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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-29 17:06:43 +00:00
consider skills when auto equipping
This commit is contained in:
parent
34a02fef45
commit
dcab6737e5
3 changed files with 39 additions and 8 deletions
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@ -19,7 +19,7 @@ namespace MWMechanics
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{
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{
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if (!paused)
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if (!paused)
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
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MWWorld::Class::get (ptr).getNpcStats (ptr));
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MWWorld::Class::get (ptr).getNpcStats (ptr), mEnvironment);
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}
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}
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Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}
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Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}
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@ -4,6 +4,8 @@
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#include <iterator>
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#include <iterator>
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#include <algorithm>
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#include <algorithm>
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#include "../mwmechanics/npcstats.hpp"
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#include "class.hpp"
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#include "class.hpp"
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#include <iostream> /// \todo remove after rendering is implemented
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#include <iostream> /// \todo remove after rendering is implemented
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@ -94,7 +96,8 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
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return mSlots[slot];
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return mSlots[slot];
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}
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}
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void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
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void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats,
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const Environment& environment)
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{
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{
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TSlots slots;
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TSlots slots;
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initSlots (slots);
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initSlots (slots);
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@ -102,6 +105,7 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
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for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
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for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
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{
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{
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Ptr test = *iter;
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Ptr test = *iter;
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int testSkill = MWWorld::Class::get (test).getEquipmentSkill (test, environment);
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std::pair<std::vector<int>, bool> itemsSlots =
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std::pair<std::vector<int>, bool> itemsSlots =
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MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
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MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
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@ -109,15 +113,40 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
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for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
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for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
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iter2!=itemsSlots.first.end(); ++iter2)
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iter2!=itemsSlots.first.end(); ++iter2)
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{
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{
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if (slots.at (*iter2)!=end())
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bool use = false;
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if (slots.at (*iter2)==end())
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use = true; // slot was empty before -> skill all further checks
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else
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{
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{
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Ptr old = *slots.at (*iter2);
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Ptr old = *slots.at (*iter2);
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// check value
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if (!use)
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if (MWWorld::Class::get (old).getValue (old)>=MWWorld::Class::get (test).getValue (test))
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{
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{
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/// \todo check skill
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// check skill
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continue;
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int oldSkill =
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MWWorld::Class::get (old).getEquipmentSkill (old, environment);
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if (testSkill!=-1 || oldSkill!=-1 || testSkill!=oldSkill)
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{
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if (stats.mSkill[oldSkill].getModified()>stats.mSkill[testSkill].getModified())
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continue; // rejected, because old item better matched the NPC's skills.
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if (stats.mSkill[oldSkill].getModified()<stats.mSkill[testSkill].getModified())
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use = true;
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}
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}
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if (!use)
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{
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// check value
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if (MWWorld::Class::get (old).getValue (old)>=
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MWWorld::Class::get (test).getValue (test))
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{
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continue;
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}
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use = true;
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}
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}
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}
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}
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@ -10,6 +10,8 @@ namespace MWMechanics
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namespace MWWorld
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namespace MWWorld
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{
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{
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struct Environment;
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///< \brief Variant of the ContainerStore for NPCs
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///< \brief Variant of the ContainerStore for NPCs
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class InventoryStore : public ContainerStore
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class InventoryStore : public ContainerStore
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{
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{
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@ -62,7 +64,7 @@ namespace MWWorld
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ContainerStoreIterator getSlot (int slot);
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ContainerStoreIterator getSlot (int slot);
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void autoEquip (const MWMechanics::NpcStats& stats);
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void autoEquip (const MWMechanics::NpcStats& stats, const Environment& environment);
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///< Auto equip items according to stats and item value.
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///< Auto equip items according to stats and item value.
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};
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};
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}
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}
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