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Merge branch 'inputfix' into water
This commit is contained in:
commit
e492a69c8f
3 changed files with 12 additions and 6 deletions
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@ -124,6 +124,9 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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{
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mEnvironment.mFrameDuration = evt.timeSinceLastFrame;
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// update input
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mEnvironment.mInputManager->update();
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// sound
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if (mUseSound)
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mEnvironment.mSoundManager->update (evt.timeSinceLastFrame);
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@ -200,8 +200,6 @@ namespace MWInput
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// Add the exit listener
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ogre.getRoot()->addFrameListener(&exit);
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// Add ourselves as a frame listener to catch movement keys
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ogre.getRoot()->addFrameListener(this);
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// Set up the mouse handler and tell it about the player camera
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mouse = MouseLookEventPtr(new MouseLookEvent(player.getRenderer()->getCamera()));
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@ -262,7 +260,7 @@ namespace MWInput
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}
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//NOTE: Used to check for movement keys
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bool frameRenderingQueued (const Ogre::FrameEvent &evt)
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void update ()
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{
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// Tell OIS to handle all input events
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input.capture();
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@ -276,7 +274,7 @@ namespace MWInput
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windows.update();
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// Disable movement in Gui mode
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if (windows.isGuiMode()) return true;
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if (windows.isGuiMode()) return;
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// Configure player movement according to keyboard input. Actual movement will
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// be done in the physics system.
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@ -305,8 +303,6 @@ namespace MWInput
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}
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else
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player.setForwardBackward (0);
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return true;
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}
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// Switch between gui modes. Besides controlling the Gui windows
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@ -358,4 +354,9 @@ namespace MWInput
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{
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impl->setGuiMode(mode);
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}
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void MWInputManager::update()
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{
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impl->update();
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}
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}
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@ -48,6 +48,8 @@ namespace MWInput
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OMW::Engine& engine);
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~MWInputManager();
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void update();
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void setGuiMode(MWGui::GuiMode mode);
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};
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}
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