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openmw-tes3mp/apps/openmw/mwworld/inventorystore.hpp
2012-04-08 12:26:21 +02:00

72 lines
2.1 KiB
C++

#ifndef GAME_MWWORLD_INVENTORYSTORE_H
#define GAME_MWWORLD_INVENTORYSTORE_H
#include "containerstore.hpp"
namespace MWMechanics
{
struct NpcStats;
}
namespace MWWorld
{
struct Environment;
///< \brief Variant of the ContainerStore for NPCs
class InventoryStore : public ContainerStore
{
public:
static const int Slot_Helmet = 0;
static const int Slot_Cuirass = 1;
static const int Slot_Greaves = 2;
static const int Slot_LeftPauldron = 3;
static const int Slot_RightPauldron = 4;
static const int Slot_LeftGauntlet = 5;
static const int Slot_RightGauntlet = 6;
static const int Slot_Boots = 7;
static const int Slot_Shirt = 8;
static const int Slot_Pants = 9;
static const int Slot_Skirt = 10;
static const int Slot_Robe = 11;
static const int Slot_LeftRing = 12;
static const int Slot_RightRing = 13;
static const int Slot_Amulet = 14;
static const int Slot_Belt = 15;
static const int Slot_CarriedRight = 16;
static const int Slot_CarriedLeft = 17;
static const int Slot_Ammunition = 18;
static const int Slots = 19;
static const int Slot_NoSlot = -1;
private:
typedef std::vector<ContainerStoreIterator> TSlots;
mutable TSlots mSlots;
void copySlots (const InventoryStore& store);
void initSlots (TSlots& slots);
public:
InventoryStore();
InventoryStore (const InventoryStore& store);
InventoryStore& operator= (const InventoryStore& store);
void equip (int slot, const ContainerStoreIterator& iterator);
///< \note \a iteartor can be an end-iterator
ContainerStoreIterator getSlot (int slot);
void autoEquip (const MWMechanics::NpcStats& stats, const Environment& environment);
///< Auto equip items according to stats and item value.
};
}
#endif