fixed a bug in a cmake script that resulted in some files being compiled twice

actorid
Marc Zinnschlag 13 years ago
parent 871b1d1c9b
commit da916cecfb

@ -79,7 +79,6 @@ ENDIF(WIN32)
ENDIF(OGRE_STATIC) ENDIF(OGRE_STATIC)
add_executable(openmw add_executable(openmw
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER} ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${COMPONENT_FILES}
${OPENMW_FILES} ${OPENMW_FILES}
${GAME} ${GAME_HEADER} ${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES} ${APPLE_BUNDLE_RESOURCES}

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