPropertyDialog : public QDialog
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{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit AddPropertyDialog(QWidget *parent = 0);
|
||||
~AddPropertyDialog();
|
||||
|
||||
private:
|
||||
Ui::AddPropertyDialog *ui;
|
||||
};
|
||||
|
||||
#endif // ADDPROPERTYDIALOG_H
|
@ -0,0 +1,29 @@
|
||||
#ifndef ADDPROPERTYDIALOG_H
|
||||
#define ADDPROPERTYDIALOG_H
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
namespace Ui {
|
||||
class AddPropertyDialog;
|
||||
}
|
||||
|
||||
class AddPropertyDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit AddPropertyDialog(QWidget *parent = 0);
|
||||
~AddPropertyDialog();
|
||||
|
||||
int mType;
|
||||
QString mName;
|
||||
|
||||
public slots:
|
||||
void accepted();
|
||||
void rejected();
|
||||
|
||||
private:
|
||||
Ui::AddPropertyDialog *ui;
|
||||
};
|
||||
|
||||
#endif // ADDPROPERTYDIALOG_H
|
@ -0,0 +1,61 @@
|
||||
set(SHINY_EDITOR_LIBRARY "shiny.Editor")
|
||||
|
||||
find_package(Qt4)
|
||||
|
||||
if (QT_FOUND)
|
||||
|
||||
add_definitions(-DSHINY_BUILD_MATERIAL_EDITOR=1)
|
||||
set (SHINY_BUILD_EDITOR_FLAG -DSHINY_BUILD_MATERIAL_EDITOR=1 PARENT_SCOPE)
|
||||
|
||||
set(QT_USE_QTGUI 1)
|
||||
|
||||
# Headers that must be preprocessed
|
||||
set(SHINY_EDITOR_HEADER_MOC
|
||||
MainWindow.hpp
|
||||
NewMaterialDialog.hpp
|
||||
AddPropertyDialog.hpp
|
||||
PropertySortModel.hpp
|
||||
)
|
||||
|
||||
set(SHINY_EDITOR_UI
|
||||
mainwindow.ui
|
||||
newmaterialdialog.ui
|
||||
addpropertydialog.ui
|
||||
)
|
||||
|
||||
QT4_WRAP_CPP(MOC_SRCS ${SHINY_EDITOR_HEADER_MOC})
|
||||
QT4_WRAP_UI(UI_HDRS ${SHINY_EDITOR_UI})
|
||||
|
||||
set(SOURCE_FILES
|
||||
NewMaterialDialog.cpp
|
||||
AddPropertyDialog.cpp
|
||||
ColoredTabWidget.hpp
|
||||
MainWindow.cpp
|
||||
Editor.cpp
|
||||
Actions.cpp
|
||||
Query.cpp
|
||||
PropertySortModel.cpp
|
||||
${SHINY_EDITOR_UI} # Just to have them in the IDE's file explorer
|
||||
)
|
||||
|
||||
include(${QT_USE_FILE})
|
||||
|
||||
set (CMAKE_INCLUDE_CURRENT_DIR "true")
|
||||
|
||||
include_directories(${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
add_library(${SHINY_EDITOR_LIBRARY} STATIC ${SOURCE_FILES} ${MOC_SRCS} ${UI_HDRS})
|
||||
|
||||
set(SHINY_LIBRARIES ${SHINY_LIBRARIES}
|
||||
${SHINY_EDITOR_LIBRARY}
|
||||
${QT_LIBRARIES}
|
||||
)
|
||||
set(SHINY_LIBRARIES ${SHINY_LIBRARIES} PARENT_SCOPE)
|
||||
|
||||
else (QT_FOUND)
|
||||
|
||||
add_definitions(-DSHINY_BUILD_MATERIAL_EDITOR=0)
|
||||
set (SHINY_BUILD_EDITOR_FLAG -DSHINY_BUILD_MATERIAL_EDITOR=0 PARENT_SCOPE)
|
||||
message(STATUS "QT4 was not found. You will not be able to use the material editor.")
|
||||
|
||||
endif(QT_FOUND)
|
@ -0,0 +1,24 @@
|
||||
#ifndef SHINY_EDITOR_COLOREDTABWIDGET_H
|
||||
#define SHINY_EDITOR_COLOREDTABWIDGET_H
|
||||
|
||||
#include <QTabWidget>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
/// Makes tabBar() public to allow changing tab title colors.
|
||||
class ColoredTabWidget : public QTabWidget
|
||||
{
|
||||
public:
|
||||
ColoredTabWidget(QWidget* parent = 0)
|
||||
: QTabWidget(parent) {}
|
||||
|
||||
QTabBar* tabBar()
|
||||
{
|
||||
return QTabWidget::tabBar();
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,117 @@
|
||||
#include "Editor.hpp"
|
||||
|
||||
|
||||
#include <QApplication>
|
||||
#include <QTimer>
|
||||
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
#include "../Main/Factory.hpp"
|
||||
|
||||
#include "MainWindow.hpp"
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
Editor::Editor()
|
||||
: mMainWindow(NULL)
|
||||
, mApplication(NULL)
|
||||
, mInitialized(false)
|
||||
, mThread(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
Editor::~Editor()
|
||||
{
|
||||
if (mMainWindow)
|
||||
mMainWindow->mRequestExit = true;
|
||||
|
||||
if (mThread)
|
||||
mThread->join();
|
||||
delete mThread;
|
||||
}
|
||||
|
||||
void Editor::show()
|
||||
{
|
||||
if (!mInitialized)
|
||||
{
|
||||
mInitialized = true;
|
||||
|
||||
mThread = new boost::thread(boost::bind(&Editor::runThread, this));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mMainWindow)
|
||||
mMainWindow->mRequestShowWindow = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Editor::runThread()
|
||||
{
|
||||
int argc = 0;
|
||||
char** argv = NULL;
|
||||
mApplication = new QApplication(argc, argv);
|
||||
mApplication->setQuitOnLastWindowClosed(false);
|
||||
mMainWindow = new MainWindow();
|
||||
mMainWindow->mSync = &mSync;
|
||||
mMainWindow->show();
|
||||
|
||||
mApplication->exec();
|
||||
|
||||
delete mApplication;
|
||||
}
|
||||
|
||||
void Editor::update()
|
||||
{
|
||||
sh::Factory::getInstance().doMonitorShaderFiles();
|
||||
|
||||
if (!mMainWindow)
|
||||
return;
|
||||
|
||||
|
||||
{
|
||||
boost::mutex::scoped_lock lock(mSync.mActionMutex);
|
||||
|
||||
// execute pending actions
|
||||
while (mMainWindow->mActionQueue.size())
|
||||
{
|
||||
Action* action = mMainWindow->mActionQueue.front();
|
||||
action->execute();
|
||||
delete action;
|
||||
mMainWindow->mActionQueue.pop();
|
||||
}
|
||||
}
|
||||
{
|
||||
boost::mutex::scoped_lock lock(mSync.mQueryMutex);
|
||||
|
||||
// execute pending queries
|
||||
for (std::vector<Query*>::iterator it = mMainWindow->mQueries.begin(); it != mMainWindow->mQueries.end(); ++it)
|
||||
{
|
||||
Query* query = *it;
|
||||
if (!query->mDone)
|
||||
query->execute();
|
||||
}
|
||||
}
|
||||
|
||||
boost::mutex::scoped_lock lock2(mSync.mUpdateMutex);
|
||||
|
||||
// update the list of materials
|
||||
mMainWindow->mState.mMaterialList.clear();
|
||||
sh::Factory::getInstance().listMaterials(mMainWindow->mState.mMaterialList);
|
||||
|
||||
// update global settings
|
||||
mMainWindow->mState.mGlobalSettingsMap.clear();
|
||||
sh::Factory::getInstance().listGlobalSettings(mMainWindow->mState.mGlobalSettingsMap);
|
||||
|
||||
// update configuration list
|
||||
mMainWindow->mState.mConfigurationList.clear();
|
||||
sh::Factory::getInstance().listConfigurationNames(mMainWindow->mState.mConfigurationList);
|
||||
|
||||
// update shader list
|
||||
mMainWindow->mState.mShaderSets.clear();
|
||||
sh::Factory::getInstance().listShaderSets(mMainWindow->mState.mShaderSets);
|
||||
|
||||
mMainWindow->mState.mErrors += sh::Factory::getInstance().getErrorLog();
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
#ifndef SH_EDITOR_H
|
||||
#define SH_EDITOR_H
|
||||
|
||||
#if SHINY_BUILD_MATERIAL_EDITOR
|
||||
class QApplication;
|
||||
|
||||
#include <boost/thread/condition_variable.hpp>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
|
||||
namespace boost
|
||||
{
|
||||
class thread;
|
||||
}
|
||||
|
||||
namespace sh
|
||||
{
|
||||
class MainWindow;
|
||||
|
||||
struct SynchronizationState
|
||||
{
|
||||
boost::mutex mUpdateMutex;
|
||||
boost::mutex mActionMutex;
|
||||
boost::mutex mQueryMutex;
|
||||
};
|
||||
|
||||
class Editor
|
||||
{
|
||||
public:
|
||||
|
||||
Editor();
|
||||
~Editor();
|
||||
|
||||
void show();
|
||||
void update();
|
||||
|
||||
|
||||
private:
|
||||
bool mInitialized;
|
||||
|
||||
MainWindow* mMainWindow;
|
||||
QApplication* mApplication;
|
||||
|
||||
SynchronizationState mSync;
|
||||
|
||||
boost::thread* mThread;
|
||||
|
||||
void runThread();
|
||||
|
||||
void processShowWindow();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// Dummy implementation, so that the user's code does not have to be polluted with #ifdefs
|
||||
namespace sh
|
||||
{
|
||||
|
||||
class Editor
|
||||
{
|
||||
public:
|
||||
Editor() {}
|
||||
~Editor() {}
|
||||
void show() {}
|
||||
void update() {}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
@ -0,0 +1,950 @@
|
||||
#include "MainWindow.hpp"
|
||||
#include "ui_mainwindow.h"
|
||||
|
||||
#include <QCloseEvent>
|
||||
#include <QTimer>
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <QMessageBox>
|
||||
|
||||
#include "Editor.hpp"
|
||||
#include "ColoredTabWidget.hpp"
|
||||
#include "AddPropertyDialog.hpp"
|
||||
|
||||
sh::MainWindow::MainWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
, ui(new Ui::MainWindow)
|
||||
, mRequestShowWindow(false)
|
||||
, mRequestExit(false)
|
||||
, mIgnoreGlobalSettingChange(false)
|
||||
, mIgnoreConfigurationChange(false)
|
||||
, mIgnoreMaterialChange(false)
|
||||
, mIgnoreMaterialPropertyChange(false)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
QTimer *timer = new QTimer(this);
|
||||
connect(timer, SIGNAL(timeout()), this, SLOT(onIdle()));
|
||||
timer->start(50);
|
||||
|
||||
QList<int> sizes;
|
||||
sizes << 250;
|
||||
sizes << 550;
|
||||
ui->splitter->setSizes(sizes);
|
||||
|
||||
mMaterialModel = new QStringListModel(this);
|
||||
|
||||
mMaterialProxyModel = new QSortFilterProxyModel(this);
|
||||
mMaterialProxyModel->setSourceModel(mMaterialModel);
|
||||
mMaterialProxyModel->setFilterCaseSensitivity(Qt::CaseInsensitive);
|
||||
mMaterialProxyModel->setDynamicSortFilter(true);
|
||||
mMaterialProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
|
||||
|
||||
ui->materialList->setModel(mMaterialProxyModel);
|
||||
ui->materialList->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
ui->materialList->setEditTriggers(QAbstractItemView::NoEditTriggers);
|
||||
ui->materialList->setAlternatingRowColors(true);
|
||||
|
||||
connect(ui->materialList->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)),
|
||||
this, SLOT(onMaterialSelectionChanged(QModelIndex,QModelIndex)));
|
||||
|
||||
mMaterialPropertyModel = new QStandardItemModel(0, 2, this);
|
||||
mMaterialPropertyModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name")));
|
||||
mMaterialPropertyModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value")));
|
||||
connect(mMaterialPropertyModel, SIGNAL(itemChanged(QStandardItem*)),
|
||||
this, SLOT(onMaterialPropertyChanged(QStandardItem*)));
|
||||
|
||||
mMaterialSortModel = new PropertySortModel(this);
|
||||
mMaterialSortModel->setSourceModel(mMaterialPropertyModel);
|
||||
mMaterialSortModel->setDynamicSortFilter(true);
|
||||
mMaterialSortModel->setSortCaseSensitivity(Qt::CaseInsensitive);
|
||||
|
||||
ui->materialView->setModel(mMaterialSortModel);
|
||||
ui->materialView->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
ui->materialView->setAlternatingRowColors(true);
|
||||
ui->materialView->setSortingEnabled(true);
|
||||
connect(ui->materialView, SIGNAL(customContextMenuRequested(QPoint)),
|
||||
this, SLOT(onContextMenuRequested(QPoint)));
|
||||
|
||||
mGlobalSettingsModel = new QStandardItemModel(0, 2, this);
|
||||
mGlobalSettingsModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name")));
|
||||
mGlobalSettingsModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value")));
|
||||
connect(mGlobalSettingsModel, SIGNAL(itemChanged(QStandardItem*)),
|
||||
this, SLOT(onGlobalSettingChanged(QStandardItem*)));
|
||||
|
||||
ui->globalSettingsView->setModel(mGlobalSettingsModel);
|
||||
ui->globalSettingsView->verticalHeader()->setResizeMode(QHeaderView::ResizeToContents);
|
||||
ui->globalSettingsView->verticalHeader()->hide();
|
||||
ui->globalSettingsView->horizontalHeader()->setResizeMode(QHeaderView::Stretch);
|
||||
ui->globalSettingsView->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
|
||||
ui->configurationList->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
ui->configurationList->setEditTriggers(QAbstractItemView::NoEditTriggers);
|
||||
connect(ui->configurationList, SIGNAL(currentTextChanged(QString)),
|
||||
this, SLOT(onConfigurationSelectionChanged(QString)));
|
||||
|
||||
mConfigurationModel = new QStandardItemModel(0, 2, this);
|
||||
mConfigurationModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name")));
|
||||
mConfigurationModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value")));
|
||||
connect(mConfigurationModel, SIGNAL(itemChanged(QStandardItem*)),
|
||||
this, SLOT(onConfigurationChanged(QStandardItem*)));
|
||||
|
||||
ui->configurationView->setModel(mConfigurationModel);
|
||||
ui->configurationView->verticalHeader()->setResizeMode(QHeaderView::ResizeToContents);
|
||||
ui->configurationView->verticalHeader()->hide();
|
||||
ui->configurationView->horizontalHeader()->setResizeMode(QHeaderView::Stretch);
|
||||
ui->configurationView->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
}
|
||||
|
||||
sh::MainWindow::~MainWindow()
|
||||
{
|
||||
delete ui;
|
||||
}
|
||||
|
||||
void sh::MainWindow::closeEvent(QCloseEvent *event)
|
||||
{
|
||||
this->hide();
|
||||
event->ignore();
|
||||
}
|
||||
|
||||
void sh::MainWindow::onIdle()
|
||||
{
|
||||
if (mRequestShowWindow)
|
||||
{
|
||||
mRequestShowWindow = false;
|
||||
show();
|
||||
}
|
||||
|
||||
if (mRequestExit)
|
||||
{
|
||||
QApplication::exit();
|
||||
return;
|
||||
}
|
||||
|
||||
boost::mutex::scoped_lock lock(mSync->mUpdateMutex);
|
||||
|
||||
|
||||
mIgnoreMaterialChange = true;
|
||||
QString selected;
|
||||
|
||||
QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex();
|
||||
if (selectedIndex.isValid())
|
||||
selected = mMaterialModel->data(selectedIndex, Qt::DisplayRole).toString();
|
||||
|
||||
QStringList list;
|
||||
|
||||
for (std::vector<std::string>::const_iterator it = mState.mMaterialList.begin(); it != mState.mMaterialList.end(); ++it)
|
||||
{
|
||||
list.push_back(QString::fromStdString(*it));
|
||||
}
|
||||
|
||||
if (mMaterialModel->stringList() != list)
|
||||
{
|
||||
mMaterialModel->setStringList(list);
|
||||
|
||||
// quick hack to keep our selection when the model has changed
|
||||
if (!selected.isEmpty())
|
||||
for (int i=0; i<mMaterialModel->rowCount(); ++i)
|
||||
{
|
||||
const QModelIndex& index = mMaterialModel->index(i,0);
|
||||
if (mMaterialModel->data(index, Qt::DisplayRole).toString() == selected)
|
||||
{
|
||||
ui->materialList->setCurrentIndex(index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
mIgnoreMaterialChange = false;
|
||||
|
||||
mIgnoreGlobalSettingChange = true;
|
||||
for (std::map<std::string, std::string>::const_iterator it = mState.mGlobalSettingsMap.begin();
|
||||
it != mState.mGlobalSettingsMap.end(); ++it)
|
||||
{
|
||||
QList<QStandardItem *> list = mGlobalSettingsModel->findItems(QString::fromStdString(it->first));
|
||||
if (!list.empty()) // item was already there
|
||||
{
|
||||
// if it changed, set the value column
|
||||
if (mGlobalSettingsModel->data(mGlobalSettingsModel->index(list.front()->row(), 1)).toString()
|
||||
!= QString::fromStdString(it->second))
|
||||
{
|
||||
mGlobalSettingsModel->setItem(list.front()->row(), 1, new QStandardItem(QString::fromStdString(it->second)));
|
||||
}
|
||||
}
|
||||
else // item wasn't there; insert new row
|
||||
{
|
||||
QList<QStandardItem*> toAdd;
|
||||
QStandardItem* name = new QStandardItem(QString::fromStdString(it->first));
|
||||
name->setFlags(name->flags() &= ~Qt::ItemIsEditable);
|
||||
QStandardItem* value = new QStandardItem(QString::fromStdString(it->second));
|
||||
toAdd.push_back(name);
|
||||
toAdd.push_back(value);
|
||||
mGlobalSettingsModel->appendRow(toAdd);
|
||||
}
|
||||
}
|
||||
mIgnoreGlobalSettingChange = false;
|
||||
|
||||
|
||||
mIgnoreConfigurationChange = true;
|
||||
QList<QListWidgetItem*> selected_ = ui->configurationList->selectedItems();
|
||||
QString selectedStr;
|
||||
if (selected_.size())
|
||||
selectedStr = selected_.front()->text();
|
||||
|
||||
ui->configurationList->clear();
|
||||
|
||||
for (std::vector<std::string>::const_iterator it = mState.mConfigurationList.begin(); it != mState.mConfigurationList.end(); ++it)
|
||||
ui->configurationList->addItem(QString::fromStdString(*it));
|
||||
|
||||
if (!selectedStr.isEmpty())
|
||||
for (int i=0; i<ui->configurationList->count(); ++i)
|
||||
{
|
||||
if (ui->configurationList->item(i)->text() == selectedStr)
|
||||
{
|
||||
ui->configurationList->setCurrentItem(ui->configurationList->item(i), QItemSelectionModel::ClearAndSelect);
|
||||
}
|
||||
}
|
||||
|
||||
mIgnoreConfigurationChange = false;
|
||||
|
||||
if (!mState.mErrors.empty())
|
||||
{
|
||||
ui->errorLog->append(QString::fromStdString(mState.mErrors));
|
||||
mState.mErrors = "";
|
||||
QColor color = ui->tabWidget->palette().color(QPalette::Normal, QPalette::Link);
|
||||
ui->tabWidget->tabBar()->setTabTextColor(3, color);
|
||||
}
|
||||
|
||||
|
||||
// process query results
|
||||
boost::mutex::scoped_lock lock2(mSync->mQueryMutex);
|
||||
for (std::vector<Query*>::iterator it = mQueries.begin(); it != mQueries.end();)
|
||||
{
|
||||
if ((*it)->mDone)
|
||||
{
|
||||
if (typeid(**it) == typeid(ConfigurationQuery))
|
||||
buildConfigurationModel(static_cast<ConfigurationQuery*>(*it));
|
||||
else if (typeid(**it) == typeid(MaterialQuery))
|
||||
buildMaterialModel(static_cast<MaterialQuery*>(*it));
|
||||
else if (typeid(**it) == typeid(MaterialPropertyQuery))
|
||||
{
|
||||
MaterialPropertyQuery* q = static_cast<MaterialPropertyQuery*>(*it);
|
||||
mIgnoreMaterialPropertyChange = true;
|
||||
if (getSelectedMaterial().toStdString() == q->mName)
|
||||
{
|
||||
for (int i=0; i<mMaterialPropertyModel->rowCount(); ++i)
|
||||
{
|
||||
if (mMaterialPropertyModel->item(i,0)->text() == QString::fromStdString(q->mPropertyName))
|
||||
{
|
||||
mMaterialPropertyModel->item(i,1)->setText(QString::fromStdString(q->mValue));
|
||||
if (mMaterialPropertyModel->item(i,1)->isCheckable())
|
||||
mMaterialPropertyModel->item(i,1)->setCheckState ((q->mValue == "true")
|
||||
? Qt::Checked : Qt::Unchecked);
|
||||
}
|
||||
}
|
||||
}
|
||||
mIgnoreMaterialPropertyChange = false;
|
||||
}
|
||||
|
||||
delete *it;
|
||||
it = mQueries.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::onMaterialSelectionChanged (const QModelIndex & current, const QModelIndex & previous)
|
||||
{
|
||||
if (mIgnoreMaterialChange)
|
||||
return;
|
||||
|
||||
QString name = getSelectedMaterial();
|
||||
if (!name.isEmpty())
|
||||
requestQuery(new sh::MaterialQuery(name.toStdString()));
|
||||
}
|
||||
|
||||
QString sh::MainWindow::getSelectedMaterial()
|
||||
{
|
||||
QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex();
|
||||
if (!selectedIndex.isValid())
|
||||
return QString("");
|
||||
|
||||
return mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString();
|
||||
}
|
||||
|
||||
void sh::MainWindow::onConfigurationSelectionChanged (const QString& current)
|
||||
{
|
||||
if (mIgnoreConfigurationChange)
|
||||
return;
|
||||
requestQuery(new sh::ConfigurationQuery(current.toStdString()));
|
||||
}
|
||||
|
||||
void sh::MainWindow::onGlobalSettingChanged(QStandardItem *item)
|
||||
{
|
||||
if (mIgnoreGlobalSettingChange)
|
||||
return; // we are only interested in changes by the user, not by the backend.
|
||||
|
||||
std::string name = mGlobalSettingsModel->data(mGlobalSettingsModel->index(item->row(), 0)).toString().toStdString();
|
||||
std::string value = mGlobalSettingsModel->data(mGlobalSettingsModel->index(item->row(), 1)).toString().toStdString();
|
||||
|
||||
queueAction(new sh::ActionChangeGlobalSetting(name, value));
|
||||
}
|
||||
|
||||
void sh::MainWindow::onConfigurationChanged (QStandardItem* item)
|
||||
{
|
||||
QList<QListWidgetItem*> items = ui->configurationList->selectedItems();
|
||||
if (items.size())
|
||||
{
|
||||
std::string name = items.front()->text().toStdString();
|
||||
std::string key = mConfigurationModel->data(mConfigurationModel->index(item->row(), 0)).toString().toStdString();
|
||||
std::string value = mConfigurationModel->data(mConfigurationModel->index(item->row(), 1)).toString().toStdString();
|
||||
|
||||
queueAction(new sh::ActionChangeConfiguration(name, key, value));
|
||||
|
||||
requestQuery(new sh::ConfigurationQuery(name));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_lineEdit_textEdited(const QString &arg1)
|
||||
{
|
||||
mMaterialProxyModel->setFilterFixedString(arg1);
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionSave_triggered()
|
||||
{
|
||||
queueAction (new sh::ActionSaveAll());
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionNewMaterial_triggered()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionDeleteMaterial_triggered()
|
||||
{
|
||||
QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex();
|
||||
QString name = mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString();
|
||||
|
||||
queueAction (new sh::ActionDeleteMaterial(name.toStdString()));
|
||||
}
|
||||
|
||||
void sh::MainWindow::queueAction(Action* action)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(mSync->mActionMutex);
|
||||
mActionQueue.push(action);
|
||||
}
|
||||
|
||||
void sh::MainWindow::requestQuery(Query *query)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(mSync->mActionMutex);
|
||||
mQueries.push_back(query);
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionQuit_triggered()
|
||||
{
|
||||
hide();
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionNewConfiguration_triggered()
|
||||
{
|
||||
QInputDialog dialog(this);
|
||||
|
||||
QString text = QInputDialog::getText(this, tr("New Configuration"),
|
||||
tr("Configuration name:"));
|
||||
|
||||
if (!text.isEmpty())
|
||||
{
|
||||
queueAction(new ActionCreateConfiguration(text.toStdString()));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionDeleteConfiguration_triggered()
|
||||
{
|
||||
QList<QListWidgetItem*> items = ui->configurationList->selectedItems();
|
||||
if (items.size())
|
||||
queueAction(new ActionDeleteConfiguration(items.front()->text().toStdString()));
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionDeleteConfigurationProperty_triggered()
|
||||
{
|
||||
QList<QListWidgetItem*> items = ui->configurationList->selectedItems();
|
||||
if (items.empty())
|
||||
return;
|
||||
std::string configurationName = items.front()->text().toStdString();
|
||||
|
||||
QModelIndex current = ui->configurationView->currentIndex();
|
||||
if (!current.isValid())
|
||||
return;
|
||||
|
||||
std::string propertyName = mConfigurationModel->data(mConfigurationModel->index(current.row(), 0)).toString().toStdString();
|
||||
|
||||
queueAction(new sh::ActionDeleteConfigurationProperty(configurationName, propertyName));
|
||||
requestQuery(new sh::ConfigurationQuery(configurationName));
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionCloneMaterial_triggered()
|
||||
{
|
||||
QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex();
|
||||
QString name = mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString();
|
||||
if (name.isEmpty())
|
||||
return;
|
||||
|
||||
QInputDialog dialog(this);
|
||||
|
||||
QString text = QInputDialog::getText(this, tr("Clone material"),
|
||||
tr("Name:"));
|
||||
|
||||
if (!text.isEmpty())
|
||||
{
|
||||
queueAction(new ActionCloneMaterial(name.toStdString(), text.toStdString()));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::onContextMenuRequested(const QPoint &point)
|
||||
{
|
||||
QPoint globalPos = ui->materialView->viewport()->mapToGlobal(point);
|
||||
|
||||
QMenu menu;
|
||||
|
||||
QList <QAction*> actions;
|
||||
actions.push_back(ui->actionNewProperty);
|
||||
actions.push_back(ui->actionDeleteProperty);
|
||||
actions.push_back(ui->actionCreatePass);
|
||||
actions.push_back(ui->actionCreateTextureUnit);
|
||||
menu.addActions(actions);
|
||||
|
||||
menu.exec(globalPos);
|
||||
}
|
||||
|
||||
void sh::MainWindow::getContext(QModelIndex index, int* passIndex, int* textureIndex, bool* isInPass, bool* isInTextureUnit)
|
||||
{
|
||||
if (passIndex)
|
||||
{
|
||||
*passIndex = 0;
|
||||
if (isInPass)
|
||||
*isInPass = false;
|
||||
QModelIndex passModelIndex = index;
|
||||
// go up until we find the pass item.
|
||||
while (getPropertyKey(passModelIndex) != "pass" && passModelIndex.isValid())
|
||||
passModelIndex = passModelIndex.parent();
|
||||
|
||||
if (passModelIndex.isValid())
|
||||
{
|
||||
if (passModelIndex.column() != 0)
|
||||
passModelIndex = passModelIndex.parent().child(passModelIndex.row(), 0);
|
||||
for (int i=0; i<mMaterialPropertyModel->rowCount(); ++i)
|
||||
{
|
||||
if (mMaterialPropertyModel->data(mMaterialPropertyModel->index(i, 0)).toString() == QString("pass"))
|
||||
{
|
||||
if (mMaterialPropertyModel->index(i, 0) == passModelIndex)
|
||||
{
|
||||
if (isInPass)
|
||||
*isInPass = true;
|
||||
break;
|
||||
}
|
||||
++(*passIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (textureIndex)
|
||||
{
|
||||
*textureIndex = 0;
|
||||
if (isInTextureUnit)
|
||||
*isInTextureUnit = false;
|
||||
QModelIndex texModelIndex = index;
|
||||
// go up until we find the texture_unit item.
|
||||
while (getPropertyKey(texModelIndex) != "texture_unit" && texModelIndex.isValid())
|
||||
texModelIndex = texModelIndex.parent();
|
||||
if (texModelIndex.isValid())
|
||||
{
|
||||
if (texModelIndex.column() != 0)
|
||||
texModelIndex = texModelIndex.parent().child(texModelIndex.row(), 0);
|
||||
for (int i=0; i<mMaterialPropertyModel->rowCount(texModelIndex.parent()); ++i)
|
||||
{
|
||||
if (texModelIndex.parent().child(i, 0).data().toString() == QString("texture_unit"))
|
||||
{
|
||||
if (texModelIndex.parent().child(i, 0) == texModelIndex)
|
||||
{
|
||||
if (isInTextureUnit)
|
||||
*isInTextureUnit = true;
|
||||
break;
|
||||
}
|
||||
++(*textureIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string sh::MainWindow::getPropertyKey(QModelIndex index)
|
||||
{
|
||||
if (!index.parent().isValid())
|
||||
return mMaterialPropertyModel->data(mMaterialPropertyModel->index(index.row(), 0)).toString().toStdString();
|
||||
else
|
||||
return index.parent().child(index.row(), 0).data().toString().toStdString();
|
||||
}
|
||||
|
||||
std::string sh::MainWindow::getPropertyValue(QModelIndex index)
|
||||
{
|
||||
if (!index.parent().isValid())
|
||||
return mMaterialPropertyModel->data(mMaterialPropertyModel->index(index.row(), 1)).toString().toStdString();
|
||||
else
|
||||
return index.parent().child(index.row(), 1).data().toString().toStdString();
|
||||
}
|
||||
|
||||
void sh::MainWindow::onMaterialPropertyChanged(QStandardItem *item)
|
||||
{
|
||||
if (mIgnoreMaterialPropertyChange)
|
||||
return;
|
||||
|
||||
QString material = getSelectedMaterial();
|
||||
if (material.isEmpty())
|
||||
return;
|
||||
|
||||
// handle checkboxes being checked/unchecked
|
||||
std::string value = getPropertyValue(item->index());
|
||||
if (item->data(Qt::UserRole).toInt() == MaterialProperty::Boolean)
|
||||
{
|
||||
if (item->checkState() == Qt::Checked && value != "true")
|
||||
value = "true";
|
||||
else if (item->checkState() == Qt::Unchecked && value == "true")
|
||||
value = "false";
|
||||
item->setText(QString::fromStdString(value));
|
||||
}
|
||||
|
||||
// handle inherited properties being changed, i.e. overridden by the current (derived) material
|
||||
if (item->data(Qt::UserRole+1).toInt() == MaterialProperty::Inherited_Unchanged)
|
||||
{
|
||||
QColor normalColor = ui->materialView->palette().color(QPalette::Normal, QPalette::WindowText);
|
||||
mIgnoreMaterialPropertyChange = true;
|
||||
mMaterialPropertyModel->item(item->index().row(), 0)
|
||||
->setData(QVariant(MaterialProperty::Inherited_Changed), Qt::UserRole+1);
|
||||
mMaterialPropertyModel->item(item->index().row(), 0)
|
||||
->setData(normalColor, Qt::ForegroundRole);
|
||||
mMaterialPropertyModel->item(item->index().row(), 1)
|
||||
->setData(QVariant(MaterialProperty::Inherited_Changed), Qt::UserRole+1);
|
||||
mMaterialPropertyModel->item(item->index().row(), 1)
|
||||
->setData(normalColor, Qt::ForegroundRole);
|
||||
mIgnoreMaterialPropertyChange = false;
|
||||
|
||||
ui->materialView->scrollTo(mMaterialSortModel->mapFromSource(item->index()));
|
||||
}
|
||||
|
||||
if (!item->index().parent().isValid())
|
||||
{
|
||||
// top level material property
|
||||
queueAction(new ActionSetMaterialProperty(
|
||||
material.toStdString(), getPropertyKey(item->index()), value));
|
||||
}
|
||||
else if (getPropertyKey(item->index()) == "texture_unit")
|
||||
{
|
||||
// texture unit name changed
|
||||
int passIndex, textureIndex;
|
||||
getContext(item->index(), &passIndex, &textureIndex);
|
||||
std::cout << "passIndex " << passIndex << " " << textureIndex << std::endl;
|
||||
|
||||
queueAction(new ActionChangeTextureUnitName(
|
||||
material.toStdString(), passIndex, textureIndex, value));
|
||||
|
||||
}
|
||||
else if (item->index().parent().data().toString() == "pass")
|
||||
{
|
||||
// pass property
|
||||
int passIndex;
|
||||
getContext(item->index(), &passIndex, NULL);
|
||||
/// \todo if shaders are changed, check that the material provides all properties needed by the shader
|
||||
queueAction(new ActionSetPassProperty(
|
||||
material.toStdString(), passIndex, getPropertyKey(item->index()), value));
|
||||
}
|
||||
else if (item->index().parent().data().toString() == "shader_properties")
|
||||
{
|
||||
// shader property
|
||||
int passIndex;
|
||||
getContext(item->index(), &passIndex, NULL);
|
||||
queueAction(new ActionSetShaderProperty(
|
||||
material.toStdString(), passIndex, getPropertyKey(item->index()), value));
|
||||
}
|
||||
else if (item->index().parent().data().toString() == "texture_unit")
|
||||
{
|
||||
// texture property
|
||||
int passIndex, textureIndex;
|
||||
getContext(item->index(), &passIndex, &textureIndex);
|
||||
queueAction(new ActionSetTextureProperty(
|
||||
material.toStdString(), passIndex, textureIndex, getPropertyKey(item->index()), value));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::buildMaterialModel(MaterialQuery *data)
|
||||
{
|
||||
mMaterialPropertyModel->clear();
|
||||
|
||||
mMaterialPropertyModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name")));
|
||||
mMaterialPropertyModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value")));
|
||||
|
||||
for (std::map<std::string, MaterialProperty>::const_iterator it = data->mProperties.begin();
|
||||
it != data->mProperties.end(); ++it)
|
||||
{
|
||||
addProperty(mMaterialPropertyModel->invisibleRootItem(), it->first, it->second);
|
||||
}
|
||||
|
||||
for (std::vector<PassInfo>::iterator it = data->mPasses.begin();
|
||||
it != data->mPasses.end(); ++it)
|
||||
{
|
||||
QStandardItem* passItem = new QStandardItem (QString("pass"));
|
||||
passItem->setFlags(passItem->flags() &= ~Qt::ItemIsEditable);
|
||||
passItem->setData(QVariant(static_cast<int>(MaterialProperty::Object)), Qt::UserRole);
|
||||
|
||||
if (it->mShaderProperties.size())
|
||||
{
|
||||
QStandardItem* shaderPropertiesItem = new QStandardItem (QString("shader_properties"));
|
||||
shaderPropertiesItem->setFlags(shaderPropertiesItem->flags() &= ~Qt::ItemIsEditable);
|
||||
shaderPropertiesItem->setData(QVariant(static_cast<int>(MaterialProperty::Object)), Qt::UserRole);
|
||||
|
||||
for (std::map<std::string, MaterialProperty>::iterator pit = it->mShaderProperties.begin();
|
||||
pit != it->mShaderProperties.end(); ++pit)
|
||||
{
|
||||
addProperty(shaderPropertiesItem, pit->first, pit->second);
|
||||
}
|
||||
passItem->appendRow(shaderPropertiesItem);
|
||||
}
|
||||
|
||||
for (std::map<std::string, MaterialProperty>::iterator pit = it->mProperties.begin();
|
||||
pit != it->mProperties.end(); ++pit)
|
||||
{
|
||||
addProperty(passItem, pit->first, pit->second);
|
||||
}
|
||||
|
||||
for (std::vector<TextureUnitInfo>::iterator tIt = it->mTextureUnits.begin();
|
||||
tIt != it->mTextureUnits.end(); ++tIt)
|
||||
{
|
||||
QStandardItem* unitItem = new QStandardItem (QString("texture_unit"));
|
||||
unitItem->setFlags(unitItem->flags() &= ~Qt::ItemIsEditable);
|
||||
unitItem->setData(QVariant(static_cast<int>(MaterialProperty::Object)), Qt::UserRole);
|
||||
QStandardItem* nameItem = new QStandardItem (QString::fromStdString(tIt->mName));
|
||||
nameItem->setData(QVariant(static_cast<int>(MaterialProperty::Object)), Qt::UserRole);
|
||||
|
||||
QList<QStandardItem*> texUnit;
|
||||
texUnit << unitItem << nameItem;
|
||||
|
||||
for (std::map<std::string, MaterialProperty>::iterator pit = tIt->mProperties.begin();
|
||||
pit != tIt->mProperties.end(); ++pit)
|
||||
{
|
||||
addProperty(unitItem, pit->first, pit->second);
|
||||
}
|
||||
|
||||
passItem->appendRow(texUnit);
|
||||
}
|
||||
|
||||
QList<QStandardItem*> toAdd;
|
||||
toAdd << passItem;
|
||||
toAdd << new QStandardItem(QString(""));
|
||||
mMaterialPropertyModel->appendRow(toAdd);
|
||||
}
|
||||
|
||||
ui->materialView->expandAll();
|
||||
ui->materialView->resizeColumnToContents(0);
|
||||
ui->materialView->resizeColumnToContents(1);
|
||||
}
|
||||
|
||||
void sh::MainWindow::addProperty(QStandardItem *parent, const std::string &key, MaterialProperty value, bool scrollTo)
|
||||
{
|
||||
QList<QStandardItem*> toAdd;
|
||||
QStandardItem* keyItem = new QStandardItem(QString::fromStdString(key));
|
||||
keyItem->setFlags(keyItem->flags() &= ~Qt::ItemIsEditable);
|
||||
keyItem->setData(QVariant(value.mType), Qt::UserRole);
|
||||
keyItem->setData(QVariant(value.mSource), Qt::UserRole+1);
|
||||
toAdd.push_back(keyItem);
|
||||
|
||||
QStandardItem* valueItem = NULL;
|
||||
if (value.mSource != MaterialProperty::None)
|
||||
{
|
||||
valueItem = new QStandardItem(QString::fromStdString(value.mValue));
|
||||
valueItem->setData(QVariant(value.mType), Qt::UserRole);
|
||||
valueItem->setData(QVariant(value.mSource), Qt::UserRole+1);
|
||||
toAdd.push_back(valueItem);
|
||||
}
|
||||
|
||||
|
||||
if (value.mSource == MaterialProperty::Inherited_Unchanged)
|
||||
{
|
||||
QColor color = ui->configurationView->palette().color(QPalette::Disabled, QPalette::WindowText);
|
||||
keyItem->setData(color, Qt::ForegroundRole);
|
||||
if (valueItem)
|
||||
valueItem->setData(color, Qt::ForegroundRole);
|
||||
}
|
||||
if (value.mType == MaterialProperty::Boolean && valueItem)
|
||||
{
|
||||
valueItem->setCheckable(true);
|
||||
valueItem->setCheckState((value.mValue == "true") ? Qt::Checked : Qt::Unchecked);
|
||||
}
|
||||
|
||||
parent->appendRow(toAdd);
|
||||
|
||||
if (scrollTo)
|
||||
ui->materialView->scrollTo(mMaterialSortModel->mapFromSource(keyItem->index()));
|
||||
}
|
||||
|
||||
void sh::MainWindow::buildConfigurationModel(ConfigurationQuery *data)
|
||||
{
|
||||
while (mConfigurationModel->rowCount())
|
||||
mConfigurationModel->removeRow(0);
|
||||
for (std::map<std::string, std::string>::iterator it = data->mProperties.begin();
|
||||
it != data->mProperties.end(); ++it)
|
||||
{
|
||||
QList<QStandardItem*> toAdd;
|
||||
QStandardItem* name = new QStandardItem(QString::fromStdString(it->first));
|
||||
name->setFlags(name->flags() &= ~Qt::ItemIsEditable);
|
||||
QStandardItem* value = new QStandardItem(QString::fromStdString(it->second));
|
||||
toAdd.push_back(name);
|
||||
toAdd.push_back(value);
|
||||
mConfigurationModel->appendRow(toAdd);
|
||||
}
|
||||
|
||||
// add items that are in global settings, but not in this configuration (with a "inactive" color)
|
||||
for (std::map<std::string, std::string>::const_iterator it = mState.mGlobalSettingsMap.begin();
|
||||
it != mState.mGlobalSettingsMap.end(); ++it)
|
||||
{
|
||||
if (data->mProperties.find(it->first) == data->mProperties.end())
|
||||
{
|
||||
QColor color = ui->configurationView->palette().color(QPalette::Disabled, QPalette::WindowText);
|
||||
QList<QStandardItem*> toAdd;
|
||||
QStandardItem* name = new QStandardItem(QString::fromStdString(it->first));
|
||||
name->setFlags(name->flags() &= ~Qt::ItemIsEditable);
|
||||
name->setData(color, Qt::ForegroundRole);
|
||||
QStandardItem* value = new QStandardItem(QString::fromStdString(it->second));
|
||||
value->setData(color, Qt::ForegroundRole);
|
||||
toAdd.push_back(name);
|
||||
toAdd.push_back(value);
|
||||
mConfigurationModel->appendRow(toAdd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionCreatePass_triggered()
|
||||
{
|
||||
QString material = getSelectedMaterial();
|
||||
if (!material.isEmpty())
|
||||
{
|
||||
addProperty(mMaterialPropertyModel->invisibleRootItem(),
|
||||
"pass", MaterialProperty("", MaterialProperty::Object, MaterialProperty::None), true);
|
||||
|
||||
queueAction (new ActionCreatePass(material.toStdString()));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionDeleteProperty_triggered()
|
||||
{
|
||||
QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex());
|
||||
QString material = getSelectedMaterial();
|
||||
if (material.isEmpty())
|
||||
return;
|
||||
|
||||
mIgnoreMaterialPropertyChange = true;
|
||||
|
||||
if (getPropertyKey(selectedIndex) == "pass")
|
||||
{
|
||||
// delete whole pass
|
||||
int passIndex;
|
||||
getContext(selectedIndex, &passIndex, NULL);
|
||||
if (passIndex == 0)
|
||||
{
|
||||
QMessageBox msgBox;
|
||||
msgBox.setText("The first pass can not be deleted.");
|
||||
msgBox.exec();
|
||||
}
|
||||
else
|
||||
{
|
||||
queueAction(new ActionDeletePass(material.toStdString(), passIndex));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
}
|
||||
else if (getPropertyKey(selectedIndex) == "texture_unit")
|
||||
{
|
||||
// delete whole texture unit
|
||||
int passIndex, textureIndex;
|
||||
getContext(selectedIndex, &passIndex, &textureIndex);
|
||||
queueAction(new ActionDeleteTextureUnit(material.toStdString(), passIndex, textureIndex));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
else if (!selectedIndex.parent().isValid())
|
||||
{
|
||||
// top level material property
|
||||
MaterialProperty::Source source = static_cast<MaterialProperty::Source>(
|
||||
mMaterialPropertyModel->itemFromIndex(selectedIndex)->data(Qt::UserRole+1).toInt());
|
||||
if (source == MaterialProperty::Inherited_Unchanged)
|
||||
{
|
||||
QMessageBox msgBox;
|
||||
msgBox.setText("Inherited properties can not be deleted.");
|
||||
msgBox.exec();
|
||||
}
|
||||
else
|
||||
{
|
||||
queueAction(new ActionDeleteMaterialProperty(
|
||||
material.toStdString(), getPropertyKey(selectedIndex)));
|
||||
std::cout << "source is " << source << std::endl;
|
||||
if (source == MaterialProperty::Inherited_Changed)
|
||||
{
|
||||
QColor inactiveColor = ui->materialView->palette().color(QPalette::Disabled, QPalette::WindowText);
|
||||
mMaterialPropertyModel->item(selectedIndex.row(), 0)
|
||||
->setData(QVariant(MaterialProperty::Inherited_Unchanged), Qt::UserRole+1);
|
||||
mMaterialPropertyModel->item(selectedIndex.row(), 0)
|
||||
->setData(inactiveColor, Qt::ForegroundRole);
|
||||
mMaterialPropertyModel->item(selectedIndex.row(), 1)
|
||||
->setData(QVariant(MaterialProperty::Inherited_Unchanged), Qt::UserRole+1);
|
||||
mMaterialPropertyModel->item(selectedIndex.row(), 1)
|
||||
->setData(inactiveColor, Qt::ForegroundRole);
|
||||
|
||||
// make sure to update the property's value
|
||||
requestQuery(new sh::MaterialPropertyQuery(material.toStdString(), getPropertyKey(selectedIndex)));
|
||||
}
|
||||
else
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row());
|
||||
}
|
||||
}
|
||||
else if (selectedIndex.parent().data().toString() == "pass")
|
||||
{
|
||||
// pass property
|
||||
int passIndex;
|
||||
getContext(selectedIndex, &passIndex, NULL);
|
||||
queueAction(new ActionDeletePassProperty(
|
||||
material.toStdString(), passIndex, getPropertyKey(selectedIndex)));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
else if (selectedIndex.parent().data().toString() == "shader_properties")
|
||||
{
|
||||
// shader property
|
||||
int passIndex;
|
||||
getContext(selectedIndex, &passIndex, NULL);
|
||||
queueAction(new ActionDeleteShaderProperty(
|
||||
material.toStdString(), passIndex, getPropertyKey(selectedIndex)));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
else if (selectedIndex.parent().data().toString() == "texture_unit")
|
||||
{
|
||||
// texture property
|
||||
int passIndex, textureIndex;
|
||||
getContext(selectedIndex, &passIndex, &textureIndex);
|
||||
queueAction(new ActionDeleteTextureProperty(
|
||||
material.toStdString(), passIndex, textureIndex, getPropertyKey(selectedIndex)));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
mIgnoreMaterialPropertyChange = false;
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionNewProperty_triggered()
|
||||
{
|
||||
QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex());
|
||||
QString material = getSelectedMaterial();
|
||||
if (material.isEmpty())
|
||||
return;
|
||||
|
||||
AddPropertyDialog* dialog = new AddPropertyDialog(this);
|
||||
dialog->exec();
|
||||
QString propertyName = dialog->mName;
|
||||
QString defaultValue = "";
|
||||
|
||||
/// \todo check if this property name exists already
|
||||
|
||||
if (!propertyName.isEmpty())
|
||||
{
|
||||
int passIndex, textureIndex;
|
||||
bool isInPass, isInTextureUnit;
|
||||
getContext(selectedIndex, &passIndex, &textureIndex, &isInPass, &isInTextureUnit);
|
||||
|
||||
QList<QStandardItem*> items;
|
||||
QStandardItem* keyItem = new QStandardItem(propertyName);
|
||||
keyItem->setFlags(keyItem->flags() &= ~Qt::ItemIsEditable);
|
||||
items << keyItem;
|
||||
items << new QStandardItem(defaultValue);
|
||||
|
||||
// figure out which item the new property should be a child of
|
||||
QModelIndex parentIndex = selectedIndex;
|
||||
if (selectedIndex.data(Qt::UserRole) != MaterialProperty::Object)
|
||||
parentIndex = selectedIndex.parent();
|
||||
QStandardItem* parentItem;
|
||||
if (!parentIndex.isValid())
|
||||
parentItem = mMaterialPropertyModel->invisibleRootItem();
|
||||
else
|
||||
parentItem = mMaterialPropertyModel->itemFromIndex(parentIndex);
|
||||
|
||||
if (isInTextureUnit)
|
||||
{
|
||||
queueAction(new ActionSetTextureProperty(
|
||||
material.toStdString(), passIndex, textureIndex, propertyName.toStdString(), defaultValue.toStdString()));
|
||||
}
|
||||
else if (isInPass)
|
||||
{
|
||||
if (selectedIndex.parent().child(selectedIndex.row(),0).data().toString() == "shader_properties"
|
||||
|| selectedIndex.parent().data().toString() == "shader_properties")
|
||||
{
|
||||
queueAction(new ActionSetShaderProperty(
|
||||
material.toStdString(), passIndex, propertyName.toStdString(), defaultValue.toStdString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
queueAction(new ActionSetPassProperty(
|
||||
material.toStdString(), passIndex, propertyName.toStdString(), defaultValue.toStdString()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
queueAction(new ActionSetMaterialProperty(
|
||||
material.toStdString(), propertyName.toStdString(), defaultValue.toStdString()));
|
||||
}
|
||||
|
||||
addProperty(parentItem, propertyName.toStdString(),
|
||||
MaterialProperty (defaultValue.toStdString(), MaterialProperty::Misc, MaterialProperty::Normal), true);
|
||||
|
||||
/// \todo scroll to newly added property
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionCreateTextureUnit_triggered()
|
||||
{
|
||||
QString material = getSelectedMaterial();
|
||||
if (material.isEmpty())
|
||||
return;
|
||||
|
||||
QInputDialog dialog(this);
|
||||
|
||||
QString text = QInputDialog::getText(this, tr("New texture unit"),
|
||||
tr("Texture unit name (for referencing in shaders):"));
|
||||
if (!text.isEmpty())
|
||||
{
|
||||
QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex());
|
||||
int passIndex;
|
||||
getContext(selectedIndex, &passIndex, NULL);
|
||||
queueAction(new ActionCreateTextureUnit(material.toStdString(), passIndex, text.toStdString()));
|
||||
|
||||
// add to model
|
||||
int index = 0;
|
||||
for (int i=0; i<mMaterialPropertyModel->rowCount(); ++i)
|
||||
{
|
||||
if (mMaterialPropertyModel->data(mMaterialPropertyModel->index(i, 0)).toString() == QString("pass"))
|
||||
{
|
||||
if (index == passIndex)
|
||||
{
|
||||
addProperty(mMaterialPropertyModel->itemFromIndex(mMaterialPropertyModel->index(i, 0)),
|
||||
"texture_unit", MaterialProperty(text.toStdString(), MaterialProperty::Object), true);
|
||||
break;
|
||||
}
|
||||
|
||||
++index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_clearButton_clicked()
|
||||
{
|
||||
ui->errorLog->clear();
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_tabWidget_currentChanged(int index)
|
||||
{
|
||||
QColor color = ui->tabWidget->palette().color(QPalette::Normal, QPalette::WindowText);
|
||||
|
||||
if (index == 3)
|
||||
ui->tabWidget->tabBar()->setTabTextColor(3, color);
|
||||
}
|
@ -0,0 +1,139 @@
|
||||
#ifndef SHINY_EDITOR_MAINWINDOW_HPP
|
||||
#define SHINY_EDITOR_MAINWINDOW_HPP
|
||||
|
||||
#include <QMainWindow>
|
||||
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include <QStringListModel>
|
||||
|
||||
#include <queue>
|
||||
|
||||
#include "Actions.hpp"
|
||||
#include "Query.hpp"
|
||||
|
||||
#include "PropertySortModel.hpp"
|
||||
|
||||
namespace Ui {
|
||||
class MainWindow;
|
||||
}
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
struct SynchronizationState;
|
||||
|
||||
|
||||
/**
|
||||
* @brief A snapshot of the material system's state. Lock the mUpdateMutex before accessing.
|
||||
*/
|
||||
struct MaterialSystemState
|
||||
{
|
||||
std::vector<std::string> mMaterialList;
|
||||
|
||||
std::map<std::string, std::string> mGlobalSettingsMap;
|
||||
|
||||
std::vector<std::string> mConfigurationList;
|
||||
|
||||
std::vector<std::string> mMaterialFiles;
|
||||
std::vector<std::string> mConfigurationFiles;
|
||||
|
||||
std::vector<std::string> mShaderSets;
|
||||
|
||||
std::string mErrors;
|
||||
};
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MainWindow(QWidget *parent = 0);
|
||||
~MainWindow();
|
||||
|
||||
// really should be an std::atomic
|
||||
volatile bool mRequestShowWindow;
|
||||
// dito
|
||||
volatile bool mRequestExit;
|
||||
|
||||
SynchronizationState* mSync;
|
||||
|
||||
/// \todo Is there a better way to ignore manual model changes?
|
||||
bool mIgnoreGlobalSettingChange;
|
||||
bool mIgnoreConfigurationChange;
|
||||
bool mIgnoreMaterialChange;
|
||||
bool mIgnoreMaterialPropertyChange;
|
||||
|
||||
std::queue<Action*> mActionQueue;
|
||||
std::vector<Query*> mQueries;
|
||||
|
||||
MaterialSystemState mState;
|
||||
|
||||
private:
|
||||
Ui::MainWindow *ui;
|
||||
|
||||
// material tab
|
||||
QStringListModel* mMaterialModel;
|
||||
QSortFilterProxyModel* mMaterialProxyModel;
|
||||
|
||||
QStandardItemModel* mMaterialPropertyModel;
|
||||
PropertySortModel* mMaterialSortModel;
|
||||
|
||||
// global settings tab
|
||||
QStandardItemModel* mGlobalSettingsModel;
|
||||
|
||||
// configuration tab
|
||||
QStandardItemModel* mConfigurationModel;
|
||||
|
||||
void queueAction(Action* action);
|
||||
void requestQuery(Query* query);
|
||||
|
||||
void buildMaterialModel (MaterialQuery* data);
|
||||
void buildConfigurationModel (ConfigurationQuery* data);
|
||||
|
||||
QString getSelectedMaterial();
|
||||
|
||||
/// get the context of an index in the material property model
|
||||
void getContext(QModelIndex index, int* passIndex, int* textureIndex, bool* isInPass=NULL, bool* isInTextureUnit=NULL);
|
||||
|
||||
std::string getPropertyKey(QModelIndex index);
|
||||
std::string getPropertyValue(QModelIndex index);
|
||||
|
||||
void addProperty (QStandardItem* parent, const std::string& key, MaterialProperty value, bool scrollTo=false);
|
||||
|
||||
protected:
|
||||
void closeEvent(QCloseEvent *event);
|
||||
|
||||
public slots:
|
||||
void onIdle();
|
||||
|
||||
void onMaterialSelectionChanged (const QModelIndex & current, const QModelIndex & previous);
|
||||
void onConfigurationSelectionChanged (const QString& current);
|
||||
|
||||
void onGlobalSettingChanged (QStandardItem* item);
|
||||
void onConfigurationChanged (QStandardItem* item);
|
||||
void onMaterialPropertyChanged (QStandardItem* item);
|
||||
|
||||
void onContextMenuRequested(const QPoint& point);
|
||||
|
||||
private slots:
|
||||
void on_lineEdit_textEdited(const QString &arg1);
|
||||
void on_actionSave_triggered();
|
||||
void on_actionNewMaterial_triggered();
|
||||
void on_actionDeleteMaterial_triggered();
|
||||
void on_actionQuit_triggered();
|
||||
void on_actionNewConfiguration_triggered();
|
||||
void on_actionDeleteConfiguration_triggered();
|
||||
void on_actionDeleteConfigurationProperty_triggered();
|
||||
void on_actionCloneMaterial_triggered();
|
||||
void on_actionCreatePass_triggered();
|
||||
void on_actionDeleteProperty_triggered();
|
||||
void on_actionNewProperty_triggered();
|
||||
void on_actionCreateTextureUnit_triggered();
|
||||
void on_clearButton_clicked();
|
||||
void on_tabWidget_currentChanged(int index);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // MAINWINDOW_HPP
|
@ -0,0 +1,14 @@
|
||||
#include "NewMaterialDialog.hpp"
|
||||
#include "ui_newmaterialdialog.h"
|
||||
|
||||
NewMaterialDialog::NewMaterialDialog(QWidget *parent) :
|
||||
QDialog(parent),
|
||||
ui(new Ui::NewMaterialDialog)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
}
|
||||
|
||||
NewMaterialDialog::~NewMaterialDialog()
|
||||
{
|
||||
delete ui;
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
#ifndef NEWMATERIALDIALOG_HPP
|
||||
#define NEWMATERIALDIALOG_HPP
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
namespace Ui {
|
||||
class NewMaterialDialog;
|
||||
}
|
||||
|
||||
class NewMaterialDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit NewMaterialDialog(QWidget *parent = 0);
|
||||
~NewMaterialDialog();
|
||||
|
||||
private:
|
||||
Ui::NewMaterialDialog *ui;
|
||||
};
|
||||
|
||||
#endif // NEWMATERIALDIALOG_HPP
|
@ -0,0 +1,35 @@
|
||||
#include "PropertySortModel.hpp"
|
||||
|
||||
#include "Query.hpp"
|
||||
|
||||
#include <iostream>
|
||||
sh::PropertySortModel::PropertySortModel(QObject *parent)
|
||||
: QSortFilterProxyModel(parent)
|
||||
{
|
||||
}
|
||||
|
||||
bool sh::PropertySortModel::lessThan(const QModelIndex &left, const QModelIndex &right) const
|
||||
{
|
||||
if (left.data(Qt::UserRole+1).toInt() != 0 && right.data(Qt::UserRole+1).toInt() != 0)
|
||||
{
|
||||
int sourceL = left.data(Qt::UserRole+1).toInt();
|
||||
int sourceR = right.data(Qt::UserRole+1).toInt();
|
||||
|
||||
if (sourceL > sourceR)
|
||||
return true;
|
||||
else if (sourceR > sourceL)
|
||||
return false;
|
||||
}
|
||||
|
||||
int typeL = left.data(Qt::UserRole).toInt();
|
||||
int typeR = right.data(Qt::UserRole).toInt();
|
||||
|
||||
if (typeL > typeR)
|
||||
return true;
|
||||
else if (typeR > typeL)
|
||||
return false;
|
||||
|
||||
QString nameL = left.data().toString();
|
||||
QString nameR = right.data().toString();
|
||||
return nameL > nameR;
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
#ifndef SHINY_EDITOR_PROPERTYSORTMODEL_H
|
||||
#define SHINY_EDITOR_PROPERTYSORTMODEL_H
|
||||
|
||||
#include <QSortFilterProxyModel>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
class PropertySortModel : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PropertySortModel(QObject* parent);
|
||||
protected:
|
||||
bool lessThan(const QModelIndex &left, const QModelIndex &right) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,134 @@
|
||||
#include "Query.hpp"
|
||||
|
||||
#include "../Main/Factory.hpp"
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
void Query::execute()
|
||||
{
|
||||
executeImpl();
|
||||
mDone = true;
|
||||
}
|
||||
|
||||
ConfigurationQuery::ConfigurationQuery(const std::string &name)
|
||||
: mName(name)
|
||||
{
|
||||
}
|
||||
|
||||
void ConfigurationQuery::executeImpl()
|
||||
{
|
||||
sh::Factory::getInstance().listConfigurationSettings(mName, mProperties);
|
||||
}
|
||||
|
||||
void MaterialQuery::executeImpl()
|
||||
{
|
||||
sh::MaterialInstance* instance = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
|
||||
if (instance->getParent())
|
||||
mParent = static_cast<sh::MaterialInstance*>(instance->getParent())->getName();
|
||||
|
||||
// add the inherited properties
|
||||
sh::PropertySetGet* parent = instance;
|
||||
std::vector<std::string> inheritedPropertiesVector;
|
||||
while (parent->getParent())
|
||||
{
|
||||
parent = parent->getParent();
|
||||
const sh::PropertyMap& parentProperties = parent->listProperties();
|
||||
|
||||
for (PropertyMap::const_iterator it = parentProperties.begin(); it != parentProperties.end(); ++it)
|
||||
{
|
||||
MaterialProperty::Source source = MaterialProperty::Inherited_Unchanged;
|
||||
MaterialProperty::Type type = getType(it->first, parent->getProperty(it->first));
|
||||
mProperties[it->first] = MaterialProperty (
|
||||
retrieveValue<sh::StringValue>(parent->getProperty(it->first), NULL).get(),
|
||||
type, source);
|
||||
inheritedPropertiesVector.push_back(it->first);
|
||||
}
|
||||
}
|
||||
|
||||
// add our properties
|
||||
const sh::PropertyMap& ourProperties = instance->listProperties();
|
||||
for (PropertyMap::const_iterator it = ourProperties.begin(); it != ourProperties.end(); ++it)
|
||||
{
|
||||
MaterialProperty::Source source =
|
||||
(std::find(inheritedPropertiesVector.begin(), inheritedPropertiesVector.end(), it->first)
|
||||
!= inheritedPropertiesVector.end()) ?
|
||||
MaterialProperty::Inherited_Changed : MaterialProperty::Normal;
|
||||
MaterialProperty::Type type = getType(it->first, instance->getProperty(it->first));
|
||||
mProperties[it->first] = MaterialProperty (
|
||||
retrieveValue<sh::StringValue>(instance->getProperty(it->first), NULL).get(),
|
||||
type, source);
|
||||
}
|
||||
|
||||
std::vector<MaterialInstancePass>* passes = instance->getPasses();
|
||||
for (std::vector<MaterialInstancePass>::iterator it = passes->begin(); it != passes->end(); ++it)
|
||||
{
|
||||
mPasses.push_back(PassInfo());
|
||||
|
||||
const sh::PropertyMap& passProperties = it->listProperties();
|
||||
for (PropertyMap::const_iterator pit = passProperties.begin(); pit != passProperties.end(); ++pit)
|
||||
{
|
||||
PropertyValuePtr property = it->getProperty(pit->first);
|
||||
MaterialProperty::Type type = getType(pit->first, property);
|
||||
if (typeid(*property).name() == typeid(sh::LinkedValue).name())
|
||||
mPasses.back().mProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type);
|
||||
else
|
||||
mPasses.back().mProperties[pit->first] = MaterialProperty(
|
||||
retrieveValue<sh::StringValue>(property, NULL).get(), type);
|
||||
}
|
||||
|
||||
const sh::PropertyMap& shaderProperties = it->mShaderProperties.listProperties();
|
||||
for (PropertyMap::const_iterator pit = shaderProperties.begin(); pit != shaderProperties.end(); ++pit)
|
||||
{
|
||||
PropertyValuePtr property = it->mShaderProperties.getProperty(pit->first);
|
||||
MaterialProperty::Type type = getType(pit->first, property);
|
||||
if (typeid(*property).name() == typeid(sh::LinkedValue).name())
|
||||
mPasses.back().mShaderProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type);
|
||||
else
|
||||
mPasses.back().mShaderProperties[pit->first] = MaterialProperty(
|
||||
retrieveValue<sh::StringValue>(property, NULL).get(), type);
|
||||
}
|
||||
|
||||
std::vector<MaterialInstanceTextureUnit>* texUnits = &it->mTexUnits;
|
||||
for (std::vector<MaterialInstanceTextureUnit>::iterator tIt = texUnits->begin(); tIt != texUnits->end(); ++tIt)
|
||||
{
|
||||
mPasses.back().mTextureUnits.push_back(TextureUnitInfo());
|
||||
mPasses.back().mTextureUnits.back().mName = tIt->getName();
|
||||
const sh::PropertyMap& unitProperties = tIt->listProperties();
|
||||
for (PropertyMap::const_iterator pit = unitProperties.begin(); pit != unitProperties.end(); ++pit)
|
||||
{
|
||||
PropertyValuePtr property = tIt->getProperty(pit->first);
|
||||
MaterialProperty::Type type = getType(pit->first, property);
|
||||
if (typeid(*property).name() == typeid(sh::LinkedValue).name())
|
||||
mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty(
|
||||
"$" + property->_getStringValue(), MaterialProperty::Linked);
|
||||
else
|
||||
mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty(
|
||||
retrieveValue<sh::StringValue>(property, NULL).get(), type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MaterialProperty::Type MaterialQuery::getType(const std::string &key, PropertyValuePtr value)
|
||||
{
|
||||
if (typeid(*value).name() == typeid(sh::LinkedValue).name())
|
||||
return MaterialProperty::Linked;
|
||||
|
||||
if (key == "vertex_program" || key == "fragment_program")
|
||||
return MaterialProperty::Shader;
|
||||
|
||||
std::string valueStr = retrieveValue<sh::StringValue>(value, NULL).get();
|
||||
|
||||
if (valueStr == "false" || valueStr == "true")
|
||||
return MaterialProperty::Boolean;
|
||||
}
|
||||
|
||||
void MaterialPropertyQuery::executeImpl()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
mValue = retrieveValue<sh::StringValue>(m->getProperty(mPropertyName), m).get();
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,121 @@
|
||||
#ifndef SH_QUERY_H
|
||||
#define SH_QUERY_H
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
#include "../Main/PropertyBase.hpp"
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
class Query
|
||||
{
|
||||
public:
|
||||
Query()
|
||||
: mDone(false) {}
|
||||
virtual ~Query();
|
||||
|
||||
void execute();
|
||||
|
||||
bool mDone;
|
||||
|
||||
protected:
|
||||
virtual void executeImpl() = 0;
|
||||
};
|
||||
|
||||
class ConfigurationQuery : public Query
|
||||
{
|
||||
public:
|
||||
ConfigurationQuery(const std::string& name);
|
||||
|
||||
std::map<std::string, std::string> mProperties;
|
||||
protected:
|
||||
std::string mName;
|
||||
virtual void executeImpl();
|
||||
};
|
||||
|
||||
|
||||
struct MaterialProperty
|
||||
{
|
||||
|
||||
enum Type
|
||||
{
|
||||
Texture,
|
||||
Color,
|
||||
Boolean,
|
||||
Shader,
|
||||
Misc,
|
||||
Linked,
|
||||
Object // child object, i.e. pass, texture unit, shader properties
|
||||
};
|
||||
|
||||
enum Source
|
||||
{
|
||||
Normal,
|
||||
Inherited_Changed,
|
||||
Inherited_Unchanged,
|
||||
None // there is no property source (e.g. a pass, which does not have a name)
|
||||
};
|
||||
|
||||
MaterialProperty() {}
|
||||
MaterialProperty (const std::string& value, Type type, Source source=Normal)
|
||||
: mValue(value), mType(type), mSource(source) {}
|
||||
|
||||
std::string mValue;
|
||||
Type mType;
|
||||
Source mSource;
|
||||
};
|
||||
|
||||
|
||||
struct TextureUnitInfo
|
||||
{
|
||||
std::string mName;
|
||||
std::map<std::string, MaterialProperty> mProperties;
|
||||
};
|
||||
|
||||
struct PassInfo
|
||||
{
|
||||
std::map<std::string, MaterialProperty> mShaderProperties;
|
||||
|
||||
std::map<std::string, MaterialProperty> mProperties;
|
||||
std::vector<TextureUnitInfo> mTextureUnits;
|
||||
};
|
||||
|
||||
class MaterialQuery : public Query
|
||||
{
|
||||
public:
|
||||
MaterialQuery(const std::string& name)
|
||||
: mName(name) {}
|
||||
|
||||
std::string mParent;
|
||||
std::vector<PassInfo> mPasses;
|
||||
std::map<std::string, MaterialProperty> mProperties;
|
||||
|
||||
protected:
|
||||
std::string mName;
|
||||
virtual void executeImpl();
|
||||
|
||||
MaterialProperty::Type getType (const std::string& key, PropertyValuePtr value);
|
||||
};
|
||||
|
||||
class MaterialPropertyQuery : public Query
|
||||
{
|
||||
public:
|
||||
MaterialPropertyQuery(const std::string& name, const std::string& propertyName)
|
||||
: mName(name), mPropertyName(propertyName)
|
||||
{
|
||||
}
|
||||
|
||||
std::string mValue;
|
||||
|
||||
std::string mName;
|
||||
std::string mPropertyName;
|
||||
protected:
|
||||
virtual void executeImpl();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,118 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>AddPropertyDialog</class>
|
||||
<widget class="QDialog" name="AddPropertyDialog">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>257</width>
|
||||
<height>133</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="lineEdit"/>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Property name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Editing widget</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="comboBox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Checkbox</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Shader</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Color</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Texture</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Other</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>AddPropertyDialog</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>248</x>
|
||||
<y>254</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>157</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>AddPropertyDialog</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>316</x>
|
||||
<y>260</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>286</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
@ -0,0 +1,420 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindow</class>
|
||||
<widget class="QMainWindow" name="MainWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>647</width>
|
||||
<height>512</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<layout class="QHBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="sh::ColoredTabWidget" name="tabWidget">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="QWidget" name="tab">
|
||||
<property name="accessibleName">
|
||||
<string/>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Materials</string>
|
||||
</attribute>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QSplitter" name="splitter">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<widget class="QWidget" name="verticalLayoutWidget">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QLineEdit" name="lineEdit">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>Search</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QListView" name="materialList">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolBar" name="toolBar1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<addaction name="actionNewMaterial"/>
|
||||
<addaction name="actionCloneMaterial"/>
|
||||
<addaction name="actionDeleteMaterial"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="verticalLayoutWidget2">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item>
|
||||
<widget class="QTreeView" name="materialView">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
|
||||
<horstretch>1</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolBar" name="toolBar4">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>1</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonIconOnly</enum>
|
||||
</property>
|
||||
<addaction name="actionNewProperty"/>
|
||||
<addaction name="actionDeleteProperty"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab2">
|
||||
<attribute name="title">
|
||||
<string>Global settings</string>
|
||||
</attribute>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QTableView" name="globalSettingsView"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_2">
|
||||
<attribute name="title">
|
||||
<string>Configurations</string>
|
||||
</attribute>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QSplitter" name="splitter_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<widget class="QWidget" name="layoutWidget">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QListWidget" name="configurationList"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolBar" name="toolBar2">
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<addaction name="actionNewConfiguration"/>
|
||||
<addaction name="actionDeleteConfiguration"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="layoutWidget2">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="QTableView" name="configurationView"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolBar" name="toolBar2_2">
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<addaction name="actionDeleteConfigurationProperty"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_3">
|
||||
<attribute name="title">
|
||||
<string>Errors</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_7">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<item>
|
||||
<widget class="QTextEdit" name="errorLog">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="clearButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Clear</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="edit-clear"/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QMenuBar" name="menubar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>647</width>
|
||||
<height>25</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="defaultUp">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuFile">
|
||||
<property name="title">
|
||||
<string>File</string>
|
||||
</property>
|
||||
<addaction name="actionSave"/>
|
||||
<addaction name="actionQuit"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuMaterial">
|
||||
<property name="title">
|
||||
<string>Material</string>
|
||||
</property>
|
||||
<addaction name="actionNewMaterial"/>
|
||||
<addaction name="actionCloneMaterial"/>
|
||||
<addaction name="actionDeleteMaterial"/>
|
||||
<addaction name="actionChange_parent"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuHistory">
|
||||
<property name="title">
|
||||
<string>History</string>
|
||||
</property>
|
||||
</widget>
|
||||
<addaction name="menuFile"/>
|
||||
<addaction name="menuMaterial"/>
|
||||
<addaction name="menuHistory"/>
|
||||
</widget>
|
||||
<action name="actionQuit">
|
||||
<property name="icon">
|
||||
<iconset theme="application-exit">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Quit</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSave">
|
||||
<property name="icon">
|
||||
<iconset theme="document-save">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Save</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Save all</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDeleteMaterial">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-delete">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Delete selected material</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionChange_parent">
|
||||
<property name="text">
|
||||
<string>Change parent...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNewMaterial">
|
||||
<property name="icon">
|
||||
<iconset theme="document-new">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Create a new material</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionCloneMaterial">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-copy">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Clone</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Clone selected material</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDeleteConfiguration">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-delete">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Delete selected configuration</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Del</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNewConfiguration">
|
||||
<property name="icon">
|
||||
<iconset theme="document-new">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Create a new configuration</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDeleteConfigurationProperty">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-delete">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Delete property</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDeleteProperty">
|
||||
<property name="icon">
|
||||
<iconset theme="remove">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Delete item</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNewProperty">
|
||||
<property name="icon">
|
||||
<iconset theme="add">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>New property</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionCreatePass">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-add">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Create pass</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionCreateTextureUnit">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-add">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Create texture unit</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>sh::ColoredTabWidget</class>
|
||||
<extends>QTabWidget</extends>
|
||||
<header>ColoredTabWidget.hpp</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -0,0 +1,98 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>NewMaterialDialog</class>
|
||||
<widget class="QDialog" name="NewMaterialDialog">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>385</width>
|
||||
<height>198</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Parent material</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="lineEdit_2"/>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="lineEdit"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>File</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QComboBox" name="comboBox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>NewMaterialDialog</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>248</x>
|
||||
<y>254</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>157</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>NewMaterialDialog</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>316</x>
|
||||
<y>260</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>286</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
Loading…
Reference in New Issue