consider skills when auto equipping

actorid
Marc Zinnschlag 13 years ago
parent 34a02fef45
commit dcab6737e5

@ -19,7 +19,7 @@ namespace MWMechanics
{
if (!paused)
MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
MWWorld::Class::get (ptr).getNpcStats (ptr));
MWWorld::Class::get (ptr).getNpcStats (ptr), mEnvironment);
}
Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}

@ -4,6 +4,8 @@
#include <iterator>
#include <algorithm>
#include "../mwmechanics/npcstats.hpp"
#include "class.hpp"
#include <iostream> /// \todo remove after rendering is implemented
@ -94,7 +96,8 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
return mSlots[slot];
}
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats,
const Environment& environment)
{
TSlots slots;
initSlots (slots);
@ -102,6 +105,7 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
{
Ptr test = *iter;
int testSkill = MWWorld::Class::get (test).getEquipmentSkill (test, environment);
std::pair<std::vector<int>, bool> itemsSlots =
MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
@ -109,15 +113,40 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
iter2!=itemsSlots.first.end(); ++iter2)
{
if (slots.at (*iter2)!=end())
bool use = false;
if (slots.at (*iter2)==end())
use = true; // slot was empty before -> skill all further checks
else
{
Ptr old = *slots.at (*iter2);
// check value
if (MWWorld::Class::get (old).getValue (old)>=MWWorld::Class::get (test).getValue (test))
if (!use)
{
// check skill
int oldSkill =
MWWorld::Class::get (old).getEquipmentSkill (old, environment);
if (testSkill!=-1 || oldSkill!=-1 || testSkill!=oldSkill)
{
if (stats.mSkill[oldSkill].getModified()>stats.mSkill[testSkill].getModified())
continue; // rejected, because old item better matched the NPC's skills.
if (stats.mSkill[oldSkill].getModified()<stats.mSkill[testSkill].getModified())
use = true;
}
}
if (!use)
{
/// \todo check skill
continue;
// check value
if (MWWorld::Class::get (old).getValue (old)>=
MWWorld::Class::get (test).getValue (test))
{
continue;
}
use = true;
}
}

@ -10,6 +10,8 @@ namespace MWMechanics
namespace MWWorld
{
struct Environment;
///< \brief Variant of the ContainerStore for NPCs
class InventoryStore : public ContainerStore
{
@ -62,7 +64,7 @@ namespace MWWorld
ContainerStoreIterator getSlot (int slot);
void autoEquip (const MWMechanics::NpcStats& stats);
void autoEquip (const MWMechanics::NpcStats& stats, const Environment& environment);
///< Auto equip items according to stats and item value.
};
}

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