CS: Add fixed roll setting, plus ortho fix

pull/359/head
Miloslav Číž 7 years ago
parent 1b77e3ed62
commit d85f8deaa3

@ -180,6 +180,7 @@ void CSMPrefs::State::declare()
declareDouble ("navi-free-speed-mult", "Free Camera Speed Multiplier (from Modifier)", 8).setRange(0.001, 1000.0);
declareDouble ("navi-orbit-rot-speed", "Orbital Camera Rotational Speed", 3.14 / 4).setRange(0.001, 6.28);
declareDouble ("navi-orbit-speed-mult", "Orbital Camera Speed Multiplier (from Modifier)", 4).setRange(0.001, 1000.0);
declareBool ("navi-orbit-const-roll", "Keep camera roll constant for orbital camera", true);
declareSeparator();
declareBool ("context-select", "Context Sensitive Selection", false);
declareDouble ("drag-factor", "Mouse sensitivity during drag operations", 1.0).
@ -191,7 +192,7 @@ void CSMPrefs::State::declare()
setTooltip ("Acceleration factor during drag operations while holding down shift").
setRange (0.001, 100.0);
declareDouble ("rotate-factor", "Free rotation factor", 0.007).setPrecision(4).setRange(0.0001, 0.1);
declareCategory ("Rendering");
declareDouble ("camera-fov", "Camera FOV", 90.).setPrecision(5).setRange(10.0, 160.0);
declareBool ("camera-ortho", "Orthographic projection for camera", false);

@ -668,18 +668,25 @@ namespace CSVRender
mInitialized = true;
}
void OrbitCameraController::setConstRoll(bool enabled)
{
mConstRoll = enabled;
}
void OrbitCameraController::rotateHorizontal(double value)
{
osg::Vec3d eye, center, up;
getCamera()->getViewMatrixAsLookAt(eye, center, up);
osg::Vec3 absoluteUp = osg::Vec3(0,0,1);
osg::Vec3d absoluteUp = osg::Vec3(0,0,1);
osg::Quat rotation = osg::Quat(value, absoluteUp);
osg::Quat rotation = osg::Quat(value, mConstRoll ? absoluteUp : up);
osg::Vec3d oldOffset = eye - mCenter;
osg::Vec3d newOffset = rotation * oldOffset;
up = rotation * up;
if (mConstRoll)
up = rotation * up;
getCamera()->setViewMatrixAsLookAt(mCenter + newOffset, mCenter, up);
}
@ -687,16 +694,22 @@ namespace CSVRender
{
osg::Vec3d eye, center, up;
getCamera()->getViewMatrixAsLookAt(eye, center, up);
osg::Vec3 absoluteUp = osg::Vec3(0,0,1);
osg::Vec3d absoluteUp = osg::Vec3(0,0,1);
osg::Vec3d forward = center - eye;
osg::Vec3d axis = absoluteUp ^ forward * (up.z() < 0.0 ? -1.0 : 1.0);
osg::Vec3d axis = absoluteUp ^ forward;
if (mConstRoll && up.z() < 0.0)
axis *= -1.0;
osg::Quat rotation = osg::Quat(value,axis);
osg::Vec3d oldOffset = eye - mCenter;
osg::Vec3d newOffset = rotation * oldOffset;
if (mConstRoll)
up = rotation * up;
up = rotation * up;
getCamera()->setViewMatrixAsLookAt(mCenter + newOffset, mCenter, up);
}

@ -160,6 +160,8 @@ namespace CSVRender
/// \brief Flag controller to be re-initialized.
void reset();
void setConstRoll(bool enable);
private:
void initialize();
@ -181,6 +183,8 @@ namespace CSVRender
double mOrbitSpeed;
double mOrbitSpeedMult;
bool mConstRoll;
private slots:
void naviPrimary(bool active);

@ -56,6 +56,7 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
traits->vsync = false;
mView = new osgViewer::View;
updateCameraParameters( traits->width / static_cast<double>(traits->height) );
osg::ref_ptr<osgQt::GraphicsWindowQt> window = new osgQt::GraphicsWindowQt(traits.get());
QLayout* layout = new QHBoxLayout(this);
@ -67,8 +68,6 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
mView->getCamera()->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
mView->getCamera()->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
updateCameraParameters();
SceneUtil::LightManager* lightMgr = new SceneUtil::LightManager;
lightMgr->setStartLight(1);
lightMgr->setLightingMask(Mask_Lighting);
@ -189,6 +188,8 @@ SceneWidget::SceneWidget(std::shared_ptr<Resource::ResourceSystem> resourceSyste
mOrbitCamControl->setPickingMask(Mask_Reference | Mask_Terrain);
mOrbitCamControl->setConstRoll( CSMPrefs::get()["3D Scene Input"]["navi-orbit-const-roll"].isTrue() );
// we handle lighting manually
mView->setLightingMode(osgViewer::View::NO_LIGHT);
@ -371,6 +372,10 @@ void SceneWidget::settingChanged (const CSMPrefs::Setting *setting)
{
mOrbitCamControl->setOrbitSpeedMultiplier(setting->toDouble());
}
else if (*setting=="3D Scene Input/navi-orbit-const-roll")
{
mOrbitCamControl->setConstRoll(setting->isTrue());
}
else if (*setting=="Rendering/camera-fov" ||
*setting=="Rendering/camera-ortho" ||
*setting=="Rendering/camera-ortho-size")
@ -379,7 +384,7 @@ void SceneWidget::settingChanged (const CSMPrefs::Setting *setting)
}
}
void RenderWidget::updateCameraParameters()
void RenderWidget::updateCameraParameters(double overrideAspect)
{
const float near = 1.0;
const float far = 1000.0;
@ -387,8 +392,9 @@ void RenderWidget::updateCameraParameters()
if (CSMPrefs::get()["Rendering"]["camera-ortho"].isTrue())
{
const float size = CSMPrefs::get()["Rendering"]["camera-ortho-size"].toDouble();
const float half_w = size / 100.0 * static_cast<double>(width());
const float half_h = size / 100.0 * static_cast<double>(height());
const float aspect = overrideAspect >= 0.0 ? overrideAspect : (width() / static_cast<double>(height()));
const float half_h = size * 10.0;
const float half_w = half_h * aspect;
mView->getCamera()->setProjectionMatrixAsOrtho(
-half_w, half_w, -half_h, half_h, near, far);

@ -64,7 +64,7 @@ namespace CSVRender
osg::ref_ptr<osgViewer::View> mView;
osg::ref_ptr<osg::Group> mRootNode;
void updateCameraParameters();
void updateCameraParameters(double overrideAspect = -1.0);
QTimer mTimer;

Loading…
Cancel
Save