Merge pull request #429 from OpenMW/master

Add OpenMW commits up to 16 May 2018
pull/430/head
David Cernat 7 years ago committed by GitHub
commit dc9a3bf73f
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GPG Key ID: 4AEE18F83AFDEB23

@ -1368,13 +1368,15 @@ QVariant CSMWorld::CreatureAttackRefIdAdapter::getNestedData (const RefIdColumn
const ESM::Creature& creature = record.get();
if (subRowIndex < 0 || subRowIndex > 2 || subColIndex < 0 || subColIndex > 2)
if (subRowIndex < 0 || subRowIndex > 2)
throw std::runtime_error ("index out of range");
if (subColIndex == 0)
return subRowIndex + 1;
else if (subColIndex < 3) // 1 or 2
else if (subColIndex == 1 || subColIndex == 2)
return creature.mData.mAttack[(subRowIndex * 2) + (subColIndex - 1)];
else
throw std::runtime_error ("index out of range");
}
void CSMWorld::CreatureAttackRefIdAdapter::setNestedData (const RefIdColumn *column,

@ -325,7 +325,10 @@ namespace MWClass
// add reach and attack speed for melee weapon
if (ref->mBase->mData.mType < 9 && Settings::Manager::getBool("show melee info", "Game"))
{
text += MWGui::ToolTips::getPercentString(ref->mBase->mData.mReach, "#{sRange}");
// 64 game units = 1 yard = 3 ft, display value in feet
const float combatDistance = store.get<ESM::GameSetting>().find("fCombatDistance")->getFloat() * ref->mBase->mData.mReach;
text += MWGui::ToolTips::getWeightString(combatDistance*3/64, "#{sRange}");
text += " #{sFeet}";
text += MWGui::ToolTips::getPercentString(ref->mBase->mData.mSpeed, "#{sAttributeSpeed}");
}

@ -148,7 +148,7 @@ namespace MWRender
{
for (int cellX=0; cellX<mCellSize; ++cellX)
{
int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
int vertexX = static_cast<int>(float(cellX) / float(mCellSize) * 9);
int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
int texelX = (x-mMinX) * mCellSize + cellX;
@ -158,9 +158,9 @@ namespace MWRender
float y2 = 0;
if (land && (land->mDataTypes & ESM::Land::DATA_WNAM))
y2 = (land->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
y2 = land->mWnam[vertexY * 9 + vertexX] / 128.f;
else
y2 = (SCHAR_MIN << 4) / 2048.f;
y2 = SCHAR_MIN / 128.f;
if (y2 < 0)
{
r = static_cast<unsigned char>(14 * y2 + 38);

@ -951,10 +951,11 @@ std::pair<Sound_Handle,size_t> OpenAL_Output::loadSound(const std::string &fname
getALError();
std::vector<char> data;
ALenum format;
int srate;
ALenum format = AL_NONE;
int srate = 0;
try {
try
{
DecoderPtr decoder = mManager.getDecoder();
// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
if(decoder->mResourceMgr->exists(fname))
@ -974,7 +975,8 @@ std::pair<Sound_Handle,size_t> OpenAL_Output::loadSound(const std::string &fname
format = getALFormat(chans, type);
if(format) decoder->readAll(data);
}
catch(std::exception &e) {
catch(std::exception &e)
{
std::cerr<< "Failed to load audio from "<<fname<<": "<<e.what() <<std::endl;
}

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