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Marc Zinnschlag 2014-08-03 09:28:44 +02:00
parent a32ab842ae
commit dbf5613d8c

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@ -1192,7 +1192,6 @@ void CharacterController::update(float duration)
cls.getMovementSettings(mPtr).mPosition[2] = 0;
}
//Force Move Jump, only jump if they're otherwise moving
std::cout << isMoving << std::endl;
if(stats.getMovementFlag(MWMechanics::CreatureStats::Flag_ForceMoveJump) && isMoving)
{