Merge remote branch 'gus/DialogueSystem' into dialogue

actorid
Marc Zinnschlag 13 years ago
commit dd70831a8c

@ -18,7 +18,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 12)
set (OPENMW_VERSION_MINOR 13)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
@ -27,6 +27,8 @@ set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VE
configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
# Sound source selection
option(USE_AUDIERE "use Audiere for sound" OFF)
option(USE_FFMPEG "use ffmpeg for sound" OFF)
@ -189,8 +191,16 @@ find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
find_package(OIS REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet REQUIRED)
IF(OGRE_STATIC)
find_package(Cg REQUIRED)
IF(WIN32)
set(OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_Plugin_CgProgramManager_INCLUDE_DIRS} ${OGRE_Plugin_OctreeSceneManager_INCLUDE_DIRS} ${OGRE_Plugin_ParticleFX_INCLUDE_DIRS} ${OGRE_RenderSystem_Direct3D9_INCLUDE_DIRS} ${OGRE_RenderSystem_GL_INCLUDE_DIRS})
ELSE(WIN32)
set(OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_Plugin_CgProgramManager_INCLUDE_DIRS} ${OGRE_Plugin_OctreeSceneManager_INCLUDE_DIRS} ${OGRE_Plugin_ParticleFX_INCLUDE_DIRS} ${OGRE_RenderSystem_GL_INCLUDE_DIRS})
ENDIF(WIN32)
ENDIF(OGRE_STATIC)
include_directories("."
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_PLUGIN_INCLUDE_DIRS}
${OIS_INCLUDE_DIRS} ${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR}
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include

@ -53,6 +53,15 @@ QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
include(${QT_USE_FILE})
# Main executable
IF(OGRE_STATIC)
IF(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ELSE(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_GL_LIBRARIES})
ENDIF(WIN32)
ENDIF(OGRE_STATIC)
add_executable(omwlauncher
${GUI_TYPE}
${LAUNCHER}
@ -63,6 +72,7 @@ add_executable(omwlauncher
target_link_libraries(omwlauncher
${Boost_LIBRARIES}
${OGRE_LIBRARIES}
${OGRE_STATIC_PLUGINS}
${QT_LIBRARIES}
components
)

@ -186,7 +186,11 @@ void GraphicsPage::setupOgre()
try
{
#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9)
mOgre = new Ogre::Root("", file.fileName().toStdString(), "./launcherOgre.log");
#else
mOgre = new Ogre::Root(pluginCfg.toStdString(), file.fileName().toStdString(), "./launcherOgre.log");
#endif
}
catch(Ogre::Exception &ex)
{
@ -207,6 +211,15 @@ void GraphicsPage::setupOgre()
return;
}
#ifdef ENABLE_PLUGIN_GL
mGLPlugin = new Ogre::GLPlugin();
mOgre->installPlugin(mGLPlugin);
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
mD3D9Plugin = new Ogre::D3D9Plugin();
mOgre->installPlugin(mD3D9Plugin);
#endif
// Get the available renderers and put them in the combobox
const Ogre::RenderSystemList &renderers = mOgre->getAvailableRenderers();

@ -8,6 +8,14 @@
#include <OgreConfigFile.h>
#include <OgreConfigDialog.h>
// Static plugin headers
#ifdef ENABLE_PLUGIN_GL
# include "OgreGLPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
# include "OgreD3D9Plugin.h"
#endif
class QComboBox;
class QCheckBox;
class QStackedWidget;
@ -32,6 +40,12 @@ private:
Ogre::RenderSystem *mSelectedRenderSystem;
Ogre::RenderSystem *mOpenGLRenderSystem;
Ogre::RenderSystem *mDirect3DRenderSystem;
#ifdef ENABLE_PLUGIN_GL
Ogre::GLPlugin* mGLPlugin;
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
Ogre::D3D9Plugin* mD3D9Plugin;
#endif
QComboBox *mRendererComboBox;

@ -57,6 +57,15 @@ add_openmw_dir (mwmechanics
)
# Main executable
IF(OGRE_STATIC)
IF(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ELSE(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${Cg_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ENDIF(WIN32)
ENDIF(OGRE_STATIC)
add_executable(openmw
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${COMPONENT_FILES}
@ -72,6 +81,7 @@ add_definitions(${SOUND_DEFINE})
target_link_libraries(openmw
${OGRE_LIBRARIES}
${OGRE_STATIC_PLUGINS}
${OIS_LIBRARIES}
${Boost_LIBRARIES}
${OPENAL_LIBRARY}

@ -410,6 +410,9 @@ void OMW::Engine::go()
void OMW::Engine::activate()
{
if (mEnvironment.mWindowManager->getMode()!=MWGui::GM_Game)
return;
std::string handle = mEnvironment.mWorld->getFacedHandle();
if (handle.empty())

@ -550,7 +550,6 @@ namespace MWDialogue
void DialogueManager::parseText(std::string text)
{
std::cout << "PARSE";
std::list<std::string>::iterator it;
for(it = actorKnownTopics.begin();it != actorKnownTopics.end();it++)
{
@ -561,16 +560,14 @@ namespace MWDialogue
if(pos==0)
{
knownTopics[*it] = true;
win->addKeyword(*it);
}
else if(text.substr(pos -1,1) == " ")
{
knownTopics[*it] = true;
win->addKeyword(*it);
}
}
}
updateTopics();
}
void DialogueManager::startDialogue (const MWWorld::Ptr& actor)
@ -693,6 +690,8 @@ namespace MWDialogue
void DialogueManager::updateTopics()
{
std::list<std::string> keywordList;
actorKnownTopics.clear();
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
@ -710,12 +709,14 @@ namespace MWDialogue
//does the player know the topic?
if(knownTopics.find(toLower(it->first)) != knownTopics.end())
{
win->addKeyword(it->first);
keywordList.push_back(it->first);
break;
}
}
}
}
}
win->setKeywords(keywordList);
}
void DialogueManager::keywordSelected(std::string keyword)
@ -766,40 +767,27 @@ namespace MWDialogue
{
mChoice = mChoiceMap[answere];
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
bool found = false;
//ESMS::RecListT<ESM::Dialogue>::MapType::iterator it;
std::vector<ESM::DialInfo>::const_iterator iter;
//for(it = dialogueList.begin(); it!=dialogueList.end();it++)
if(mDialogueMap.find(mLastTopic) != mDialogueMap.end())
{
ESM::Dialogue ndialogue = mDialogueMap[mLastTopic];
if(ndialogue.type == ESM::Dialogue::Topic)
{
for (iter = ndialogue.mInfo.begin();
for (std::vector<ESM::DialInfo>::const_iterator iter = ndialogue.mInfo.begin();
iter!=ndialogue.mInfo.end(); ++iter)
{
if(iter->id == mLastDialogue.id) found = true;
if(found) break;
}
}
if(found)
{
for (std::vector<ESM::DialInfo>::const_iterator iter2 = iter;
iter2!=ndialogue.mInfo.begin(); --iter2)
{
if (isMatching (mActor, *iter2) && functionFilter(mActor,*iter2,true))
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
{
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
std::string text = iter2->response;
std::string text = iter->response;
parseText(text);
win->addText(text);
executeScript(iter2->resultScript);
executeScript(iter->resultScript);
mLastTopic = mLastTopic;
mLastDialogue = *iter2;
mLastDialogue = *iter;
break;
}
}

@ -113,12 +113,12 @@ void DialogueWindow::startDialogue(std::string npcName)
setText("NpcName", npcName);
}
void DialogueWindow::addKeyword(std::string keyWord)
void DialogueWindow::setKeywords(std::list<std::string> keyWords)
{
if(topicsList->findItemIndexWith(keyWord) == MyGUI::ITEM_NONE)
topicsList->removeAllItems();
for(std::list<std::string>::iterator it = keyWords.begin(); it != keyWords.end(); it++)
{
topicsList->addItem(keyWord);
pTopicsText[keyWord] = " ";
topicsList->addItem(*it);
}
}

@ -42,7 +42,7 @@ namespace MWGui
void startDialogue(std::string npcName);
void stopDialogue();
void addKeyword(std::string keyWord);
void setKeywords(std::list<std::string> keyWord);
void removeKeyword(std::string keyWord);
void addText(std::string text);
void addTitle(std::string text);

@ -4,6 +4,8 @@
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwsound/soundmanager.hpp"
namespace
{
struct book
@ -115,6 +117,8 @@ MWGui::JournalWindow::JournalWindow (WindowManager& parWindowManager)
void MWGui::JournalWindow::open()
{
mPageNumber = 0;
std::string journalOpenSound = "book open";
mWindowManager.getEnvironment().mSoundManager->playSound (journalOpenSound, 1.0, 1.0);
if(mWindowManager.getEnvironment().mJournal->begin()!=mWindowManager.getEnvironment().mJournal->end())
{
book journal;
@ -176,6 +180,8 @@ void MWGui::JournalWindow::notifyNextPage(MyGUI::WidgetPtr _sender)
{
if(mPageNumber < int(leftPages.size())-1)
{
std::string nextSound = "book page2";
mWindowManager.getEnvironment().mSoundManager->playSound (nextSound, 1.0, 1.0);
mPageNumber = mPageNumber + 1;
displayLeftText(leftPages[mPageNumber]);
displayRightText(rightPages[mPageNumber]);
@ -186,6 +192,8 @@ void MWGui::JournalWindow::notifyPrevPage(MyGUI::WidgetPtr _sender)
{
if(mPageNumber > 0)
{
std::string prevSound = "book page";
mWindowManager.getEnvironment().mSoundManager->playSound (prevSound, 1.0, 1.0);
mPageNumber = mPageNumber - 1;
displayLeftText(leftPages[mPageNumber]);
displayRightText(rightPages[mPageNumber]);

@ -51,7 +51,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
cameraPitchNode->attachObject(mRendering.getCamera());
//mSkyManager = 0;
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera());
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
mSun = 0;

@ -10,16 +10,12 @@
#include <components/nifogre/ogre_nif_loader.hpp>
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
using namespace MWRender;
using namespace Ogre;
// the speed at which the clouds are animated
#define CLOUD_SPEED 0.001
// this distance has to be set accordingly so that the
// celestial bodies are behind the clouds, but in front of the atmosphere
#define CELESTIAL_BODY_DISTANCE 1000.f
BillboardObject::BillboardObject( const String& textureName,
const float initialSize,
const Vector3& position,
@ -50,7 +46,7 @@ void BillboardObject::setVisibility(const float visibility)
void BillboardObject::setPosition(const Vector3& pPosition)
{
Vector3 normalised = pPosition.normalisedCopy();
Vector3 finalPosition = normalised * CELESTIAL_BODY_DISTANCE;
Vector3 finalPosition = normalised * 1000.f;
mBBSet->setCommonDirection( -normalised );
@ -85,7 +81,7 @@ void BillboardObject::init(const String& textureName,
{
SceneManager* sceneMgr = rootNode->getCreator();
Vector3 finalPosition = position.normalisedCopy() * CELESTIAL_BODY_DISTANCE;
Vector3 finalPosition = position.normalisedCopy() * 1000.f;
static unsigned int bodyCount=0;
@ -296,9 +292,10 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
}
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env) :
mGlareFade(0), mGlareEnabled(false)
{
mEnvironment = env;
mViewport = pCamera->getViewport();
mSceneMgr = pMwRoot->getCreator();
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();
@ -312,7 +309,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
Pass* pass = material->getTechnique(0)->getPass(0);
pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mThunderTextureUnit = pass->createTextureUnitState();
mThunderTextureUnit->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, ColourValue(1.f, 1.f, 1.f)); // always black colour
mThunderTextureUnit->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, ColourValue(1.f, 1.f, 1.f));
mThunderTextureUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, 0.5f);
OverlayManager& ovm = OverlayManager::getSingleton();
mThunderOverlay = ovm.create( "ThunderOverlay" );
@ -504,7 +501,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
" uniform float4 emissive \n"
") \n"
"{ \n"
" uv += float2(1,1) * time * speed * "<<CLOUD_SPEED<<"; \n" // Scroll in x,y direction
" uv += float2(1,0) * time * speed * 0.003; \n" // Scroll in x direction
" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n"
"}";
@ -558,7 +555,7 @@ void SkyManager::update(float duration)
if (!mEnabled) return;
// UV Scroll the clouds
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", 1);
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", mEnvironment->mWorld->getTimeScaleFactor()/30.f);
/// \todo improve this
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
@ -594,8 +591,8 @@ void SkyManager::update(float duration)
mMasser->setVisible(mMasserEnabled);
mSecunda->setVisible(mSecundaEnabled);
// rotate the whole sky by 360 degrees every 4 days
mRootNode->roll(Degree(mHourDiff*360/96.f));
// rotate the stars by 360 degrees every 4 days
mAtmosphereNight->roll(Degree(mEnvironment->mWorld->getTimeScaleFactor()*duration*360 / (3600*96.f)));
}
void SkyManager::enable()
@ -692,6 +689,7 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
strength = 1.f;
mSunGlare->setVisibility(weather.mGlareView * strength);
mSun->setVisibility(strength);
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
}
@ -775,9 +773,6 @@ void SkyManager::setSecundaFade(const float fade)
void SkyManager::setHour(double hour)
{
mHourDiff = mHour - hour;
if (mHourDiff > 0) mHourDiff -= 24;
mHour = hour;
}

@ -107,7 +107,7 @@ namespace MWRender
class SkyManager
{
public:
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera);
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera, MWWorld::Environment* env);
~SkyManager();
void update(float duration);
@ -164,12 +164,11 @@ namespace MWRender
Ogre::Vector3 getRealSunPos();
private:
MWWorld::Environment* mEnvironment;
float mHour;
int mDay;
int mMonth;
float mHourDiff;
BillboardObject* mSun;
BillboardObject* mSunGlare;
Moon* mMasser;

@ -67,6 +67,7 @@ namespace MWSound
, updater(mgr)
, cameraTracker(mgr)
, mCurrentPlaylist(NULL)
, mUsingSound(useSound)
{
if(useSound)
{
@ -105,8 +106,11 @@ namespace MWSound
SoundManager::~SoundManager()
{
Ogre::Root::getSingleton().removeFrameListener(&updater);
cameraTracker.unfollowCamera();
if(mUsingSound)
{
Ogre::Root::getSingleton().removeFrameListener(&updater);
cameraTracker.unfollowCamera();
}
}
// Convert a soundId to file name, and modify the volume
@ -354,6 +358,9 @@ namespace MWSound
void SoundManager::playPlaylist(std::string playlist)
{
if (!mUsingSound)
return;
if (playlist == "")
{
if(!isMusicPlaying())
@ -375,6 +382,9 @@ namespace MWSound
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
{
if (!mUsingSound)
return;
// The range values are not tested
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict, true);
if(!filePath.empty())

@ -82,6 +82,8 @@ namespace MWSound
IDMap mLoopedSounds;
bool mUsingSound;
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max);
void add(const std::string &file,

@ -26,6 +26,10 @@ const float WeatherGlobals::mSunsetTime = 18;
const float WeatherGlobals::mSunriseDuration = 2;
const float WeatherGlobals::mSunsetDuration = 2;
const float WeatherGlobals::mWeatherUpdateTime = 20.f;
// morrowind sets these per-weather, but since they are only used by 'thunderstorm'
// weather setting anyway, we can just as well set them globally
const float WeatherGlobals::mThunderFrequency = .4;
const float WeatherGlobals::mThunderThreshold = 0.6;
const float WeatherGlobals::mThunderSoundDelay = 0.25;
@ -328,6 +332,9 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environmen
void WeatherManager::setWeather(const String& weather, bool instant)
{
if (weather == mCurrentWeather && mNextWeather == "")
return;
if (instant || mFirstUpdate)
{
mNextWeather = "";
@ -339,12 +346,12 @@ void WeatherManager::setWeather(const String& weather, bool instant)
if (mNextWeather != "")
{
// transition more than 50% finished?
if (mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60) <= 0.5)
if (mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600) <= 0.5)
mCurrentWeather = mNextWeather;
}
mNextWeather = weather;
mRemainingTransitionTime = mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60;
mRemainingTransitionTime = mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600;
}
}
@ -352,7 +359,7 @@ WeatherResult WeatherManager::getResult(const String& weather)
{
const Weather& current = mWeatherSettings[weather];
WeatherResult result;
result.mCloudTexture = current.mCloudTexture;
result.mCloudBlendFactor = 0;
result.mCloudOpacity = current.mCloudsMaximumPercent;
@ -361,16 +368,13 @@ WeatherResult WeatherManager::getResult(const String& weather)
result.mGlareView = current.mGlareView;
result.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
result.mSunColor = current.mSunDiscSunsetColor;
const float fade_duration = current.mTransitionDelta * 24.f;
result.mNight = (mHour < 6.f+fade_duration || mHour > 20.f-fade_duration);
result.mNight = (mHour < 6 || mHour > 19);
result.mFogDepth = result.mNight ? current.mLandFogNightDepth : current.mLandFogDayDepth;
// night
if (mHour <= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration)
|| mHour >= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration))
if (mHour <= 5.5f || mHour >= 21)
{
result.mFogColor = current.mFogNightColor;
result.mAmbientColor = current.mAmbientNightColor;
@ -378,82 +382,68 @@ WeatherResult WeatherManager::getResult(const String& weather)
result.mSkyColor = current.mSkyNightColor;
result.mNightFade = 1.f;
}
// sunrise
else if (mHour >= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration) && mHour <= WeatherGlobals::mSunriseTime)
else if (mHour >= 5.5f && mHour <= 9)
{
if (mHour <= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration+fade_duration))
if (mHour <= 6)
{
// fade in
float advance = (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration+fade_duration)-mHour;
float factor = (advance / fade_duration);
float advance = 6-mHour;
float factor = advance / 0.5f;
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogNightColor);
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientNightColor);
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunNightColor);
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyNightColor);
result.mNightFade = factor;
}
else if (mHour >= (WeatherGlobals::mSunriseTime-fade_duration))
else //if (mHour >= 6)
{
// fade out
float advance = mHour-(WeatherGlobals::mSunriseTime-fade_duration);
float factor = advance / fade_duration;
float advance = mHour-6;
float factor = advance / 3.f;
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogDayColor);
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientDayColor);
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunDayColor);
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyDayColor);
}
else
{
result.mFogColor = current.mFogSunriseColor;
result.mAmbientColor = current.mAmbientSunriseColor;
result.mSunColor = current.mSunSunriseColor;
result.mSkyColor = current.mSkySunriseColor;
}
}
// day
else if (mHour >= (WeatherGlobals::mSunriseTime) && mHour <= (WeatherGlobals::mSunsetTime))
else if (mHour >= 9 && mHour <= 17)
{
result.mFogColor = current.mFogDayColor;
result.mAmbientColor = current.mAmbientDayColor;
result.mSunColor = current.mSunDayColor;
result.mSkyColor = current.mSkyDayColor;
}
// sunset
else if (mHour >= (WeatherGlobals::mSunsetTime) && mHour <= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration))
else if (mHour >= 17 && mHour <= 21)
{
if (mHour <= (WeatherGlobals::mSunsetTime+fade_duration))
if (mHour <= 19)
{
// fade in
float advance = (WeatherGlobals::mSunsetTime+fade_duration)-mHour;
float factor = (advance / fade_duration);
float advance = 19-mHour;
float factor = (advance / 2);
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogDayColor);
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientDayColor);
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunDayColor);
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyDayColor);
}
else if (mHour >= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration-fade_duration))
else //if (mHour >= 19)
{
// fade out
float advance = mHour-(WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration-fade_duration);
float factor = advance / fade_duration;
float advance = mHour-19;
float factor = advance / 2.f;
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogNightColor);
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientNightColor);
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunNightColor);
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyNightColor);
result.mNightFade = factor;
}
else
{
result.mFogColor = current.mFogSunsetColor;
result.mAmbientColor = current.mAmbientSunsetColor;
result.mSunColor = current.mSunSunsetColor;
result.mSkyColor = current.mSkySunsetColor;
}
}
return result;
}
@ -462,43 +452,36 @@ WeatherResult WeatherManager::transition(float factor)
const WeatherResult& current = getResult(mCurrentWeather);
const WeatherResult& other = getResult(mNextWeather);
WeatherResult result;
result.mCloudTexture = current.mCloudTexture;
result.mNextCloudTexture = other.mCloudTexture;
result.mCloudBlendFactor = factor;
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
result.mFogColor = lerp(current.mFogColor, other.mFogColor);
result.mSunColor = lerp(current.mSunColor, other.mSunColor);
result.mSkyColor = lerp(current.mSkyColor, other.mSkyColor);
result.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor);
result.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor);
result.mFogDepth = lerp(current.mFogDepth, other.mFogDepth);
result.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed);
result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed);
//result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed);
result.mCloudSpeed = current.mCloudSpeed;
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
result.mGlareView = lerp(current.mGlareView, other.mGlareView);
result.mNight = current.mNight;
// sound change behaviour:
// if 'other' has a new sound, switch to it after 1/2 of the transition length
if (other.mAmbientLoopSoundID != "")
result.mAmbientLoopSoundID = factor>0.5 ? other.mAmbientLoopSoundID : current.mAmbientLoopSoundID;
// if 'current' has a sound and 'other' does not have a sound, turn off the sound immediately
else if (current.mAmbientLoopSoundID != "")
result.mAmbientLoopSoundID = "";
return result;
}
void WeatherManager::update(float duration)
{
mWeatherUpdateTime -= duration;
mWeatherUpdateTime -= duration * mEnvironment->mWorld->getTimeScaleFactor();
bool exterior = (mEnvironment->mWorld->isCellExterior() || mEnvironment->mWorld->isCellQuasiExterior());
if (exterior)
{
std::string regionstr = mEnvironment->mWorld->getPlayer().getPlayer().getCell()->cell->region;
@ -507,17 +490,17 @@ void WeatherManager::update(float duration)
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
{
mCurrentRegion = regionstr;
mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*60.f;
mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*3600;
std::string weather;
if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
weather = mRegionOverrides[regionstr];
else
{
// get weather probabilities for the current region
const ESM::Region *region = mEnvironment->mWorld->getStore().regions.find (regionstr);
float clear = region->data.clear/255.f;
float cloudy = region->data.cloudy/255.f;
float foggy = region->data.foggy/255.f;
@ -528,13 +511,13 @@ void WeatherManager::update(float duration)
float blight = region->data.blight/255.f;
float snow = region->data.a/255.f;
float blizzard = region->data.b/255.f;
// re-scale to 100 percent
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight+snow+blizzard;
srand(time(NULL));
float random = ((rand()%100)/100.f) * total;
if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
weather = "blizzard";
else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
@ -556,56 +539,54 @@ void WeatherManager::update(float duration)
else
weather = "clear";
}
setWeather(weather, false);
/*
std::cout << "roll result: " << random << std::endl;
std::cout << regionstr << " weather probabilities: " << clear << " " << cloudy << " " << foggy << " "
<< overcast << " " << rain << " " << thunder << " " << ash << " " << blight << " " << snow << " "
<< blizzard << std::endl;
std::cout << "New weather : " << weather << std::endl;
*/
}
WeatherResult result;
if (mNextWeather != "")
{
mRemainingTransitionTime -= duration;
mRemainingTransitionTime -= duration * mEnvironment->mWorld->getTimeScaleFactor();
if (mRemainingTransitionTime < 0)
{
mCurrentWeather = mNextWeather;
mNextWeather = "";
}
}
if (mNextWeather != "")
result = transition(1-(mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60)));
result = transition(1-(mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600)));
else
result = getResult(mCurrentWeather);
mRendering->configureFog(result.mFogDepth, result.mFogColor);
// disable sun during night
if (mHour >= WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration
|| mHour <= WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration)
if (mHour >= 20 || mHour <= 6.f)
mRendering->getSkyManager()->sunDisable();
else
{
// during day, calculate sun angle
float height = 1-std::abs(((mHour-13)/7.f));
int facing = mHour > 13.f ? 1 : -1;
Vector3 final(
(1-height)*facing,
(1-height)*facing,
height);
mRendering->setSunDirection(final);
mRendering->getSkyManager()->sunEnable();
}
// sun angle
float height;
// rise at 6, set at 20
if (mHour >= 6 && mHour <= 20)
height = 1-std::abs(((mHour-13)/7.f));
else if (mHour > 20)
height = (mHour-20.f)/4.f;
else //if (mHour > 0 && mHour < 6)
height = 1-(mHour/6.f);
int facing = (mHour > 13.f) ? 1 : -1;
Vector3 final(
(1-height)*facing,
(1-height)*facing,
height);
mRendering->setSunDirection(final);
// moon calculations
float night;
if (mHour >= 14)
@ -614,9 +595,9 @@ void WeatherManager::update(float duration)
night = mHour+10;
else
night = 0;
night /= 20.f;
if (night != 0)
{
float moonHeight = 1-std::abs((night-0.5)*2);
@ -625,17 +606,17 @@ void WeatherManager::update(float duration)
(1-moonHeight)*facing,
(1-moonHeight)*facing,
moonHeight);
Vector3 secunda(
(1-moonHeight)*facing*0.8,
(1-moonHeight)*facing*1.25,
moonHeight);
mRendering->getSkyManager()->setMasserDirection(masser);
mRendering->getSkyManager()->setSecundaDirection(secunda);
mRendering->getSkyManager()->masserEnable();
mRendering->getSkyManager()->secundaEnable();
float hour_fade;
if (mHour >= 7.f && mHour <= 14.f)
hour_fade = 1-(mHour-7)/3.f;
@ -643,28 +624,28 @@ void WeatherManager::update(float duration)
hour_fade = mHour-14;
else
hour_fade = 1;
float secunda_angle_fade;
float masser_angle_fade;
float angle = moonHeight*90.f;
if (angle >= 30 && angle <= 50)
secunda_angle_fade = (angle-30)/20.f;
else if (angle <30)
secunda_angle_fade = 0.f;
else
secunda_angle_fade = 1.f;
if (angle >= 40 && angle <= 50)
masser_angle_fade = (angle-40)/10.f;
else if (angle <40)
masser_angle_fade = 0.f;
else
masser_angle_fade = 1.f;
masser_angle_fade *= hour_fade;
secunda_angle_fade *= hour_fade;
mRendering->getSkyManager()->setMasserFade(masser_angle_fade);
mRendering->getSkyManager()->setSecundaFade(secunda_angle_fade);
}
@ -673,7 +654,7 @@ void WeatherManager::update(float duration)
mRendering->getSkyManager()->masserDisable();
mRendering->getSkyManager()->secundaDisable();
}
if (mCurrentWeather == "thunderstorm" && mNextWeather == "" && exterior)
{
if (mThunderFlash > 0)
@ -692,7 +673,7 @@ void WeatherManager::update(float duration)
mEnvironment->mSoundManager->playSound(soundname, 1.0, 1.0);
mThunderSoundDelay = 1000;
}
mThunderFlash -= duration;
if (mThunderFlash > 0)
mRendering->getSkyManager()->setThunder( mThunderFlash / WeatherGlobals::mThunderThreshold );
@ -711,20 +692,20 @@ void WeatherManager::update(float duration)
if (mThunderChance >= mThunderChanceNeeded)
{
mThunderFlash = WeatherGlobals::mThunderThreshold;
mRendering->getSkyManager()->setThunder( mThunderFlash / WeatherGlobals::mThunderThreshold );
mThunderSoundDelay = WeatherGlobals::mThunderSoundDelay;
}
}
}
else
mRendering->getSkyManager()->setThunder(0.f);
mRendering->setAmbientColour(result.mAmbientColor);
mRendering->sunEnable();
mRendering->setSunColour(result.mSunColor);
mRendering->getSkyManager()->setWeather(result);
}
else
@ -773,15 +754,6 @@ void WeatherManager::update(float duration)
void WeatherManager::setHour(const float hour)
{
// accelerate a bit for testing
/*
mHour += 0.005;
if (mHour >= 24.f) mHour = 0.f;
std::cout << "hour " << mHour << std::endl;
*/
mHour = hour;
}

@ -478,7 +478,7 @@ namespace MWWorld
float World::getTimeScaleFactor() const
{
return mGlobalVariables->getInt ("timescale");
return mGlobalVariables->getFloat ("timescale");
}
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)

@ -0,0 +1,53 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find Cg
# Once done, this will define
#
# Cg_FOUND - system has Cg
# Cg_INCLUDE_DIRS - the Cg include directories
# Cg_LIBRARIES - link these to use Cg
include(FindPkgMacros)
findpkg_begin(Cg)
# Get path, convert backslashes as ${ENV_${var}}
getenv_path(Cg_HOME)
getenv_path(OGRE_SOURCE)
getenv_path(OGRE_HOME)
# construct search paths
set(Cg_PREFIX_PATH ${Cg_HOME} ${ENV_Cg_HOME}
${OGRE_SOURCE}/Dependencies
${ENV_OGRE_SOURCE}/Dependencies
${OGRE_HOME} ${ENV_OGRE_HOME}
/opt/nvidia-cg-toolkit)
create_search_paths(Cg)
# redo search if prefix path changed
clear_if_changed(Cg_PREFIX_PATH
Cg_LIBRARY_FWK
Cg_LIBRARY_REL
Cg_LIBRARY_DBG
Cg_INCLUDE_DIR
)
set(Cg_LIBRARY_NAMES Cg)
get_debug_names(Cg_LIBRARY_NAMES)
use_pkgconfig(Cg_PKGC Cg)
findpkg_framework(Cg)
find_path(Cg_INCLUDE_DIR NAMES cg.h HINTS ${Cg_FRAMEWORK_INCLUDES} ${Cg_INC_SEARCH_PATH} ${Cg_PKGC_INCLUDE_DIRS} PATH_SUFFIXES Cg)
find_library(Cg_LIBRARY_REL NAMES ${Cg_LIBRARY_NAMES} HINTS ${Cg_LIB_SEARCH_PATH} ${Cg_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
find_library(Cg_LIBRARY_DBG NAMES ${Cg_LIBRARY_NAMES_DBG} HINTS ${Cg_LIB_SEARCH_PATH} ${Cg_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
make_library_set(Cg_LIBRARY)
findpkg_finish(Cg)
add_parent_dir(Cg_INCLUDE_DIRS Cg_INCLUDE_DIR)

@ -0,0 +1,47 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find FreeImage
# Once done, this will define
#
# FreeImage_FOUND - system has FreeImage
# FreeImage_INCLUDE_DIRS - the FreeImage include directories
# FreeImage_LIBRARIES - link these to use FreeImage
include(FindPkgMacros)
findpkg_begin(FreeImage)
# Get path, convert backslashes as ${ENV_${var}}
getenv_path(FREEIMAGE_HOME)
# construct search paths
set(FreeImage_PREFIX_PATH ${FREEIMAGE_HOME} ${ENV_FREEIMAGE_HOME})
create_search_paths(FreeImage)
# redo search if prefix path changed
clear_if_changed(FreeImage_PREFIX_PATH
FreeImage_LIBRARY_FWK
FreeImage_LIBRARY_REL
FreeImage_LIBRARY_DBG
FreeImage_INCLUDE_DIR
)
set(FreeImage_LIBRARY_NAMES freeimage)
get_debug_names(FreeImage_LIBRARY_NAMES)
use_pkgconfig(FreeImage_PKGC freeimage)
findpkg_framework(FreeImage)
find_path(FreeImage_INCLUDE_DIR NAMES FreeImage.h HINTS ${FreeImage_INC_SEARCH_PATH} ${FreeImage_PKGC_INCLUDE_DIRS})
find_library(FreeImage_LIBRARY_REL NAMES ${FreeImage_LIBRARY_NAMES} HINTS ${FreeImage_LIB_SEARCH_PATH} ${FreeImage_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
find_library(FreeImage_LIBRARY_DBG NAMES ${FreeImage_LIBRARY_NAMES_DBG} HINTS ${FreeImage_LIB_SEARCH_PATH} ${FreeImage_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
make_library_set(FreeImage_LIBRARY)
findpkg_finish(FreeImage)

@ -18,7 +18,7 @@
# Once done, this will define
#
# OGRE_FOUND - system has OGRE
# OGRE_INCLUDE_DIRS - the OGRE include directories
# OGRE_INCLUDE_DIRS - the OGRE include directories
# OGRE_LIBRARIES - link these to use the OGRE core
# OGRE_BINARY_REL - location of the main Ogre binary (win32 non-static only, release)
# OGRE_BINARY_DBG - location of the main Ogre binaries (win32 non-static only, debug)
@ -28,15 +28,14 @@
# Plugin_BSPSceneManager, Plugin_CgProgramManager,
# Plugin_OctreeSceneManager, Plugin_OctreeZone,
# Plugin_ParticleFX, Plugin_PCZSceneManager,
# RenderSystem_GL, RenderSystem_Direct3D9,
# RenderSystem_GL, RenderSystem_Direct3D9, RenderSystem_Direct3D10,
# Paging, Terrain
#
# For each of these components, the following variables are defined:
#
# OGRE_${COMPONENT}_FOUND - ${COMPONENT} is available
# OGRE_${COMPONENT}_INCLUDE_DIRS - additional include directories for ${COMPONENT}
# OGRE_${COMPONENT}_LIBRARIES - link these to use ${COMPONENT}
# OGRE_${COMPONENT}_LIBRARIES - link these to use ${COMPONENT}
# OGRE_${COMPONENT}_BINARY_REL - location of the component binary (win32 non-static only, release)
# OGRE_${COMPONENT}_BINARY_DBG - location of the component binary (win32 non-static only, debug)
#
@ -113,7 +112,7 @@ if (OGRE_PREFIX_SOURCE AND OGRE_PREFIX_BUILD)
set(OGRE_BIN_SEARCH_PATH ${dir}/bin ${OGRE_BIN_SEARCH_PATH})
set(OGRE_BIN_SEARCH_PATH ${dir}/Samples/Common/bin ${OGRE_BIN_SEARCH_PATH})
endforeach(dir)
if (OGRE_PREFIX_DEPENDENCIES_DIR)
set(OGRE_INC_SEARCH_PATH ${OGRE_PREFIX_DEPENDENCIES_DIR}/include ${OGRE_INC_SEARCH_PATH})
set(OGRE_LIB_SEARCH_PATH ${OGRE_PREFIX_DEPENDENCIES_DIR}/lib ${OGRE_LIB_SEARCH_PATH})
@ -125,12 +124,12 @@ else()
endif ()
# redo search if any of the environmental hints changed
set(OGRE_COMPONENTS Paging Terrain
set(OGRE_COMPONENTS Paging Terrain
Plugin_BSPSceneManager Plugin_CgProgramManager Plugin_OctreeSceneManager
Plugin_OctreeZone Plugin_PCZSceneManager Plugin_ParticleFX
RenderSystem_Direct3D11 RenderSystem_Direct3D9 RenderSystem_GL RenderSystem_GLES RenderSystem_GLES2)
set(OGRE_RESET_VARS
OGRE_CONFIG_INCLUDE_DIR OGRE_INCLUDE_DIR
RenderSystem_Direct3D10 RenderSystem_Direct3D9 RenderSystem_GL RenderSystem_GLES)
set(OGRE_RESET_VARS
OGRE_CONFIG_INCLUDE_DIR OGRE_INCLUDE_DIR
OGRE_LIBRARY_FWK OGRE_LIBRARY_REL OGRE_LIBRARY_DBG
OGRE_PLUGIN_DIR_DBG OGRE_PLUGIN_DIR_REL OGRE_MEDIA_DIR)
foreach (comp ${OGRE_COMPONENTS})
@ -145,7 +144,7 @@ clear_if_changed(OGRE_PREFIX_WATCH ${OGRE_RESET_VARS})
# try to locate Ogre via pkg-config
use_pkgconfig(OGRE_PKGC "OGRE${OGRE_LIB_SUFFIX}")
if(NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
if(NOT OGRE_BUILD_PLATFORM_IPHONE AND APPLE)
# try to find framework on OSX
findpkg_framework(OGRE)
else()
@ -236,7 +235,6 @@ if (OGRE_STATIC)
find_package(Freetype QUIET)
find_package(OpenGL QUIET)
find_package(OpenGLES QUIET)
find_package(OpenGLES2 QUIET)
find_package(ZLIB QUIET)
find_package(ZZip QUIET)
if (UNIX AND NOT APPLE)
@ -246,26 +244,24 @@ if (OGRE_STATIC)
set(X11_FOUND FALSE)
endif ()
endif ()
if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
if (APPLE AND NOT OGRE_BUILD_PLATFORM_IPHONE)
find_package(Cocoa QUIET)
find_package(Carbon QUIET)
find_package(CoreVideo QUIET)
if (NOT Cocoa_FOUND OR NOT Carbon_FOUND OR NOT CoreVideo_FOUND)
if (NOT Cocoa_FOUND OR NOT Carbon_FOUND)
set(OGRE_DEPS_FOUND FALSE)
endif ()
endif ()
if (APPLE AND OGRE_BUILD_PLATFORM_APPLE_IOS)
if (APPLE AND OGRE_BUILD_PLATFORM_IPHONE)
find_package(iPhoneSDK QUIET)
if (NOT iPhoneSDK_FOUND)
set(OGRE_DEPS_FOUND FALSE)
endif ()
endif ()
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${ZZip_LIBRARIES} ${ZLIB_LIBRARIES} ${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES} )
if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${X11_LIBRARIES} ${X11_Xt_LIBRARIES} ${XAW_LIBRARY} ${X11_Xrandr_LIB} ${Carbon_LIBRARIES} ${Cocoa_LIBRARIES})
endif()
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${OGRE_LIBRARY_FWK} ${ZZip_LIBRARIES} ${ZLIB_LIBRARIES}
${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES}
${X11_LIBRARIES} ${X11_Xt_LIBRARIES} ${XAW_LIBRARY} ${X11_Xrandr_LIB}
${Cocoa_LIBRARIES} ${Carbon_LIBRARIES})
if (NOT ZLIB_FOUND OR NOT ZZip_FOUND)
set(OGRE_DEPS_FOUND FALSE)
@ -309,7 +305,7 @@ if (OGRE_STATIC)
endif ()
endif ()
endif ()
if (NOT OGRE_DEPS_FOUND)
pkg_message(OGRE "Could not find all required dependencies for the Ogre package.")
set(OGRE_FOUND FALSE)
@ -341,7 +337,7 @@ endif()
# Find Ogre components
#########################################################
set(OGRE_COMPONENT_SEARCH_PATH_REL
set(OGRE_COMPONENT_SEARCH_PATH_REL
${OGRE_LIBRARY_DIR_REL}/..
${OGRE_LIBRARY_DIR_REL}/../..
${OGRE_BIN_SEARCH_PATH}
@ -393,26 +389,38 @@ macro(ogre_find_plugin PLUGIN HEADER)
set(TMP_CMAKE_LIB_PREFIX ${CMAKE_FIND_LIBRARY_PREFIXES})
set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "")
endif()
# strip RenderSystem_ or Plugin_ prefix from plugin name
string(REPLACE "RenderSystem_" "" PLUGIN_TEMP ${PLUGIN})
string(REPLACE "Plugin_" "" PLUGIN_NAME ${PLUGIN_TEMP})
# header files for plugins are not usually needed, but find them anyway if they are present
set(OGRE_PLUGIN_PATH_SUFFIXES
PlugIns PlugIns/${PLUGIN_NAME} Plugins Plugins/${PLUGIN_NAME} ${PLUGIN}
PlugIns PlugIns/${PLUGIN_NAME} Plugins Plugins/${PLUGIN_NAME} ${PLUGIN}
RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
find_path(OGRE_${PLUGIN}_INCLUDE_DIR NAMES ${HEADER}
HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE}
find_path(OGRE_${PLUGIN}_INCLUDE_DIR NAMES ${HEADER}
HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE}
PATH_SUFFIXES ${OGRE_PLUGIN_PATH_SUFFIXES})
# find link libraries for plugins
set(OGRE_${PLUGIN}_LIBRARY_NAMES "${PLUGIN}${OGRE_LIB_SUFFIX}")
get_debug_names(OGRE_${PLUGIN}_LIBRARY_NAMES)
set(OGRE_${PLUGIN}_LIBRARY_FWK ${OGRE_LIBRARY_FWK})
# Search for release plugins in OGRE dir with version suffix
find_library(OGRE_${PLUGIN}_LIBRARY_REL NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES}
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE-${OGRE_VERSION} opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
if(NOT EXISTS "${OGRE_${PLUGIN}_LIBRARY_REL}")
# Search for release plugins in OGRE dir without version suffix
find_library(OGRE_${PLUGIN}_LIBRARY_REL NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES}
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
endif()
# Search for debug plugins in OGRE dir with version suffix
find_library(OGRE_${PLUGIN}_LIBRARY_DBG NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES_DBG}
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt debug debug/opt)
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE-${OGRE_VERSION} opt debug debug/opt)
if(NOT EXISTS "${OGRE_${PLUGIN}_LIBRARY_DBG}")
# Search for debug plugins in OGRE dir without version suffix
find_library(OGRE_${PLUGIN}_LIBRARY_DBG NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES_DBG}
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt debug debug/opt)
endif()
make_library_set(OGRE_${PLUGIN}_LIBRARY)
if (OGRE_${PLUGIN}_LIBRARY OR OGRE_${PLUGIN}_INCLUDE_DIR)
@ -429,7 +437,7 @@ macro(ogre_find_plugin PLUGIN HEADER)
if (OGRE_${PLUGIN}_FOUND)
if (NOT OGRE_PLUGIN_DIR_REL OR NOT OGRE_PLUGIN_DIR_DBG)
if (WIN32)
set(OGRE_PLUGIN_SEARCH_PATH_REL
set(OGRE_PLUGIN_SEARCH_PATH_REL
${OGRE_LIBRARY_DIR_REL}/..
${OGRE_LIBRARY_DIR_REL}/../..
${OGRE_BIN_SEARCH_PATH}
@ -445,12 +453,16 @@ macro(ogre_find_plugin PLUGIN HEADER)
PATH_SUFFIXES "" bin bin/debug debug)
elseif (UNIX)
get_filename_component(OGRE_PLUGIN_DIR_TMP ${OGRE_${PLUGIN}_LIBRARY_REL} PATH)
set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (release)" FORCE)
# For some reason this fails
#set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (release)")
set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP})
get_filename_component(OGRE_PLUGIN_DIR_TMP ${OGRE_${PLUGIN}_LIBRARY_DBG} PATH)
set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (debug)" FORCE)
# Same here
#set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (debug)")
set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP})
endif ()
endif ()
# find binaries
if (NOT OGRE_STATIC)
if (WIN32)
@ -459,7 +471,7 @@ macro(ogre_find_plugin PLUGIN HEADER)
endif()
mark_as_advanced(OGRE_${PLUGIN}_REL OGRE_${PLUGIN}_DBG)
endif()
endif ()
if (TMP_CMAKE_LIB_PREFIX)
@ -475,8 +487,8 @@ ogre_find_plugin(Plugin_OctreeSceneManager OgreOctreeSceneManager.h PlugIns/Octr
ogre_find_plugin(Plugin_ParticleFX OgreParticleFXPrerequisites.h PlugIns/ParticleFX/include)
ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
ogre_find_plugin(RenderSystem_Direct3D10 OgreD3D10RenderSystem.h RenderSystems/Direct3D10/include)
ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
if (OGRE_STATIC)
@ -484,26 +496,28 @@ if (OGRE_STATIC)
if (NOT DirectX_FOUND)
set(OGRE_RenderSystem_Direct3D9_FOUND FALSE)
endif ()
if (NOT DirectX_D3D10_FOUND)
set(OGRE_RenderSystem_Direct3D10_FOUND FALSE)
endif ()
if (NOT DirectX_D3D11_FOUND)
set(OGRE_RenderSystem_Direct3D11_FOUND FALSE)
endif ()
if (NOT OPENGL_FOUND)
set(OGRE_RenderSystem_GL_FOUND FALSE)
endif ()
if (NOT OPENGLES_FOUND)
if (NOT OPENGLES_FOUND AND NOT OPENGLES2_FOUND)
set(OGRE_RenderSystem_GLES_FOUND FALSE)
endif ()
if (NOT OPENGLES2_FOUND)
set(OGRE_RenderSystem_GLES2_FOUND FALSE)
endif ()
if (NOT Cg_FOUND)
set(OGRE_Plugin_CgProgramManager_FOUND FALSE)
endif ()
set(OGRE_RenderSystem_Direct3D9_LIBRARIES ${OGRE_RenderSystem_Direct3D9_LIBRARIES}
${DirectX_LIBRARIES}
)
set(OGRE_RenderSystem_Direct3D10_LIBRARIES ${OGRE_RenderSystem_Direct3D10_LIBRARIES}
${DirectX_D3D10_LIBRARIES}
)
set(OGRE_RenderSystem_Direct3D11_LIBRARIES ${OGRE_RenderSystem_Direct3D11_LIBRARIES}
${DirectX_D3D11_LIBRARIES}
)
@ -513,9 +527,6 @@ if (OGRE_STATIC)
set(OGRE_RenderSystem_GLES_LIBRARIES ${OGRE_RenderSystem_GLES_LIBRARIES}
${OPENGLES_LIBRARIES}
)
set(OGRE_RenderSystem_GLES2_LIBRARIES ${OGRE_RenderSystem_GLES2_LIBRARIES}
${OPENGLES2_LIBRARIES}
)
set(OGRE_Plugin_CgProgramManager_LIBRARIES ${OGRE_Plugin_CgProgramManager_LIBRARIES}
${Cg_LIBRARIES}
)
@ -540,3 +551,4 @@ set(OGRE_MEDIA_SEARCH_SUFFIX
clear_if_changed(OGRE_PREFIX_WATCH OGRE_MEDIA_DIR)
find_path(OGRE_MEDIA_DIR NAMES packs/cubemapsJS.zip HINTS ${OGRE_MEDIA_SEARCH_PATH}
PATHS ${OGRE_PREFIX_PATH} PATH_SUFFIXES ${OGRE_MEDIA_SEARCH_SUFFIX})

@ -0,0 +1,48 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# - Try to find zziplib
# Once done, this will define
#
# ZZip_FOUND - system has ZZip
# ZZip_INCLUDE_DIRS - the ZZip include directories
# ZZip_LIBRARIES - link these to use ZZip
include(FindPkgMacros)
findpkg_begin(ZZip)
# Get path, convert backslashes as ${ENV_${var}}
getenv_path(ZZIP_HOME)
# construct search paths
set(ZZip_PREFIX_PATH ${ZZIP_HOME} ${ENV_ZZIP_HOME})
create_search_paths(ZZip)
# redo search if prefix path changed
clear_if_changed(ZZip_PREFIX_PATH
ZZip_LIBRARY_FWK
ZZip_LIBRARY_REL
ZZip_LIBRARY_DBG
ZZip_INCLUDE_DIR
)
set(ZZip_LIBRARY_NAMES zzip zziplib)
get_debug_names(ZZip_LIBRARY_NAMES)
use_pkgconfig(ZZip_PKGC zziplib)
findpkg_framework(ZZip)
find_path(ZZip_INCLUDE_DIR NAMES zzip/zzip.h HINTS ${ZZip_INC_SEARCH_PATH} ${ZZip_PKGC_INCLUDE_DIRS})
find_library(ZZip_LIBRARY_REL NAMES ${ZZip_LIBRARY_NAMES} HINTS ${ZZip_LIB_SEARCH_PATH} ${ZZip_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
find_library(ZZip_LIBRARY_DBG NAMES ${ZZip_LIBRARY_NAMES_DBG} HINTS ${ZZip_LIB_SEARCH_PATH} ${ZZip_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
make_library_set(ZZip_LIBRARY)
findpkg_finish(ZZip)

@ -26,6 +26,31 @@ void OgreRenderer::start()
mRoot->startRendering();
}
bool OgreRenderer::loadPlugins()
{
#ifdef ENABLE_PLUGIN_GL
mGLPlugin = new Ogre::GLPlugin();
mRoot->installPlugin(mGLPlugin);
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
mD3D9Plugin = new Ogre::D3D9Plugin();
mRoot->installPlugin(mD3D9Plugin);
#endif
#ifdef ENABLE_PLUGIN_CgProgramManager
mCgPlugin = new Ogre::CgPlugin();
mRoot->installPlugin(mCgPlugin);
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
mOctreePlugin = new Ogre::OctreePlugin();
mRoot->installPlugin(mOctreePlugin);
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
mParticleFXPlugin = new Ogre::ParticleFXPlugin();
mRoot->installPlugin(mParticleFXPlugin);
#endif
return true;
}
void OgreRenderer::update(float dt)
{
mFader->update(dt);
@ -59,7 +84,12 @@ bool OgreRenderer::configure(bool showConfig,
// Disable logging
log->setDebugOutputEnabled(false);
#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9) || defined(ENABLE_PLUGIN_CgProgramManager) || defined(ENABLE_PLUGIN_OctreeSceneManager) || defined(ENABLE_PLUGIN_ParticleFX)
mRoot = new Root("", cfgPath, "");
loadPlugins();
#else
mRoot = new Root(pluginCfg, cfgPath, "");
#endif
// Show the configuration dialog and initialise the system, if the
// showConfig parameter is specified. The settings are stored in

@ -7,6 +7,23 @@
#include <string>
// Static plugin headers
#ifdef ENABLE_PLUGIN_CgProgramManager
# include "OgreCgPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
# include "OgreOctreePlugin.h"
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
# include "OgreParticleFXPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_GL
# include "OgreGLPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
# include "OgreD3D9Plugin.h"
#endif
namespace Ogre
{
class Root;
@ -27,6 +44,21 @@ namespace Render
Ogre::SceneManager *mScene;
Ogre::Camera *mCamera;
Ogre::Viewport *mView;
#ifdef ENABLE_PLUGIN_CgProgramManager
Ogre::CgPlugin* mCgPlugin;
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
Ogre::OctreePlugin* mOctreePlugin;
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
Ogre::ParticleFXPlugin* mParticleFXPlugin;
#endif
#ifdef ENABLE_PLUGIN_GL
Ogre::GLPlugin* mGLPlugin;
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
Ogre::D3D9Plugin* mD3D9Plugin;
#endif
Fader* mFader;
bool logging;
@ -68,6 +100,8 @@ namespace Render
/// Start the main rendering loop
void start();
bool loadPlugins();
void update(float dt);

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.12.0
Version: 0.13.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -96,9 +96,12 @@ athile
Cris “Mirceam” Mihalache
gugus / gus
Jacob “Yacoby” Essex
Jannik “scrawl” Heller
Jason “jhooks” Hooks
Karl-Felix “k1ll” Glatzer
Lukasz “lgro” Gromanowski
Marc “Zini” Zinnschlag
Michael “werdanith” Papageorgiou
Nikolay “corristo” Kasyanov
Pieter “pvdk” van der Kloet
Sebastian “swick” Wick
@ -110,7 +113,6 @@ Diggory Hardy
Jan Borsodi
Jan-Peter “peppe” Nilsson
Josua Grawitter
Karl-Felix “k1ll” Glatzer
Nicolay Korslund
sergoz
Star-Demon
@ -125,6 +127,36 @@ Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Fil
CHANGELOG
0.13.0
Bug #145: Fixed sound problems after cell change
Bug #179: Pressing space in console triggers activation
Bug #186: CMake doesn't use the debug versions of Ogre libraries on Linux
Bug #189: ASCII 16 character added to console on it's activation on Mac OS X
Bug #190: Case Folding fails with music files
Bug #196: Collision shapes out of place
Bug #202: ESMTool doesn't not work with localised ESM files anymore
Bug #203: Torch lights only visible on short distance
Bug #207: Ogre.log not written
Bug #209: Sounds do not play
Bug #210: Ogre crash at Dren plantation
Feature #9: NPC Dialogue Window
Feature #16/42: New sky/weather implementation
Feature #40: Fading
Feature #48: NPC Dialogue System
Feature #117: Equipping Items (backend only, no GUI yet, no rendering of equipped items yet)
Feature #161: Load REC_PGRD records
Feature #195: Wireframe-mode
Feature #198/199: Various sound effects
Feature #206: Allow picking data path from launcher if non is set
Task #108: Refactor window manager class
Task #172: Sound Manager Cleanup
Task #173: Create OpenEngine systems in the appropriate manager classes
Task #184: Adjust MSVC and gcc warning levels
Task #185: RefData rewrite
Task #201: Workaround for transparency issues
Task #208: silenced esm_reader.hpp warning
0.12.0
Bug #154: FPS Drop

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