Update readme.txt

Straightened out the command line options area.  Some lines were broken up badly.
actorid
Greendogo 12 years ago
parent 4caac0d859
commit df9d681a63

@ -55,8 +55,7 @@ Syntax: openmw <options>
Allowed options: Allowed options:
--help print help message --help print help message
--version print version information and quit --version print version information and quit
--data arg (=data) set data directories (later directories have --data arg (=data) set data directories (later directories have higher priority)
higher priority)
--data-local arg set local data directory (highest priority) --data-local arg set local data directory (highest priority)
--resources arg (=resources) set resources directory --resources arg (=resources) set resources directory
--start arg (=Beshara) set initial cell --start arg (=Beshara) set initial cell
@ -66,32 +65,21 @@ Allowed options:
--debug [=arg(=1)] (=0) debug mode --debug [=arg(=1)] (=0) debug mode
--nosound [=arg(=1)] (=0) disable all sounds --nosound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output --script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scri --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scripts) at startup
pts) at startup
--script-console [=arg(=1)] (=0) enable console-only script functionality --script-console [=arg(=1)] (=0) enable console-only script functionality
--script-run arg select a file containing a list of console --script-run arg select a file containing a list of console commands that is executed on startup
commands that is executed on startup
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics --new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding --fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
) --encoding arg (=win1252) Character encoding used in OpenMW game messages:
--encoding arg (=win1252) Character encoding used in OpenMW game messa
ges: win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
win1250 - Central and Eastern European such win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
as Polish, Czech, Slovak, Hungarian, Slovene
, Bosnian, Croatian, Serbian (Latin script), win1252 - Western European (Latin) alphabet, used by default
Romanian and Albanian languages
win1251 - Cyrillic alphabet such as Russian,
Bulgarian, Serbian Cyrillic and other langua
ges
win1252 - Western European (Latin) alphabet,
used by default
--fallback arg fallback values --fallback arg fallback values
CHANGELOG CHANGELOG
0.25.0 0.25.0

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